summaryrefslogtreecommitdiff
path: root/Source
diff options
context:
space:
mode:
authorNolan Check <Nolan.Check@gmail.com>2009-06-29 07:30:48 +0000
committerNolan Check <Nolan.Check@gmail.com>2009-06-29 07:30:48 +0000
commitc2e0225aa39a0e98a65f5ebbd600cd9f2aa05e9c (patch)
tree080275a318d8f639e20ffd49218ff18aa9053b0d /Source
parent188fa9b2cb9ba5f5d37faab40a906112905e7aa9 (diff)
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Common/Src/PluginVideo.h2
-rw-r--r--Source/Core/Core/Src/HW/VideoInterface.cpp37
-rw-r--r--Source/Core/VideoCommon/Src/BPFunctions.h2
-rw-r--r--Source/Core/VideoCommon/Src/BPStructs.cpp2
-rw-r--r--Source/PluginSpecs/pluginspecs_video.h2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/main.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp4
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp210
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h84
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.cpp144
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/Render.h5
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp9
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/main.cpp17
15 files changed, 390 insertions, 134 deletions
diff --git a/Source/Core/Common/Src/PluginVideo.h b/Source/Core/Common/Src/PluginVideo.h
index 1721899b6d..6b6940fd2c 100644
--- a/Source/Core/Common/Src/PluginVideo.h
+++ b/Source/Core/Common/Src/PluginVideo.h
@@ -25,7 +25,7 @@ namespace Common {
typedef void (__cdecl* TVideo_Prepare)();
typedef void (__cdecl* TVideo_SendFifoData)(u8*,u32);
-typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32, bool);
+typedef void (__cdecl* TVideo_UpdateXFB)(u32, u32, u32, s32, bool);
typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
typedef void (__cdecl* TVideo_EnterLoop)();
typedef void (__cdecl* TVideo_ExitLoop)();
diff --git a/Source/Core/Core/Src/HW/VideoInterface.cpp b/Source/Core/Core/Src/HW/VideoInterface.cpp
index b6fd1d18ac..8d08f1273a 100644
--- a/Source/Core/Core/Src/HW/VideoInterface.cpp
+++ b/Source/Core/Core/Src/HW/VideoInterface.cpp
@@ -995,6 +995,14 @@ u8* GetXFBPointerTop()
return Memory::GetPointer(m_XFBInfoTop.FBB);
}
+u32 GetXFBPointerTop_GC()
+{
+ if (m_XFBInfoTop.POFF)
+ return m_XFBInfoTop.FBB << 5;
+ else
+ return m_XFBInfoTop.FBB;
+}
+
u8* GetXFBPointerBottom()
{
// POFF for XFB bottom is connected to POFF for XFB top
@@ -1004,6 +1012,15 @@ u8* GetXFBPointerBottom()
return Memory::GetPointer(m_XFBInfoBottom.FBB);
}
+u32 GetXFBPointerBottom_GC()
+{
+ // POFF for XFB bottom is connected to POFF for XFB top
+ if (m_XFBInfoTop.POFF)
+ return m_XFBInfoBottom.FBB << 5;
+ else
+ return m_XFBInfoBottom.FBB;
+}
+
// Screenshot and screen message
@@ -1077,7 +1094,7 @@ void Update()
if (m_VBeamPos == NextXFBRender)
{
- u8* xfbPtr = 0;
+ u32 xfbAddr = 0;
int yOffset = 0;
if (NextXFBRender == 1)
@@ -1086,34 +1103,34 @@ void Update()
// TODO: proper VI regs typedef and logic for XFB to work.
// eg. Animal Crossing gc have smth in TFBL.XOF bitfield.
// "XOF - Horizontal Offset of the left-most pixel within the first word of the fetched picture."
- xfbPtr = GetXFBPointerTop();
- _dbg_assert_msg_(VIDEOINTERFACE, xfbPtr, "Bad top XFB address");
+ xfbAddr = GetXFBPointerTop_GC();
+ _dbg_assert_msg_(VIDEOINTERFACE, xfbAddr, "Bad top XFB address");
}
else
{
NextXFBRender = 1;
// Previously checked m_XFBInfoTop.POFF then used m_XFBInfoBottom.FBB, try reverting if there are problems
- xfbPtr = GetXFBPointerBottom();
- _dbg_assert_msg_(VIDEOINTERFACE, xfbPtr, "Bad bottom XFB address");
+ xfbAddr = GetXFBPointerBottom_GC();
+ _dbg_assert_msg_(VIDEOINTERFACE, xfbAddr, "Bad bottom XFB address");
yOffset = -1;
}
Common::PluginVideo* video = CPluginManager::GetInstance().GetVideo();
- if (xfbPtr && video->IsValid())
+ if (xfbAddr && video->IsValid())
{
int fbWidth = m_HorizontalStepping.FieldSteps * 16;
int fbHeight = (m_HorizontalStepping.FbSteps / m_HorizontalStepping.FieldSteps) * m_VerticalTimingRegister.ACV;
- DEBUG_LOG(VIDEOINTERFACE, "(VI->XFBUpdate): ptr: %p | %ix%i | xoff: %i",
- xfbPtr, fbWidth, fbHeight, m_XFBInfoTop.XOFF);
+ DEBUG_LOG(VIDEOINTERFACE, "(VI->XFBUpdate): ptr: %.08X | %ix%i | xoff: %i",
+ xfbAddr, fbWidth, fbHeight, m_XFBInfoTop.XOFF);
if (Core::GetStartupParameter().bUseDualCore)
// scheduled on EmuThread in DC mode
- video->Video_UpdateXFB(xfbPtr, fbWidth, fbHeight, yOffset, TRUE);
+ video->Video_UpdateXFB(xfbAddr, fbWidth, fbHeight, yOffset, TRUE);
else
// otherwise do it now from here (CPUthread)
- video->Video_UpdateXFB(xfbPtr, fbWidth, fbHeight, yOffset, FALSE);
+ video->Video_UpdateXFB(xfbAddr, fbWidth, fbHeight, yOffset, FALSE);
}
}
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.h b/Source/Core/VideoCommon/Src/BPFunctions.h
index c3dd4ccc01..c22e9aa0b6 100644
--- a/Source/Core/VideoCommon/Src/BPFunctions.h
+++ b/Source/Core/VideoCommon/Src/BPFunctions.h
@@ -48,7 +48,7 @@ void SetColorMask(const Bypass &bp);
float GetRendererTargetScaleX();
float GetRendererTargetScaleY();
void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
-void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
+void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight);
void ClearScreen(const Bypass &bp, const TRectangle &multirc);
void RestoreRenderState(const Bypass &bp);
u8 *GetPointer(const u32 &address);
diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp
index e0b0c9bca2..19540bfca3 100644
--- a/Source/Core/VideoCommon/Src/BPStructs.cpp
+++ b/Source/Core/VideoCommon/Src/BPStructs.cpp
@@ -220,7 +220,7 @@ void BPWritten(const Bypass& bp)
const float yScale = bpmem.dispcopyyscale / 256.0f;
const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
RenderToXFB(bp, multirc, yScale, xfbLines,
- Memory_GetPtr(bpmem.copyTexDest << 5),
+ bpmem.copyTexDest << 5,
bpmem.copyMipMapStrideChannels << 4,
(u32)ceil(xfbLines));
}
diff --git a/Source/PluginSpecs/pluginspecs_video.h b/Source/PluginSpecs/pluginspecs_video.h
index f25659e7cc..b81964a9e4 100644
--- a/Source/PluginSpecs/pluginspecs_video.h
+++ b/Source/PluginSpecs/pluginspecs_video.h
@@ -110,7 +110,7 @@ EXPORT void CALL Video_SendFifoData(u8* _uData, u32 len);
// input: pointer to the XFB, width and height of the XFB
// output: none
//
-EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling);
+EXPORT void CALL Video_UpdateXFB(u32 _dwXFBAddr, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
index f24bd947e2..8107c28c0f 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
@@ -228,7 +228,7 @@ void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const b
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
}
-void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
Renderer::SwapBuffers();
PRIM_LOG("Renderer::SwapBuffers()");
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
index 6ba0c3e60d..e53fb226f0 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/main.cpp
@@ -249,7 +249,7 @@ void Shutdown(void)
DeInit();
}
-void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/)
+void Video_UpdateXFB(u32 /*_dwXFBAddr*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/)
{
/*
ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
index 51f4121954..1fe8da65ed 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/BPFunctions.cpp
@@ -132,9 +132,9 @@ void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const b
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
-void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
+void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
- Renderer::RenderToXFB(pXFB, multirc, dstWidth, dstHeight);
+ Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, multirc);
}
void ClearScreen(const Bypass &bp, const TRectangle &multirc)
{
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index 1c531db68d..529c7fe876 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -18,6 +18,9 @@
#include "Globals.h"
#include "FramebufferManager.h"
+#include "TextureConverter.h"
+#include "XFB.h"
+
void FramebufferManager::Init(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples)
{
m_targetWidth = targetWidth;
@@ -156,7 +159,11 @@ void FramebufferManager::Shutdown()
glObj[0] = m_resolvedColorTexture;
glObj[1] = m_resolvedDepthTexture;
- glDeleteTextures(2, glObj);
+ glObj[2] = m_realXFBSource.texture;
+ glDeleteTextures(3, glObj);
+ m_resolvedColorTexture = 0;
+ m_resolvedDepthTexture = 0;
+ m_realXFBSource.texture = 0;
glObj[0] = m_efbColor;
glObj[1] = m_efbDepth;
@@ -166,6 +173,28 @@ void FramebufferManager::Shutdown()
glDeleteRenderbuffersEXT(2, glObj);
m_efbColor = 0;
m_efbDepth = 0;
+
+ for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
+ {
+ glDeleteTextures(1, &it->xfbSource.texture);
+ }
+ m_virtualXFBList.clear();
+}
+
+void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc)
+{
+ if (g_Config.bUseXFB)
+ copyToRealXFB(xfbAddr, dstWidth, dstHeight, sourceRc);
+ else
+ copyToVirtualXFB(xfbAddr, dstWidth, dstHeight, sourceRc);
+}
+
+const XFBSource* FramebufferManager::GetXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight)
+{
+ if (g_Config.bUseXFB)
+ return getRealXFBSource(xfbAddr, srcWidth, srcHeight);
+ else
+ return getVirtualXFBSource(xfbAddr, srcWidth, srcHeight);
}
GLuint FramebufferManager::GetEFBColorTexture(const TRectangle& sourceRc) const
@@ -231,3 +260,182 @@ GLuint FramebufferManager::GetEFBDepthTexture(const TRectangle& sourceRc) const
return m_resolvedDepthTexture;
}
}
+
+FramebufferManager::VirtualXFBListType::iterator
+FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
+{
+ u32 srcLower = xfbAddr;
+ u32 srcUpper = xfbAddr + 2 * width * height;
+
+ VirtualXFBListType::iterator it;
+ for (it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
+ {
+ u32 dstLower = it->xfbAddr;
+ u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
+ return it;
+ }
+
+ // That address is not in the Virtual XFB list.
+ return m_virtualXFBList.end();
+}
+
+void FramebufferManager::copyToRealXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc)
+{
+ u8* pXFB = Memory_GetPtr(xfbAddr);
+ if (!pXFB)
+ {
+ WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
+ return;
+ }
+
+ XFB_Write(pXFB, sourceRc, dstWidth, dstHeight);
+}
+
+void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc)
+{
+ GLuint xfbTexture;
+
+ VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, dstWidth, dstHeight);
+
+ if (it != m_virtualXFBList.end())
+ {
+ // Overwrite an existing Virtual XFB.
+
+ it->xfbAddr = xfbAddr;
+ it->xfbWidth = dstWidth;
+ it->xfbHeight = dstHeight;
+
+ it->xfbSource.texWidth = m_targetWidth;
+ it->xfbSource.texHeight = m_targetHeight;
+ it->xfbSource.sourceRc = sourceRc;
+
+ xfbTexture = it->xfbSource.texture;
+
+ // Move this Virtual XFB to the front of the list.
+ m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, it);
+ }
+ else
+ {
+ // Create a new Virtual XFB and place it at the front of the list.
+
+ glGenTextures(1, &xfbTexture);
+
+ if (m_msaaSamples > 1)
+ {
+ // In MSAA mode, allocate the texture image here. In non-MSAA mode,
+ // the image will be allocated by glCopyTexImage2D (later).
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbTexture);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, m_targetWidth, m_targetHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ }
+
+ VirtualXFB newVirt;
+
+ newVirt.xfbAddr = xfbAddr;
+ newVirt.xfbWidth = dstWidth;
+ newVirt.xfbHeight = dstHeight;
+
+ newVirt.xfbSource.texture = xfbTexture;
+ newVirt.xfbSource.texWidth = m_targetWidth;
+ newVirt.xfbSource.texHeight = m_targetHeight;
+ newVirt.xfbSource.sourceRc = sourceRc;
+
+ // Add the new Virtual XFB to the list
+
+ if (m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
+ {
+ // List overflowed; delete the oldest.
+ glDeleteTextures(1, &m_virtualXFBList.back().xfbSource.texture);
+ m_virtualXFBList.pop_back();
+ }
+
+ m_virtualXFBList.push_front(newVirt);
+ }
+
+ // Copy EFB to XFB texture
+
+ if (m_msaaSamples <= 1)
+ {
+ // Just copy the EFB directly.
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbTexture);
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, 0, 0, m_targetWidth, m_targetHeight, 0);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ }
+ else
+ {
+ // OpenGL cannot copy directly from a multisampled framebuffer, so use
+ // EXT_framebuffer_blit.
+
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_xfbFramebuffer);
+
+ // Bind texture.
+ glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, xfbTexture, 0);
+ GL_REPORT_FBO_ERROR();
+
+ glBlitFramebufferEXT(
+ 0, 0, m_targetWidth, m_targetHeight,
+ 0, 0, m_targetWidth, m_targetHeight,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST
+ );
+
+ // Unbind texture.
+ glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
+
+ // Return to EFB.
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
+ }
+}
+
+const XFBSource* FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight)
+{
+ m_realXFBSource.texWidth = XFB_WIDTH;
+ m_realXFBSource.texHeight = XFB_HEIGHT;
+
+ m_realXFBSource.sourceRc.left = 0;
+ m_realXFBSource.sourceRc.top = 0;
+ m_realXFBSource.sourceRc.right = srcWidth;
+ m_realXFBSource.sourceRc.bottom = srcHeight;
+
+ if (!m_realXFBSource.texture)
+ {
+ glGenTextures(1, &m_realXFBSource.texture);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_realXFBSource.texture);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ }
+
+ // Decode YUYV data from GameCube RAM
+ TextureConverter::DecodeToTexture(xfbAddr, srcWidth, srcHeight, m_realXFBSource.texture);
+
+ return &m_realXFBSource;
+}
+
+const XFBSource* FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight)
+{
+ if (m_virtualXFBList.size() == 0)
+ {
+ // No Virtual XFBs available.
+ return NULL;
+ }
+
+ VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, srcWidth, srcHeight);
+ if (it == m_virtualXFBList.end())
+ {
+ // Virtual XFB is not in the list, so return the most recently rendered
+ // one.
+ it = m_virtualXFBList.begin();
+ }
+
+ return &it->xfbSource;
+}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h
index 9a8561ab37..1ec6314a6e 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h
@@ -18,8 +18,65 @@
#ifndef _FRAMEBUFFERMANAGER_H_
#define _FRAMEBUFFERMANAGER_H_
+#include <list>
#include "GLUtil.h"
+// On the GameCube, the game sends a request for the graphics processor to
+// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
+// called the XFB (External Framebuffer). The size and location of the XFB is
+// decided at the time of the copy, and the format is always YUYV. The video
+// interface is given a pointer to the XFB, which will be decoded and
+// displayed on the TV.
+//
+// There are two ways for Dolphin to emulate this:
+//
+// Real XFB mode:
+//
+// Dolphin will behave like the GameCube and encode the EFB to
+// a portion of GameCube RAM. The emulated video interface will decode the data
+// for output to the screen.
+//
+// Advantages: Behaves exactly like the GameCube.
+// Disadvantages: Resolution will be limited.
+//
+// Virtual XFB mode:
+//
+// When a request is made to copy the EFB to an XFB, Dolphin
+// will remember the RAM location and size of the XFB in a Virtual XFB list.
+// The video interface will look up the XFB in the list and use the enhanced
+// data stored there, if available.
+//
+// Advantages: Enables high resolution graphics, better than real hardware.
+// Disadvantages: If the GameCube CPU writes directly to the XFB (which is
+// possible but uncommon), the Virtual XFB will not capture this information.
+
+// There may be multiple XFBs in GameCube RAM. This is the maximum number to
+// virtualize.
+const int MAX_VIRTUAL_XFB = 4;
+
+inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
+{
+ return (
+ (aLower >= bLower && aLower < bUpper) ||
+ (aUpper >= bLower && aUpper < bUpper) ||
+ (bLower >= aLower && bLower < aUpper) ||
+ (bUpper >= aLower && bUpper < aUpper)
+ );
+}
+
+struct XFBSource
+{
+ XFBSource() :
+ texture(0)
+ {}
+
+ GLuint texture;
+ int texWidth;
+ int texHeight;
+
+ TRectangle sourceRc;
+};
+
class FramebufferManager
{
@@ -38,6 +95,12 @@ public:
void Init(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples);
void Shutdown();
+ // sourceRc is in GL target coordinates, not GameCube EFB coordinates!
+ // TODO: Clean that up.
+ void CopyToXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
+
+ const XFBSource* GetXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
+
// To get the EFB in texture form, these functions may have to transfer
// the EFB to a resolved texture first.
GLuint GetEFBColorTexture(const TRectangle& sourceRc) const;
@@ -47,6 +110,25 @@ public:
private:
+ struct VirtualXFB
+ {
+ // Address and size in GameCube RAM
+ u32 xfbAddr;
+ u32 xfbWidth;
+ u32 xfbHeight;
+
+ XFBSource xfbSource;
+ };
+
+ typedef std::list<VirtualXFB> VirtualXFBListType;
+
+ VirtualXFBListType::iterator findVirtualXFB(u32 xfbAddr, u32 width, u32 height);
+
+ void copyToRealXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
+ void copyToVirtualXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
+ const XFBSource* getRealXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
+ const XFBSource* getVirtualXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
+
int m_targetWidth;
int m_targetHeight;
int m_msaaSamples;
@@ -62,6 +144,8 @@ private:
GLuint m_resolvedDepthTexture;
GLuint m_xfbFramebuffer; // Only used in MSAA mode
+ XFBSource m_realXFBSource; // Only used in Real XFB mode
+ VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
};
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index e4a5823afb..12c5d206d3 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -93,11 +93,6 @@ static FILE* f_pFrameDump;
static int s_MSAASamples = 1;
static int s_MSAACoverageSamples = 0;
-// TODO: Move these to FramebufferManager
-static TRectangle s_efbSourceRc;
-static GLuint s_xfbFramebuffer = 0; // Only used when multisampling is on
-static GLuint s_xfbTexture = 0;
-
static bool s_bHaveStencilBuffer = false;
static bool s_bHaveFramebufferBlit = false;
static bool s_bHaveCoverageMSAA = false;
@@ -305,22 +300,6 @@ bool Renderer::Init()
if (s_targetheight < EFB_HEIGHT)
s_targetheight = EFB_HEIGHT;
- // Create the XFB texture
- glGenTextures(1, &s_xfbTexture);
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_xfbTexture);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, s_targetwidth, s_targetheight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- SetDefaultRectTexParams();
-
- // Bind it to an XFB framebuffer if MSAA is used
- if (s_MSAASamples > 1)
- {
- glGenFramebuffersEXT(1, &s_xfbFramebuffer);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, s_xfbFramebuffer);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, s_xfbTexture, 0);
-
- GL_REPORT_FBO_ERROR();
- }
-
if (GL_REPORT_ERROR() != GL_NO_ERROR)
bSuccess = false;
@@ -384,14 +363,6 @@ void Renderer::Shutdown(void)
s_framebufferManager.Shutdown();
- // Note: OpenGL delete functions automatically ignore if parameter is 0
-
- glDeleteFramebuffersEXT(1, &s_xfbFramebuffer);
- s_xfbFramebuffer = 0;
-
- glDeleteTextures(1, &s_xfbTexture);
- s_xfbTexture = 0;
-
#ifdef _WIN32
if(s_bAVIDumping) {
AVIDump::Stop();
@@ -689,68 +660,45 @@ void ComputeBackbufferRectangle(TRectangle *rc)
rc->bottom = YOffset + ceil(FloatGLHeight);
}
-void Renderer::DecodeFromXFB(u8* xfbInRam, u32 dstWidth, u32 dstHeight, s32 yOffset)
+// TODO: Use something less ugly than an Evil Global Variable.
+// Also, protect this structure with a mutex.
+extern volatile struct // Comes from main.cpp
+{
+ u32 xfbAddr;
+ u32 width;
+ u32 height;
+ s32 yOffset;
+} tUpdateXFBArgs;
+
+void Renderer::RenderToXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc)
{
- TextureConverter::DecodeToTexture(xfbInRam + yOffset*(XFB_WIDTH*2), dstWidth, dstHeight, s_xfbTexture);
-}
-
-void Renderer::RenderToXFB(u8* xfbInRam, const TRectangle& sourceRc, u32 dstWidth, u32 dstHeight)
-{
- // Make sure the previous contents made it to the screen if requested
- if (g_XFBUpdateRequested)
+ u32 aLower = xfbAddr;
+ u32 aUpper = xfbAddr + 2 * dstWidth * dstHeight;
+ u32 bLower = tUpdateXFBArgs.xfbAddr;
+ u32 bUpper = tUpdateXFBArgs.xfbAddr + 2 * tUpdateXFBArgs.width * tUpdateXFBArgs.height;
+
+ // If we're about to write into a requested XFB, make sure the previous
+ // contents make it to the screen first.
+ if (g_XFBUpdateRequested && addrRangesOverlap(aLower, aUpper, bLower, bUpper))
{
Video_UpdateXFB(NULL, 0, 0, 0, FALSE);
}
- // TODO: Move this logic to FramebufferManager
- if (g_Config.bUseXFB)
- {
- s_efbSourceRc.left = 0;
- s_efbSourceRc.top = 0;
- s_efbSourceRc.right = GetTargetWidth();
- s_efbSourceRc.bottom = GetTargetHeight();
- XFB_Write(xfbInRam, sourceRc, dstWidth, dstHeight);
- }
- else
- {
- // Renderer::Swap will use the source rectangle saved here
- s_efbSourceRc = sourceRc;
-
- if (s_MSAASamples > 1)
- {
- // Cannot use glCopyTexImage2D on multisampled framebuffers, so
- // EXT_framebuffer_blit must be used
-
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_framebufferManager.GetEFBFramebuffer());
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, s_xfbFramebuffer);
-
- glBlitFramebufferEXT(
- 0, 0, s_targetwidth, s_targetheight,
- 0, 0, s_targetwidth, s_targetheight,
- GL_COLOR_BUFFER_BIT, GL_NEAREST
- );
-
- // Return to the EFB
- SetFramebuffer(0);
- }
- else
- {
- // Just copy the EFB directly
- SetFramebuffer(0);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_xfbTexture);
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, 0, 0, s_targetwidth, s_targetheight, 0);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
- }
- }
+ s_framebufferManager.CopyToXFB(xfbAddr, dstWidth, dstHeight, sourceRc);
}
-// This function has the final picture. We
-// adjust the aspect ratio here.
-void Renderer::Swap()
+// This function has the final picture. We adjust the aspect ratio here.
+// yOffset is used to eliminate interlacing jitter in Real XFB mode.
+void Renderer::Swap(u32 xfbAddr, u32 srcWidth, u32 srcHeight, s32 yOffset)
{
+ const XFBSource* xfbSource = s_framebufferManager.GetXFBSource(xfbAddr, srcWidth, srcHeight);
+ if (!xfbSource)
+ {
+ WARN_LOG(VIDEO, "Failed to get video for this frame");
+ return;
+ }
+
OpenGL_Update(); // just updates the render window position and the backbuffer size
DVSTARTPROFILE();
@@ -760,28 +708,24 @@ void Renderer::Swap()
ComputeBackbufferRectangle(&back_rc);
float u_max;
- float v_min = 0.f;
+ float v_min;
float v_max;
- if (g_Config.bUseXFB)
- {
- u_max = XFB_WIDTH;
- v_min = 0;
- v_max = XFB_HEIGHT;
- }
- else if (g_Config.bAutoScale)
+ if (g_Config.bAutoScale)
{
- u_max = (s_efbSourceRc.right - s_efbSourceRc.left);
- v_min = (float)GetTargetHeight() - (s_efbSourceRc.bottom - s_efbSourceRc.top);
- v_max = (float)GetTargetHeight();
+ u_max = (xfbSource->sourceRc.right - xfbSource->sourceRc.left);
+ v_min = (float)xfbSource->texHeight - (xfbSource->sourceRc.bottom - xfbSource->sourceRc.top);
+ v_max = (float)xfbSource->texHeight;
}
else
{
- u_max = (float)GetTargetWidth();
- v_max = (float)GetTargetHeight();
+ u_max = (float)xfbSource->texWidth;
+ v_max = (float)xfbSource->texHeight;
}
+ v_min -= yOffset;
+ v_max -= yOffset;
// Tell the OSD Menu about the current internal resolution
- OSDInternalW = s_efbSourceRc.GetWidth(); OSDInternalH = s_efbSourceRc.bottom;
+ OSDInternalW = xfbSource->sourceRc.GetWidth(); OSDInternalH = xfbSource->sourceRc.bottom;
// Make sure that the wireframe setting doesn't screw up the screen copy.
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -806,7 +750,7 @@ void Renderer::Swap()
// Texture map s_xfbTexture onto the main buffer
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_xfbTexture);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbSource->texture);
// Use linear filtering.
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -850,7 +794,7 @@ void Renderer::Swap()
s_criticalScreenshot.Enter();
// Save screenshot
- SaveRenderTarget(s_sScreenshotName.c_str(), s_efbSourceRc.right, s_efbSourceRc.bottom, (int)(v_min));
+ SaveRenderTarget(s_sScreenshotName.c_str(), xfbSource->sourceRc.right, xfbSource->sourceRc.bottom, (int)(v_min));
// Reset settings
s_sScreenshotName = "";
s_bScreenshot = false;
@@ -868,8 +812,8 @@ void Renderer::Swap()
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_framebufferManager.GetEFBFramebuffer());
s_criticalScreenshot.Enter();
- int w = s_efbSourceRc.right;
- int h = s_efbSourceRc.bottom;
+ int w = xfbSource->sourceRc.right;
+ int h = xfbSource->sourceRc.bottom;
int t = (int)(v_min);
u8 *data = (u8 *) malloc(3 * w * h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.h b/Source/Plugins/Plugin_VideoOGL/Src/Render.h
index de187c4bdd..e0c04759e4 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.h
@@ -87,11 +87,10 @@ public:
static void FlipImageData(u8 *data, int w, int h);
static bool SaveRenderTarget(const char *filename, int w, int h, int YOffset = 0);
- static void DecodeFromXFB(u8* xfbInRam, u32 dstWidth, u32 dstHeight, s32 yOffset);
- static void RenderToXFB(u8* xfbInRam, const TRectangle& sourceRc, u32 dstWidth, u32 dstHeight);
+ static void RenderToXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
// Finish up the current frame, print some stats
- static void Swap();
+ static void Swap(u32 xfbAddr, u32 srcWidth, u32 srcHeight, s32 yOffset);
};
void ComputeBackbufferRectangle(TRectangle *rc);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index c4bec2beaa..fde7e07e20 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -308,8 +308,15 @@ void EncodeToRamYUYV(GLuint srcTexture, const TRectangle& sourceRc,
// Should be scale free.
-void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture)
+void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture)
{
+ u8* srcAddr = Memory_GetPtr(xfbAddr);
+ if (!srcAddr)
+ {
+ WARN_LOG(VIDEO, "Tried to decode from invalid memory address");
+ return;
+ }
+
Renderer::ResetGLState();
float srcFormatFactor = 0.5f;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
index 43b7c3d365..f9f3785117 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
@@ -35,7 +35,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
void EncodeToRamYUYV(GLuint srcTexture, const TRectangle& sourceRc,
u8* destAddr, int dstWidth, int dstHeight);
-void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture);
+void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
index 953d486ca8..599fafee2e 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/main.cpp
@@ -415,22 +415,22 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
// TODO: Protect this structure with a mutex.
-static volatile struct
+volatile struct
{
- u8* pXFB;
+ u32 xfbAddr;
u32 width;
u32 height;
s32 yOffset;
} tUpdateXFBArgs;
// Run from the CPU thread (from VideoInterface.cpp) for certain homebrew games only
-void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
+void Video_UpdateXFB(u32 _dwXFBAddr, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
{
if (s_PluginInitialized)
{
if (scheduling) // From CPU in DC mode
{
- tUpdateXFBArgs.pXFB = _pXFB;
+ tUpdateXFBArgs.xfbAddr = _dwXFBAddr;
tUpdateXFBArgs.width = _dwWidth;
tUpdateXFBArgs.height = _dwHeight;
tUpdateXFBArgs.yOffset = _dwYOffset;
@@ -441,20 +441,17 @@ void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, boo
{
g_XFBUpdateRequested = FALSE;
- if (!_pXFB)
+ if (!_dwXFBAddr)
{
// From graphics thread in DC mode
- _pXFB = tUpdateXFBArgs.pXFB;
+ _dwXFBAddr = tUpdateXFBArgs.xfbAddr;
_dwWidth = tUpdateXFBArgs.width;
_dwHeight = tUpdateXFBArgs.height;
_dwYOffset = tUpdateXFBArgs.yOffset;
}
- if (g_Config.bUseXFB)
- Renderer::DecodeFromXFB(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
-
// TODO: Use real XFB source parameters based on VI settings
- Renderer::Swap();
+ Renderer::Swap(_dwXFBAddr, _dwWidth, _dwHeight, g_Config.bUseXFB ? _dwYOffset : 0);
g_VideoInitialize.pCopiedToXFB();
}