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authorLioncash <mathew1800@gmail.com>2015-08-16 01:08:51 -0400
committerLioncash <mathew1800@gmail.com>2015-08-17 21:56:48 -0400
commitca0b9481ea2be14032d4599bae3bc243f87b2179 (patch)
tree68167e94190ba19d6d893b39d977b29756fbf63c /Source
parentaf35f38491e39e5b030a55784f3a247d3453d7ba (diff)
ChangeGameDialog: Internally set the chosen game name
Passing in a reference to an empty string is unnecessary and overcomplicates design.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp9
-rw-r--r--Source/Core/DolphinWX/NetPlay/ChangeGameDialog.h6
-rw-r--r--Source/Core/DolphinWX/NetPlay/NetWindow.cpp17
3 files changed, 18 insertions, 14 deletions
diff --git a/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp b/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp
index 57da50a65d..98f6dec441 100644
--- a/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp
+++ b/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp
@@ -9,9 +9,8 @@
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
-ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name)
+ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list)
: wxDialog(parent, wxID_ANY, _("Change Game"))
- , m_game_name(game_name)
{
m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
@@ -29,9 +28,13 @@ ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const
SetFocus();
}
+wxString ChangeGameDialog::GetChosenGameName() const
+{
+ return m_game_name;
+}
+
void ChangeGameDialog::OnPick(wxCommandEvent& event)
{
- // return the selected game name
m_game_name = m_game_lbox->GetStringSelection();
EndModal(wxID_OK);
}
diff --git a/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.h b/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.h
index 6e4c24323c..cf530b556d 100644
--- a/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.h
+++ b/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.h
@@ -12,11 +12,13 @@ class wxListBox;
class ChangeGameDialog final : public wxDialog
{
public:
- ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name);
+ ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list);
+
+ wxString GetChosenGameName() const;
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
- wxString& m_game_name;
+ wxString m_game_name;
};
diff --git a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
index c604e38956..346b8b0932 100644
--- a/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
+++ b/Source/Core/DolphinWX/NetPlay/NetWindow.cpp
@@ -445,17 +445,16 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
void NetPlayDialog::OnChangeGame(wxCommandEvent&)
{
- wxString game_name;
-
- ChangeGameDialog cgd(this, m_game_list, game_name);
+ ChangeGameDialog cgd(this, m_game_list);
cgd.ShowModal();
- if (game_name.length())
- {
- m_selected_game = WxStrToStr(game_name);
- netplay_server->ChangeGame(m_selected_game);
- m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
- }
+ wxString game_name = cgd.GetChosenGameName();
+ if (game_name.empty())
+ return;
+
+ m_selected_game = WxStrToStr(game_name);
+ netplay_server->ChangeGame(m_selected_game);
+ m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
}
void NetPlayDialog::OnConfigPads(wxCommandEvent&)