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authorJordan Woyak <jordan.woyak@gmail.com>2010-05-28 23:14:16 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-05-28 23:14:16 +0000
commitceabf90bdabd49b401b6f035ce5eb71178fc682a (patch)
tree51772b735d7264b912b0663e1c3d02b9149d5306 /Source
parent0d75190af9fbae45531ff966b1289919764535f7 (diff)
Improve iterator usage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Common/Src/LogManager.cpp23
-rw-r--r--Source/Core/Common/Src/SymbolDB.cpp6
-rw-r--r--Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp6
-rw-r--r--Source/Core/Core/Src/PowerPC/PPCSymbolDB.cpp14
-rw-r--r--Source/Core/Core/Src/PowerPC/SignatureDB.cpp8
-rw-r--r--Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp2
-rw-r--r--Source/Core/DiscIO/Src/NANDContentLoader.cpp2
-rw-r--r--Source/Core/DolphinWX/Src/PatchAddEdit.cpp4
-rw-r--r--Source/Core/VideoCommon/Src/VideoCommon.h6
-rw-r--r--Source/Plugins/Plugin_DSP_LLE/Src/DSPSymbols.cpp2
-rw-r--r--Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp1044
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp6
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/W32Util/DialogManager.cpp4
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/W32Util/PropertySheet.cpp4
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/DLCache.cpp1124
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp12
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp10
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp2
21 files changed, 1132 insertions, 1153 deletions
diff --git a/Source/Core/Common/Src/LogManager.cpp b/Source/Core/Common/Src/LogManager.cpp
index 5303dab13d..559de0b7f5 100644
--- a/Source/Core/Common/Src/LogManager.cpp
+++ b/Source/Core/Common/Src/LogManager.cpp
@@ -15,6 +15,8 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
+#include <algorithm>
+
#include "LogManager.h"
#include "ConsoleListener.h"
#include "Timer.h"
@@ -160,28 +162,19 @@ void LogContainer::addListener(LogListener *listener) {
}
void LogContainer::removeListener(LogListener *listener) {
- std::vector<LogListener *>::iterator i;
- for(i = listeners.begin(); i != listeners.end(); i++) {
- if ((*i) == listener) {
- listeners.erase(i);
- break;
- }
- }
+ std::vector<LogListener *>::iterator i = std::find(listeners.begin(), listeners.end(), listener);
+ if (listeners.end() != i)
+ listeners.erase(i);
}
bool LogContainer::isListener(LogListener *listener) const {
- std::vector<LogListener *>::const_iterator i;
- for (i = listeners.begin(); i != listeners.end(); i++) {
- if ((*i) == listener) {
- return true;
- }
- }
- return false;
+ std::vector<LogListener *>::const_iterator i = std::find(listeners.begin(), listeners.end(), listener);
+ return listeners.end() != i;
}
void LogContainer::trigger(LogTypes::LOG_LEVELS level, const char *msg) {
std::vector<LogListener *>::const_iterator i;
- for (i = listeners.begin(); i != listeners.end(); i++) {
+ for (i = listeners.begin(); i != listeners.end(); ++i) {
(*i)->Log(level, msg);
}
}
diff --git a/Source/Core/Common/Src/SymbolDB.cpp b/Source/Core/Common/Src/SymbolDB.cpp
index 2494e95e10..4fd814ea71 100644
--- a/Source/Core/Common/Src/SymbolDB.cpp
+++ b/Source/Core/Common/Src/SymbolDB.cpp
@@ -20,7 +20,7 @@
void SymbolDB::List()
{
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
DEBUG_LOG(HLE,"%s @ %08x: %i bytes (hash %08x) : %i calls", iter->second.name.c_str(), iter->second.address, iter->second.size, iter->second.hash,iter->second.numCalls);
}
@@ -37,7 +37,7 @@ void SymbolDB::Clear(const char *prefix)
void SymbolDB::Index()
{
int i = 0;
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
iter->second.index = i++;
}
@@ -45,7 +45,7 @@ void SymbolDB::Index()
Symbol *SymbolDB::GetSymbolFromName(const char *name)
{
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
if (!strcmp(iter->second.name.c_str(), name))
return &iter->second;
diff --git a/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp b/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
index 9f55b72202..0e5238c181 100644
--- a/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
+++ b/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
@@ -587,10 +587,10 @@ void FindFunctionsAfterBLR(PPCSymbolDB *func_db)
{
vector<u32> funcAddrs;
- for (PPCSymbolDB::XFuncMap::iterator iter = func_db->GetIterator(); iter != func_db->End(); iter++)
+ for (PPCSymbolDB::XFuncMap::iterator iter = func_db->GetIterator(); iter != func_db->End(); ++iter)
funcAddrs.push_back(iter->second.address + iter->second.size);
- for (vector<u32>::iterator iter = funcAddrs.begin(); iter != funcAddrs.end(); iter++)
+ for (vector<u32>::iterator iter = funcAddrs.begin(); iter != funcAddrs.end(); ++iter)
{
u32 location = *iter;
while (true)
@@ -622,7 +622,7 @@ void FindFunctions(u32 startAddr, u32 endAddr, PPCSymbolDB *func_db)
int numLeafs = 0, numNice = 0, numUnNice = 0;
int numTimer = 0, numRFI = 0, numStraightLeaf = 0;
int leafSize = 0, niceSize = 0, unniceSize = 0;
- for (PPCSymbolDB::XFuncMap::iterator iter = func_db->GetIterator(); iter != func_db->End(); iter++)
+ for (PPCSymbolDB::XFuncMap::iterator iter = func_db->GetIterator(); iter != func_db->End(); ++iter)
{
if (iter->second.address == 4)
{
diff --git a/Source/Core/Core/Src/PowerPC/PPCSymbolDB.cpp b/Source/Core/Core/Src/PowerPC/PPCSymbolDB.cpp
index e080140c5c..b22fc70425 100644
--- a/Source/Core/Core/Src/PowerPC/PPCSymbolDB.cpp
+++ b/Source/Core/Core/Src/PowerPC/PPCSymbolDB.cpp
@@ -103,7 +103,7 @@ Symbol *PPCSymbolDB::GetSymbolFromAddr(u32 addr)
return &it->second;
else
{
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
if (addr >= iter->second.address && addr < iter->second.address + iter->second.size)
return &iter->second;
@@ -123,12 +123,12 @@ const char *PPCSymbolDB::GetDescription(u32 addr)
void PPCSymbolDB::FillInCallers()
{
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
iter->second.callers.clear();
}
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
Symbol &f = iter->second;
for (size_t i = 0; i < f.calls.size(); i++)
@@ -158,7 +158,7 @@ void PPCSymbolDB::PrintCalls(u32 funcAddr) const
{
const Symbol &f = iter->second;
INFO_LOG(HLE, "The function %s at %08x calls:", f.name.c_str(), f.address);
- for (std::vector<SCall>::const_iterator fiter = f.calls.begin(); fiter!=f.calls.end(); fiter++)
+ for (std::vector<SCall>::const_iterator fiter = f.calls.begin(); fiter!=f.calls.end(); ++fiter)
{
XFuncMap::const_iterator n = functions.find(fiter->function);
if (n != functions.end())
@@ -180,7 +180,7 @@ void PPCSymbolDB::PrintCallers(u32 funcAddr) const
{
const Symbol &f = iter->second;
INFO_LOG(CONSOLE,"The function %s at %08x is called by:",f.name.c_str(),f.address);
- for (std::vector<SCall>::const_iterator fiter = f.callers.begin(); fiter != f.callers.end(); fiter++)
+ for (std::vector<SCall>::const_iterator fiter = f.callers.begin(); fiter != f.callers.end(); ++fiter)
{
XFuncMap::const_iterator n = functions.find(fiter->function);
if (n != functions.end())
@@ -306,7 +306,7 @@ bool PPCSymbolDB::SaveMap(const char *filename, bool WithCodes) const
{
fprintf(f,"%08x %08x %08x %i %s\n", rSymbol.address, rSymbol.size, rSymbol.address,
0, rSymbol.name.c_str());
- itr++;
+ ++itr;
}
// Save a code file
@@ -315,7 +315,7 @@ bool PPCSymbolDB::SaveMap(const char *filename, bool WithCodes) const
// Get the current and next address
LastAddress = rSymbol.address;
LastSymbolName = rSymbol.name;
- itr++;
+ ++itr;
/* To make nice straight lines we fill out the name with spaces, we also cut off
all names longer than 25 letters */
diff --git a/Source/Core/Core/Src/PowerPC/SignatureDB.cpp b/Source/Core/Core/Src/PowerPC/SignatureDB.cpp
index ea3c043cf6..c0b28efa56 100644
--- a/Source/Core/Core/Src/PowerPC/SignatureDB.cpp
+++ b/Source/Core/Core/Src/PowerPC/SignatureDB.cpp
@@ -68,7 +68,7 @@ bool SignatureDB::Save(const char *filename)
}
int fcount = (int)database.size();
fwrite(&fcount, 4, 1, f);
- for (FuncDB::const_iterator iter = database.begin(); iter != database.end(); iter++)
+ for (FuncDB::const_iterator iter = database.begin(); iter != database.end(); ++iter)
{
FuncDesc temp;
memset(&temp, 0, sizeof(temp));
@@ -99,7 +99,7 @@ u32 SignatureDB::Add(u32 startAddr, u32 size, const char *name)
void SignatureDB::List()
{
- for (FuncDB::iterator iter = database.begin(); iter != database.end(); iter++)
+ for (FuncDB::iterator iter = database.begin(); iter != database.end(); ++iter)
{
INFO_LOG(HLE,"%s : %i bytes, hash = %08x",iter->second.name.c_str(), iter->second.size, iter->first);
}
@@ -113,7 +113,7 @@ void SignatureDB::Clear()
void SignatureDB::Apply(PPCSymbolDB *symbol_db)
{
- for (FuncDB::const_iterator iter = database.begin(); iter != database.end(); iter++)
+ for (FuncDB::const_iterator iter = database.begin(); iter != database.end(); ++iter)
{
u32 hash = iter->first;
Symbol *function = symbol_db->GetSymbolFromHash(hash);
@@ -138,7 +138,7 @@ void SignatureDB::Apply(PPCSymbolDB *symbol_db)
void SignatureDB::Initialize(PPCSymbolDB *symbol_db, const char *prefix)
{
std::string prefix_str(prefix);
- for (PPCSymbolDB::XFuncMap::const_iterator iter = symbol_db->GetConstIterator(); iter != symbol_db->End(); iter++)
+ for (PPCSymbolDB::XFuncMap::const_iterator iter = symbol_db->GetConstIterator(); iter != symbol_db->End(); ++iter)
{
if ((iter->second.name.substr(0, prefix_str.size()) == prefix_str) || prefix_str.empty())
{
diff --git a/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp b/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
index cb0895dd89..f8c1310aee 100644
--- a/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
+++ b/Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp
@@ -383,7 +383,7 @@ void CCodeWindow::NotifyMapLoaded()
//symbols->Show(false); // hide it for faster filling
symbols->Freeze(); // HyperIris: wx style fast filling
symbols->Clear();
- for (PPCSymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
+ for (PPCSymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); ++iter)
{
int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
symbols->SetClientData(idx, (void*)&iter->second);
diff --git a/Source/Core/DiscIO/Src/NANDContentLoader.cpp b/Source/Core/DiscIO/Src/NANDContentLoader.cpp
index 4b29ef594a..3e7f6573ff 100644
--- a/Source/Core/DiscIO/Src/NANDContentLoader.cpp
+++ b/Source/Core/DiscIO/Src/NANDContentLoader.cpp
@@ -357,7 +357,7 @@ CNANDContentManager::~CNANDContentManager()
while (itr != m_Map.end())
{
delete itr->second;
- itr++;
+ ++itr;
}
m_Map.clear();
}
diff --git a/Source/Core/DolphinWX/Src/PatchAddEdit.cpp b/Source/Core/DolphinWX/Src/PatchAddEdit.cpp
index 8ba0dff694..a8a769218a 100644
--- a/Source/Core/DolphinWX/Src/PatchAddEdit.cpp
+++ b/Source/Core/DolphinWX/Src/PatchAddEdit.cpp
@@ -155,7 +155,7 @@ void CPatchAddEdit::AddRemoveEntry(wxCommandEvent& event)
SaveEntryData(itCurEntry);
PatchEngine::PatchEntry peEmptyEntry(PatchEngine::PATCH_8BIT, 0x00000000, 0x00000000);
- itCurEntry++;
+ ++itCurEntry;
currentItem++;
itCurEntry = tempEntries.insert(itCurEntry, peEmptyEntry);
@@ -172,7 +172,7 @@ void CPatchAddEdit::AddRemoveEntry(wxCommandEvent& event)
if (itCurEntry != tempEntries.begin())
{
- itCurEntry--;
+ --itCurEntry;
currentItem--;
}
else
diff --git a/Source/Core/VideoCommon/Src/VideoCommon.h b/Source/Core/VideoCommon/Src/VideoCommon.h
index 8922d75b95..9e800f887e 100644
--- a/Source/Core/VideoCommon/Src/VideoCommon.h
+++ b/Source/Core/VideoCommon/Src/VideoCommon.h
@@ -142,12 +142,6 @@ struct TargetRectangle : public MathUtil::Rectangle<int>
#define LOG_VTX()
-#ifdef _WIN32
-#define ERASE_THROUGH_ITERATOR(container, iterator) iterator = container.erase(iterator)
-#else
-#define ERASE_THROUGH_ITERATOR(container, iterator) container.erase(iterator++)
-#endif
-
bool IsD3D();
#endif // _VIDEOCOMMON_H
diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/DSPSymbols.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/DSPSymbols.cpp
index cd3770b1ca..e67c48ba98 100644
--- a/Source/Plugins/Plugin_DSP_LLE/Src/DSPSymbols.cpp
+++ b/Source/Plugins/Plugin_DSP_LLE/Src/DSPSymbols.cpp
@@ -75,7 +75,7 @@ Symbol *DSPSymbolDB::GetSymbolFromAddr(u32 addr)
return &it->second;
else
{
- for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); iter++)
+ for (XFuncMap::iterator iter = functions.begin(); iter != functions.end(); ++iter)
{
if (addr >= iter->second.address && addr < iter->second.address + iter->second.size)
return &iter->second;
diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp
index 962a0ec4b7..5c3d67d9c1 100644
--- a/Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp
+++ b/Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp
@@ -207,7 +207,7 @@ void DSPDebuggerLLE::UpdateSymbolMap()
m_SymbolList->Freeze(); // HyperIris: wx style fast filling
m_SymbolList->Clear();
for (SymbolDB::XFuncMap::iterator iter = DSPSymbols::g_dsp_symbol_db.GetIterator();
- iter != DSPSymbols::g_dsp_symbol_db.End(); iter++)
+ iter != DSPSymbols::g_dsp_symbol_db.End(); ++iter)
{
int idx = m_SymbolList->Append(wxString::FromAscii(iter->second.name.c_str()));
m_SymbolList->SetClientData(idx, (void*)&iter->second);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
index bace776f7b..b182cf450e 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp
@@ -1,524 +1,522 @@
-// Copyright (C) 2003 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "D3DBase.h"
-#include "Render.h"
-#include "FramebufferManager.h"
-#include "VideoConfig.h"
-#include "PixelShaderCache.h"
-#include "VertexShaderCache.h"
-#include "TextureConverter.h"
-
-#undef CHECK
-#define CHECK(hr,Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" ,Message); }
-
-FramebufferManager FBManager;
-
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorRTSurface()
-{
- return s_efb_color_surface;
-}
-
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthRTSurface()
-{
- return s_efb_depth_surface;
-}
-
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
-{
- return s_efb_color_OffScreenReadBuffer;
-}
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
-{
- return s_efb_depth_OffScreenReadBuffer;
-}
-
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorReadSurface()
-{
- return s_efb_color_ReadBuffer;
-}
-
-LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
-{
- return s_efb_depth_ReadBuffer;
-}
-
-D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
-D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat(){return s_efb_depth_ReadBuffer_Format;}
-D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
-
-
-LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
-{
- return s_efb_color_texture;
-}
-
-
-LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
-{
- return s_efb_depth_texture;
-}
-
-
-
-void FramebufferManager::Create()
-{
- // Simplest possible setup to start with.
- int target_width = Renderer::GetFullTargetWidth();
- int target_height = Renderer::GetFullTargetHeight();
-
- s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
- //get the framebuffer texture
- HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
- D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
- if(s_efb_color_texture)
- {
- hr = s_efb_color_texture->GetSurfaceLevel(0,&s_efb_color_surface);
- }
- CHECK(hr,"Create Color Texture");
- hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
- D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
- CHECK(hr,"Create Color Read Texture");
- if(s_efb_colorRead_texture)
- {
- s_efb_colorRead_texture->GetSurfaceLevel(0,&s_efb_color_ReadBuffer);
- }
- //create an offscreen surface that we can lock to retrieve the data
- hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL );
- CHECK(hr,"Create Color offScreen Surface");
-
- //Select Zbuffer format supported by hadware.
- if (g_ActiveConfig.bEFBAccessEnable)
- {
- D3DFORMAT *DepthTexFormats = new D3DFORMAT[5];
- DepthTexFormats[0] = FOURCC_INTZ;
- DepthTexFormats[1] = FOURCC_DF24;
- DepthTexFormats[2] = FOURCC_RAWZ;
- DepthTexFormats[3] = FOURCC_DF16;
- DepthTexFormats[4] = D3DFMT_D24X8;
-
- for(int i = 0;i<5;i++)
- {
- s_efb_depth_surface_Format = DepthTexFormats[i];
- //get the framebuffer Depth texture
- hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
- D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
- if (!FAILED(hr)) break;
- }
- CHECK(hr,"Depth Color Texture");
- //get the Surface
- if(s_efb_depth_texture)
- {
- s_efb_depth_texture->GetSurfaceLevel(0,&s_efb_depth_surface);
- }
- //create a 4x4 pixel texture to work as a buffer for peeking
- if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
- {
- DepthTexFormats[0] = D3DFMT_A8R8G8B8;
- }
- else
- {
- DepthTexFormats[0] = D3DFMT_R32F;
- }
- DepthTexFormats[1] = D3DFMT_A8R8G8B8;
-
- for(int i = 0;i<2;i++)
- {
- s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
- //get the framebuffer Depth texture
- hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
- D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
- if (!FAILED(hr)) break;
- }
-
- CHECK(hr,"Create Depth Read texture");
- if(s_efb_depthRead_texture)
- {
- s_efb_depthRead_texture->GetSurfaceLevel(0,&s_efb_depth_ReadBuffer);
- }
- //create an offscreen surface that we can lock to retrieve the data
- hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL );
- CHECK(hr,"Create Depth offScreen Surface");
- delete [] DepthTexFormats;
- }
- else
- {
- s_efb_depth_surface_Format = D3DFMT_D24X8;
- hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
- D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
- CHECK(hr,"CreateDepthStencilSurface");
- }
-}
-
-void FramebufferManager::Destroy()
-{
- if (s_efb_depth_surface)
- s_efb_depth_surface->Release();
- s_efb_depth_surface=NULL;
-
- if (s_efb_color_surface)
- s_efb_color_surface->Release();
- s_efb_color_surface=NULL;
-
- if (s_efb_color_ReadBuffer)
- s_efb_color_ReadBuffer->Release();
- s_efb_color_ReadBuffer=NULL;
-
- if (s_efb_depth_ReadBuffer)
- s_efb_depth_ReadBuffer->Release();
- s_efb_depth_ReadBuffer=NULL;
-
- if (s_efb_color_OffScreenReadBuffer)
- s_efb_color_OffScreenReadBuffer->Release();
- s_efb_color_OffScreenReadBuffer=NULL;
-
- if (s_efb_depth_OffScreenReadBuffer)
- s_efb_depth_OffScreenReadBuffer->Release();
- s_efb_depth_OffScreenReadBuffer=NULL;
-
- if (s_efb_color_texture)
- s_efb_color_texture->Release();
- s_efb_color_texture=NULL;
-
- if (s_efb_colorRead_texture)
- s_efb_colorRead_texture->Release();
- s_efb_colorRead_texture=NULL;
-
- if (s_efb_depth_texture)
- s_efb_depth_texture->Release();
- s_efb_depth_texture=NULL;
-
- if (s_efb_depthRead_texture)
- s_efb_depthRead_texture->Release();
- s_efb_depthRead_texture=NULL;
-
- for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
- {
- if(it->xfbSource.texture)
- it->xfbSource.texture->Release();
- }
- m_virtualXFBList.clear();
- if(m_realXFBSource.texture)
- m_realXFBSource.texture->Release();
- m_realXFBSource.texture = NULL;
-
-}
-
-void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- if (g_ActiveConfig.bUseRealXFB)
- copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
- else
- copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
-}
-
-const XFBSource** FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- if (g_ActiveConfig.bUseRealXFB)
- return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
- else
- return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
-}
-
-FramebufferManager::VirtualXFBListType::iterator FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
-{
- u32 srcLower = xfbAddr;
- u32 srcUpper = xfbAddr + 2 * width * height;
-
- VirtualXFBListType::iterator it;
- for (it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
- {
- u32 dstLower = it->xfbAddr;
- u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- return it;
- }
-
- // That address is not in the Virtual XFB list.
- return m_virtualXFBList.end();
-}
-
-void FramebufferManager::replaceVirtualXFB()
-{
- VirtualXFBListType::iterator it = m_virtualXFBList.begin();
-
- s32 srcLower = it->xfbAddr;
- s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
- s32 lineSize = 2 * it->xfbWidth;
-
- it++;
-
- while (it != m_virtualXFBList.end())
- {
- s32 dstLower = it->xfbAddr;
- s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- {
- // invalidate the data
- it->xfbAddr = 0;
- it->xfbHeight = 0;
- it->xfbWidth = 0;
- }
- else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- s32 upperOverlap = (srcUpper - dstLower) / lineSize;
- s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
-
- if (upperOverlap > 0 && lowerOverlap < 0)
- {
- it->xfbAddr += lineSize * upperOverlap;
- it->xfbHeight -= upperOverlap;
- }
- else if (lowerOverlap > 0)
- {
- it->xfbHeight -= lowerOverlap;
- }
- }
-
- it++;
- }
-}
-
-void FramebufferManager::copyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- u8* xfb_in_ram = Memory_GetPtr(xfbAddr);
- if (!xfb_in_ram)
- {
- WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
- return;
- }
-
- TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
- TextureConverter::EncodeToRamYUYV(GetEFBColorTexture(sourceRc), targetRc, xfb_in_ram, fbWidth, fbHeight);
-}
-
-void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- LPDIRECT3DTEXTURE9 xfbTexture;
- HRESULT hr = 0;
-
-
- VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, fbWidth, fbHeight);
-
- if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
- {
- // replace the last virtual XFB
- it--;
- }
-
- float SuperSampleCompensation = 1.0f;
- float scaleX = Renderer::GetXFBScaleX();
- float scaleY = Renderer::GetXFBScaleY();
- if(g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.iMultisampleMode < 4)
- {
- switch (g_ActiveConfig.iMultisampleMode)
- {
- case 1:
- break;
- case 2:
- SuperSampleCompensation = 0.5f;
- break;
- case 3:
- SuperSampleCompensation = 1.0f/3.0f;
- break;
- default:
- break;
- };
- }
-
- scaleX *= SuperSampleCompensation ;
- scaleY *= SuperSampleCompensation;
- TargetRectangle targetSource,efbSource;
- efbSource = Renderer::ConvertEFBRectangle(sourceRc);
- targetSource.top = (sourceRc.top *scaleY);
- targetSource.bottom = (sourceRc.bottom *scaleY);
- targetSource.left = (sourceRc.left *scaleX);
- targetSource.right = (sourceRc.right * scaleX);
- int target_width = targetSource.right - targetSource.left;
- int target_height = targetSource.bottom - targetSource.top;
- if (it != m_virtualXFBList.end())
- {
- // Overwrite an existing Virtual XFB.
-
- it->xfbAddr = xfbAddr;
- it->xfbWidth = fbWidth;
- it->xfbHeight = fbHeight;
-
- it->xfbSource.srcAddr = xfbAddr;
- it->xfbSource.srcWidth = fbWidth;
- it->xfbSource.srcHeight = fbHeight;
-
- if(it->xfbSource.texWidth != target_width || it->xfbSource.texHeight != target_height || !(it->xfbSource.texture))
- {
- if(it->xfbSource.texture)
- it->xfbSource.texture->Release();
- it->xfbSource.texture = NULL;
- hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
- D3DPOOL_DEFAULT, &(it->xfbSource.texture), NULL);
-
- }
-
- xfbTexture = it->xfbSource.texture;
-
- it->xfbSource.texWidth = target_width;
- it->xfbSource.texHeight = target_height;
-
- // Move this Virtual XFB to the front of the list.
- m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, it);
-
- // Keep stale XFB data from being used
- replaceVirtualXFB();
- }
- else
- {
- // Create a new Virtual XFB and place it at the front of the list.
-
- D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
- D3DPOOL_DEFAULT, &xfbTexture, NULL);
- VirtualXFB newVirt;
-
- newVirt.xfbAddr = xfbAddr;
- newVirt.xfbWidth = fbWidth;
- newVirt.xfbHeight = fbHeight;
-
- newVirt.xfbSource.texture = xfbTexture;
- newVirt.xfbSource.texWidth = target_width;
- newVirt.xfbSource.texHeight = target_height;
-
- // Add the new Virtual XFB to the list
-
- if ((int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
- {
- // List overflowed; delete the oldest.
- m_virtualXFBList.back().xfbSource.texture->Release();
- m_virtualXFBList.pop_back();
- }
-
- m_virtualXFBList.push_front(newVirt);
- }
-
- // Copy EFB to XFB texture
-
- if(!xfbTexture)
- return;
- LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
-
- Renderer::ResetAPIState(); // reset any game specific settings
- LPDIRECT3DSURFACE9 Rendersurf = NULL;
-
- xfbTexture->GetSurfaceLevel(0,&Rendersurf);
- D3D::dev->SetDepthStencilSurface(NULL);
- D3D::dev->SetRenderTarget(0, Rendersurf);
-
- D3DVIEWPORT9 vp;
-
- vp.X = 0;
- vp.Y = 0;
- vp.Width = target_width;
- vp.Height = target_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- D3D::dev->SetViewport(&vp);
- RECT sourcerect;
- sourcerect.bottom = efbSource.bottom;
- sourcerect.left = efbSource.left;
- sourcerect.right = efbSource.right;
- sourcerect.top = efbSource.top;
-
- D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
-
-
- int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
- D3D::drawShadedTexQuad(
- read_texture,
- &sourcerect,
- Renderer::GetFullTargetWidth() ,
- Renderer::GetFullTargetHeight(),
- target_width,
- target_height,
- PixelShaderCache::GetColorCopyProgram(SSAAMode),
- (SSAAMode != 0)? VertexShaderCache::GetFSAAVertexShader() : VertexShaderCache::GetSimpleVertexShader());
-
-
- D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
- D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
- D3D::SetTexture(0,NULL);
- D3D::dev->SetRenderTarget(0, GetEFBColorRTSurface());
- D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
- Renderer::RestoreAPIState();
- Rendersurf->Release();
-
-}
-
-const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 1;
-
- m_realXFBSource.texWidth = fbWidth;
- m_realXFBSource.texHeight = fbHeight;
-
- m_realXFBSource.srcAddr = xfbAddr;
- m_realXFBSource.srcWidth = fbWidth;
- m_realXFBSource.srcHeight = fbHeight;
-
- if (!m_realXFBSource.texture)
- {
- D3D::dev->CreateTexture(fbWidth, fbHeight, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
- D3DPOOL_DEFAULT, &m_realXFBSource.texture, NULL);
- }
-
- // Decode YUYV data from GameCube RAM
- TextureConverter::DecodeToTexture(xfbAddr, fbWidth, fbHeight, m_realXFBSource.texture);
-
- m_overlappingXFBArray[0] = &m_realXFBSource;
-
- return &m_overlappingXFBArray[0];
-}
-
-const XFBSource** FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 0;
-
- if (m_virtualXFBList.size() == 0)
- {
- // No Virtual XFBs available.
- return NULL;
- }
-
- u32 srcLower = xfbAddr;
- u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
-
- VirtualXFBListType::iterator it;
- for (it = m_virtualXFBList.end(); it != m_virtualXFBList.begin();)
- {
- --it;
-
- u32 dstLower = it->xfbAddr;
- u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- m_overlappingXFBArray[xfbCount] = &(it->xfbSource);
- xfbCount++;
- }
- }
-
- return &m_overlappingXFBArray[0];
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "D3DBase.h"
+#include "Render.h"
+#include "FramebufferManager.h"
+#include "VideoConfig.h"
+#include "PixelShaderCache.h"
+#include "VertexShaderCache.h"
+#include "TextureConverter.h"
+
+#undef CHECK
+#define CHECK(hr,Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" ,Message); }
+
+FramebufferManager FBManager;
+
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorRTSurface()
+{
+ return s_efb_color_surface;
+}
+
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthRTSurface()
+{
+ return s_efb_depth_surface;
+}
+
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
+{
+ return s_efb_color_OffScreenReadBuffer;
+}
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
+{
+ return s_efb_depth_OffScreenReadBuffer;
+}
+
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorReadSurface()
+{
+ return s_efb_color_ReadBuffer;
+}
+
+LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
+{
+ return s_efb_depth_ReadBuffer;
+}
+
+D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
+D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat(){return s_efb_depth_ReadBuffer_Format;}
+D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
+
+
+LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
+{
+ return s_efb_color_texture;
+}
+
+
+LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
+{
+ return s_efb_depth_texture;
+}
+
+
+
+void FramebufferManager::Create()
+{
+ // Simplest possible setup to start with.
+ int target_width = Renderer::GetFullTargetWidth();
+ int target_height = Renderer::GetFullTargetHeight();
+
+ s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
+ //get the framebuffer texture
+ HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
+ D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
+ if(s_efb_color_texture)
+ {
+ hr = s_efb_color_texture->GetSurfaceLevel(0,&s_efb_color_surface);
+ }
+ CHECK(hr,"Create Color Texture");
+ hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
+ D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
+ CHECK(hr,"Create Color Read Texture");
+ if(s_efb_colorRead_texture)
+ {
+ s_efb_colorRead_texture->GetSurfaceLevel(0,&s_efb_color_ReadBuffer);
+ }
+ //create an offscreen surface that we can lock to retrieve the data
+ hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL );
+ CHECK(hr,"Create Color offScreen Surface");
+
+ //Select Zbuffer format supported by hadware.
+ if (g_ActiveConfig.bEFBAccessEnable)
+ {
+ D3DFORMAT *DepthTexFormats = new D3DFORMAT[5];
+ DepthTexFormats[0] = FOURCC_INTZ;
+ DepthTexFormats[1] = FOURCC_DF24;
+ DepthTexFormats[2] = FOURCC_RAWZ;
+ DepthTexFormats[3] = FOURCC_DF16;
+ DepthTexFormats[4] = D3DFMT_D24X8;
+
+ for(int i = 0;i<5;i++)
+ {
+ s_efb_depth_surface_Format = DepthTexFormats[i];
+ //get the framebuffer Depth texture
+ hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
+ D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
+ if (!FAILED(hr)) break;
+ }
+ CHECK(hr,"Depth Color Texture");
+ //get the Surface
+ if(s_efb_depth_texture)
+ {
+ s_efb_depth_texture->GetSurfaceLevel(0,&s_efb_depth_surface);
+ }
+ //create a 4x4 pixel texture to work as a buffer for peeking
+ if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
+ {
+ DepthTexFormats[0] = D3DFMT_A8R8G8B8;
+ }
+ else
+ {
+ DepthTexFormats[0] = D3DFMT_R32F;
+ }
+ DepthTexFormats[1] = D3DFMT_A8R8G8B8;
+
+ for(int i = 0;i<2;i++)
+ {
+ s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
+ //get the framebuffer Depth texture
+ hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
+ D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
+ if (!FAILED(hr)) break;
+ }
+
+ CHECK(hr,"Create Depth Read texture");
+ if(s_efb_depthRead_texture)
+ {
+ s_efb_depthRead_texture->GetSurfaceLevel(0,&s_efb_depth_ReadBuffer);
+ }
+ //create an offscreen surface that we can lock to retrieve the data
+ hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL );
+ CHECK(hr,"Create Depth offScreen Surface");
+ delete [] DepthTexFormats;
+ }
+ else
+ {
+ s_efb_depth_surface_Format = D3DFMT_D24X8;
+ hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
+ D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
+ CHECK(hr,"CreateDepthStencilSurface");
+ }
+}
+
+void FramebufferManager::Destroy()
+{
+ if (s_efb_depth_surface)
+ s_efb_depth_surface->Release();
+ s_efb_depth_surface=NULL;
+
+ if (s_efb_color_surface)
+ s_efb_color_surface->Release();
+ s_efb_color_surface=NULL;
+
+ if (s_efb_color_ReadBuffer)
+ s_efb_color_ReadBuffer->Release();
+ s_efb_color_ReadBuffer=NULL;
+
+ if (s_efb_depth_ReadBuffer)
+ s_efb_depth_ReadBuffer->Release();
+ s_efb_depth_ReadBuffer=NULL;
+
+ if (s_efb_color_OffScreenReadBuffer)
+ s_efb_color_OffScreenReadBuffer->Release();
+ s_efb_color_OffScreenReadBuffer=NULL;
+
+ if (s_efb_depth_OffScreenReadBuffer)
+ s_efb_depth_OffScreenReadBuffer->Release();
+ s_efb_depth_OffScreenReadBuffer=NULL;
+
+ if (s_efb_color_texture)
+ s_efb_color_texture->Release();
+ s_efb_color_texture=NULL;
+
+ if (s_efb_colorRead_texture)
+ s_efb_colorRead_texture->Release();
+ s_efb_colorRead_texture=NULL;
+
+ if (s_efb_depth_texture)
+ s_efb_depth_texture->Release();
+ s_efb_depth_texture=NULL;
+
+ if (s_efb_depthRead_texture)
+ s_efb_depthRead_texture->Release();
+ s_efb_depthRead_texture=NULL;
+
+ for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
+ {
+ if(it->xfbSource.texture)
+ it->xfbSource.texture->Release();
+ }
+ m_virtualXFBList.clear();
+ if(m_realXFBSource.texture)
+ m_realXFBSource.texture->Release();
+ m_realXFBSource.texture = NULL;
+
+}
+
+void FramebufferManager::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
+{
+ if (g_ActiveConfig.bUseRealXFB)
+ copyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
+ else
+ copyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
+}
+
+const XFBSource** FramebufferManager::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ if (g_ActiveConfig.bUseRealXFB)
+ return getRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
+ else
+ return getVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
+}
+
+FramebufferManager::VirtualXFBListType::iterator FramebufferManager::findVirtualXFB(u32 xfbAddr, u32 width, u32 height)
+{
+ u32 srcLower = xfbAddr;
+ u32 srcUpper = xfbAddr + 2 * width * height;
+
+ VirtualXFBListType::iterator it;
+ for (it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
+ {
+ u32 dstLower = it->xfbAddr;
+ u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (dstLower >= srcLower && dstUpper <= srcUpper)
+ return it;
+ }
+
+ // That address is not in the Virtual XFB list.
+ return m_virtualXFBList.end();
+}
+
+void FramebufferManager::replaceVirtualXFB()
+{
+ VirtualXFBListType::iterator it = m_virtualXFBList.begin();
+
+ s32 srcLower = it->xfbAddr;
+ s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+ s32 lineSize = 2 * it->xfbWidth;
+
+ ++it;
+
+ while (it != m_virtualXFBList.end())
+ {
+ s32 dstLower = it->xfbAddr;
+ s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (dstLower >= srcLower && dstUpper <= srcUpper)
+ {
+ // invalidate the data
+ it->xfbAddr = 0;
+ it->xfbHeight = 0;
+ it->xfbWidth = 0;
+ }
+ else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
+ {
+ s32 upperOverlap = (srcUpper - dstLower) / lineSize;
+ s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
+
+ if (upperOverlap > 0 && lowerOverlap < 0)
+ {
+ it->xfbAddr += lineSize * upperOverlap;
+ it->xfbHeight -= upperOverlap;
+ }
+ else if (lowerOverlap > 0)
+ {
+ it->xfbHeight -= lowerOverlap;
+ }
+ }
+
+ ++it;
+ }
+}
+
+void FramebufferManager::copyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
+{
+ u8* xfb_in_ram = Memory_GetPtr(xfbAddr);
+ if (!xfb_in_ram)
+ {
+ WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
+ return;
+ }
+
+ TargetRectangle targetRc = Renderer::ConvertEFBRectangle(sourceRc);
+ TextureConverter::EncodeToRamYUYV(GetEFBColorTexture(sourceRc), targetRc, xfb_in_ram, fbWidth, fbHeight);
+}
+
+void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
+{
+ LPDIRECT3DTEXTURE9 xfbTexture;
+ HRESULT hr = 0;
+
+
+ VirtualXFBListType::iterator it = findVirtualXFB(xfbAddr, fbWidth, fbHeight);
+
+ if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
+ {
+ // replace the last virtual XFB
+ --it;
+ }
+
+ float SuperSampleCompensation = 1.0f;
+ float scaleX = Renderer::GetXFBScaleX();
+ float scaleY = Renderer::GetXFBScaleY();
+ if(g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.iMultisampleMode < 4)
+ {
+ switch (g_ActiveConfig.iMultisampleMode)
+ {
+ case 1:
+ break;
+ case 2:
+ SuperSampleCompensation = 0.5f;
+ break;
+ case 3:
+ SuperSampleCompensation = 1.0f/3.0f;
+ break;
+ default:
+ break;
+ };
+ }
+
+ scaleX *= SuperSampleCompensation ;
+ scaleY *= SuperSampleCompensation;
+ TargetRectangle targetSource,efbSource;
+ efbSource = Renderer::ConvertEFBRectangle(sourceRc);
+ targetSource.top = (sourceRc.top *scaleY);
+ targetSource.bottom = (sourceRc.bottom *scaleY);
+ targetSource.left = (sourceRc.left *scaleX);
+ targetSource.right = (sourceRc.right * scaleX);
+ int target_width = targetSource.right - targetSource.left;
+ int target_height = targetSource.bottom - targetSource.top;
+ if (it != m_virtualXFBList.end())
+ {
+ // Overwrite an existing Virtual XFB.
+
+ it->xfbAddr = xfbAddr;
+ it->xfbWidth = fbWidth;
+ it->xfbHeight = fbHeight;
+
+ it->xfbSource.srcAddr = xfbAddr;
+ it->xfbSource.srcWidth = fbWidth;
+ it->xfbSource.srcHeight = fbHeight;
+
+ if(it->xfbSource.texWidth != target_width || it->xfbSource.texHeight != target_height || !(it->xfbSource.texture))
+ {
+ if(it->xfbSource.texture)
+ it->xfbSource.texture->Release();
+ it->xfbSource.texture = NULL;
+ hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
+ D3DPOOL_DEFAULT, &(it->xfbSource.texture), NULL);
+
+ }
+
+ xfbTexture = it->xfbSource.texture;
+
+ it->xfbSource.texWidth = target_width;
+ it->xfbSource.texHeight = target_height;
+
+ // Move this Virtual XFB to the front of the list.
+ m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, it);
+
+ // Keep stale XFB data from being used
+ replaceVirtualXFB();
+ }
+ else
+ {
+ // Create a new Virtual XFB and place it at the front of the list.
+
+ D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
+ D3DPOOL_DEFAULT, &xfbTexture, NULL);
+ VirtualXFB newVirt;
+
+ newVirt.xfbAddr = xfbAddr;
+ newVirt.xfbWidth = fbWidth;
+ newVirt.xfbHeight = fbHeight;
+
+ newVirt.xfbSource.texture = xfbTexture;
+ newVirt.xfbSource.texWidth = target_width;
+ newVirt.xfbSource.texHeight = target_height;
+
+ // Add the new Virtual XFB to the list
+
+ if ((int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
+ {
+ // List overflowed; delete the oldest.
+ m_virtualXFBList.back().xfbSource.texture->Release();
+ m_virtualXFBList.pop_back();
+ }
+
+ m_virtualXFBList.push_front(newVirt);
+ }
+
+ // Copy EFB to XFB texture
+
+ if(!xfbTexture)
+ return;
+ LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
+
+ Renderer::ResetAPIState(); // reset any game specific settings
+ LPDIRECT3DSURFACE9 Rendersurf = NULL;
+
+ xfbTexture->GetSurfaceLevel(0,&Rendersurf);
+ D3D::dev->SetDepthStencilSurface(NULL);
+ D3D::dev->SetRenderTarget(0, Rendersurf);
+
+ D3DVIEWPORT9 vp;
+
+ vp.X = 0;
+ vp.Y = 0;
+ vp.Width = target_width;
+ vp.Height = target_height;
+ vp.MinZ = 0.0f;
+ vp.MaxZ = 1.0f;
+ D3D::dev->SetViewport(&vp);
+ RECT sourcerect;
+ sourcerect.bottom = efbSource.bottom;
+ sourcerect.left = efbSource.left;
+ sourcerect.right = efbSource.right;
+ sourcerect.top = efbSource.top;
+
+ D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+
+
+ int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
+ D3D::drawShadedTexQuad(
+ read_texture,
+ &sourcerect,
+ Renderer::GetFullTargetWidth() ,
+ Renderer::GetFullTargetHeight(),
+ target_width,
+ target_height,
+ PixelShaderCache::GetColorCopyProgram(SSAAMode),
+ (SSAAMode != 0)? VertexShaderCache::GetFSAAVertexShader() : VertexShaderCache::GetSimpleVertexShader());
+
+
+ D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
+ D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
+ D3D::SetTexture(0,NULL);
+ D3D::dev->SetRenderTarget(0, GetEFBColorRTSurface());
+ D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
+ Renderer::RestoreAPIState();
+ Rendersurf->Release();
+
+}
+
+const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ xfbCount = 1;
+
+ m_realXFBSource.texWidth = fbWidth;
+ m_realXFBSource.texHeight = fbHeight;
+
+ m_realXFBSource.srcAddr = xfbAddr;
+ m_realXFBSource.srcWidth = fbWidth;
+ m_realXFBSource.srcHeight = fbHeight;
+
+ if (!m_realXFBSource.texture)
+ {
+ D3D::dev->CreateTexture(fbWidth, fbHeight, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
+ D3DPOOL_DEFAULT, &m_realXFBSource.texture, NULL);
+ }
+
+ // Decode YUYV data from GameCube RAM
+ TextureConverter::DecodeToTexture(xfbAddr, fbWidth, fbHeight, m_realXFBSource.texture);
+
+ m_overlappingXFBArray[0] = &m_realXFBSource;
+
+ return &m_overlappingXFBArray[0];
+}
+
+const XFBSource** FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ xfbCount = 0;
+
+ if (m_virtualXFBList.size() == 0)
+ {
+ // No Virtual XFBs available.
+ return NULL;
+ }
+
+ u32 srcLower = xfbAddr;
+ u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
+
+ VirtualXFBListType::reverse_iterator it;
+ for (it = m_virtualXFBList.rbegin(); it != m_virtualXFBList.rend(); ++it)
+ {
+ u32 dstLower = it->xfbAddr;
+ u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
+ {
+ m_overlappingXFBArray[xfbCount] = &(it->xfbSource);
+ xfbCount++;
+ }
+ }
+
+ return &m_overlappingXFBArray[0];
} \ No newline at end of file
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
index 5a8447260b..ec6a755bc3 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp
@@ -314,7 +314,7 @@ void PixelShaderCache::Init()
void PixelShaderCache::Clear()
{
PSCache::iterator iter = PixelShaders.begin();
- for (; iter != PixelShaders.end(); iter++)
+ for (; iter != PixelShaders.end(); ++iter)
iter->second.Destroy();
PixelShaders.clear();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index 894293bcd2..4e9ae42a66 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -72,7 +72,7 @@ void TextureCache::Init()
void TextureCache::Invalidate(bool shutdown)
{
- for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
+ for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
iter->second.Destroy(shutdown);
textures.clear();
HiresTextures::Shutdown();
@@ -86,7 +86,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
if (iter->second.IntersectsMemoryRange(start_address, size))
{
iter->second.Destroy(false);
- ERASE_THROUGH_ITERATOR(textures, iter);
+ textures.erase(iter++);
}
else {
++iter;
@@ -131,7 +131,7 @@ void TextureCache::Cleanup()
}
else
{
- iter++;
+ ++iter;
}
}
}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/W32Util/DialogManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/W32Util/DialogManager.cpp
index 86c41d5cda..46be5c0dfa 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/W32Util/DialogManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/W32Util/DialogManager.cpp
@@ -13,7 +13,7 @@ void DialogManager::AddDlg(HWND hDialog)
bool DialogManager::IsDialogMessage(LPMSG message)
{
WindowList::iterator iter;
- for (iter=dialogs.begin(); iter!=dialogs.end(); iter++)
+ for (iter=dialogs.begin(); iter!=dialogs.end(); ++iter)
{
if (::IsDialogMessage(*iter,message))
return true;
@@ -24,6 +24,6 @@ bool DialogManager::IsDialogMessage(LPMSG message)
void DialogManager::EnableAll(BOOL enable)
{
WindowList::iterator iter;
- for (iter=dialogs.begin(); iter!=dialogs.end(); iter++)
+ for (iter=dialogs.begin(); iter!=dialogs.end(); ++iter)
EnableWindow(*iter,enable);
}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/W32Util/PropertySheet.cpp b/Source/Plugins/Plugin_VideoDX9/Src/W32Util/PropertySheet.cpp
index 7ece37ccde..a3f493c123 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/W32Util/PropertySheet.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/W32Util/PropertySheet.cpp
@@ -70,7 +70,7 @@ namespace W32Util
page.hInstance = hInstance;
int i=0;
- for (DlgList::iterator iter = list.begin(); iter != list.end(); iter++, i++)
+ for (DlgList::iterator iter = list.begin(); iter != list.end(); ++iter, ++i)
{
if (wizard)
{
@@ -146,7 +146,7 @@ namespace W32Util
PropertySheet(&sheet);
if (!floating)
{
- for (DlgList::iterator iter = list.begin(); iter != list.end(); iter++)
+ for (DlgList::iterator iter = list.begin(); iter != list.end(); ++iter)
{
delete iter->tab;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/DLCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/DLCache.cpp
index 9ee0da3529..8b6b35dc4f 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/DLCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/DLCache.cpp
@@ -1,564 +1,560 @@
-// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-// TODO: Handle cache-is-full condition :p
-
-#include <map>
-
-#include "Common.h"
-#include "VideoCommon.h"
-#include "Hash.h"
-#include "MemoryUtil.h"
-#include "DataReader.h"
-#include "Statistics.h"
-#include "OpcodeDecoding.h" // For the GX_ constants.
-
-#include "XFMemory.h"
-#include "CPMemory.h"
-#include "BPMemory.h"
-
-#include "VertexManager.h"
-#include "VertexLoaderManager.h"
-
-#include "x64Emitter.h"
-#include "ABI.h"
-
-#include "DLCache.h"
-
-#define DL_CODE_CACHE_SIZE (1024*1024*16)
-#define DL_STATIC_DATA_SIZE (1024*1024*4)
-extern int frameCount;
-
-using namespace Gen;
-
-namespace DLCache
-{
-
-// Currently just recompiles the DLs themselves, doesn't bother with the vertex data.
-// The speed boost is pretty small. The real big boost will come when we also store
-// vertex arrays in the cached DLs.
-
-enum DisplayListPass {
- DLPASS_ANALYZE,
- DLPASS_COMPILE,
- DLPASS_RUN,
-};
-
-struct VDataHashRegion
-{
- u32 hash;
- u32 start_address;
- int size;
-};
-
-struct CachedDisplayList
-{
- CachedDisplayList()
- : uncachable(false),
- pass(DLPASS_ANALYZE),
- next_check(1)
- {
- frame_count = frameCount;
- }
-
- bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
-
- int pass;
- u32 dl_hash;
-
- int check;
- int next_check;
-
- u32 vdata_hash;
-
- std::vector<VDataHashRegion> hash_regions;
-
- int frame_count;
-
- // ... Something containing cached vertex buffers here ...
-
- // Compile the commands themselves down to native code.
- const u8 *compiled_code;
-};
-
-// We want to allow caching DLs that start at the same address but have different lengths,
-// so the size has to be in the ID.
-inline u64 CreateMapId(u32 address, u32 size)
-{
- return ((u64)address << 32) | size;
-}
-
-typedef std::map<u64, CachedDisplayList> DLMap;
-
-static DLMap dl_map;
-static u8 *dlcode_cache;
-static u8 *static_data_buffer;
-static u8 *static_data_ptr;
-
-static Gen::XEmitter emitter;
-
-// Everything gets free'd when the cache is cleared.
-u8 *AllocStaticData(int size)
-{
- u8 *cur_ptr = static_data_ptr;
- static_data_ptr += (size + 3) & ~3;
- return cur_ptr;
-}
-
-// First pass - analyze
-bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
-{
- int num_xf_reg = 0;
- int num_cp_reg = 0;
- //int num_bp_reg = 0; // unused?
- int num_index_xf = 0;
- //int num_draw_call = 0; // unused?
-
- u8 *old_datareader = g_pVideoData;
- g_pVideoData = Memory_GetPtr(address);
-
- u8 *end = g_pVideoData + size;
- while (g_pVideoData < end)
- {
- // Yet another reimplementation of the DL reading...
- int cmd_byte = DataReadU8();
- switch (cmd_byte)
- {
- case GX_NOP:
- break;
-
- case GX_LOAD_CP_REG: //0x08
- {
- // Execute
- u8 sub_cmd = DataReadU8();
- u32 value = DataReadU32();
- LoadCPReg(sub_cmd, value);
- INCSTAT(stats.thisFrame.numCPLoads);
-
- // Analyze
- num_cp_reg++;
- }
- break;
-
- case GX_LOAD_XF_REG:
- {
- // Execute
- u32 Cmd2 = DataReadU32();
- int transfer_size = ((Cmd2 >> 16) & 15) + 1;
- u32 xf_address = Cmd2 & 0xFFFF;
- // TODO - speed this up. pshufb?
- u32 data_buffer[16];
- for (int i = 0; i < transfer_size; i++)
- data_buffer[i] = DataReadU32();
- LoadXFReg(transfer_size, xf_address, data_buffer);
- INCSTAT(stats.thisFrame.numXFLoads);
-
- // Analyze
- num_xf_reg++;
- }
- break;
-
- case GX_LOAD_INDX_A: //used for position matrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xC);
- // Analyze
- num_index_xf++;
- }
- break;
- case GX_LOAD_INDX_B: //used for normal matrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xD);
- // Analyze
- num_index_xf++;
- }
- break;
- case GX_LOAD_INDX_C: //used for postmatrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xE);
- // Analyze
- num_index_xf++;
- }
- break;
- case GX_LOAD_INDX_D: //used for lights
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xF);
- // Analyze
- num_index_xf++;
- }
- break;
-
- case GX_CMD_CALL_DL:
- PanicAlert("Seeing DL call inside DL.");
- break;
-
- case GX_CMD_UNKNOWN_METRICS:
- // zelda 4 swords calls it and checks the metrics registers after that
- break;
-
- case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
- DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
- break;
-
- case GX_LOAD_BP_REG: //0x61
- {
- u32 bp_cmd = DataReadU32();
- // Execute
- LoadBPReg(bp_cmd);
- INCSTAT(stats.thisFrame.numBPLoads);
-
- // Analyze
- }
- break;
-
- // draw primitives
- default:
- if (cmd_byte & 0x80)
- {
- // load vertices (use computed vertex size from FifoCommandRunnable above)
-
- // Execute
- u16 numVertices = DataReadU16();
-
- VertexLoaderManager::RunVertices(
- cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
- (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
- numVertices);
-
- // Analyze
- }
- else
- {
- ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
- break;
- }
- break;
- }
- }
-
- g_pVideoData = old_datareader;
- return true;
-}
-
-// The only sensible way to detect changes to vertex data is to convert several times
-// and hash the output.
-
-// Second pass - compile
-// Since some commands can affect the size of other commands, we really have no choice
-// but to compile as we go, interpreting the list. We can't compile and then execute, we must
-// compile AND execute at the same time. The second time the display list gets called, we already
-// have the compiled code so we don't have to interpret anymore, we just run it.
-bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
-{
- VertexManager::Flush();
-
- u8 *old_datareader = g_pVideoData;
- g_pVideoData = Memory_GetPtr(address);
-
- u8 *end = g_pVideoData + size;
-
- emitter.AlignCode4();
- dl->compiled_code = emitter.GetCodePtr();
- emitter.ABI_EmitPrologue(4);
-
- while (g_pVideoData < end)
- {
- // Yet another reimplementation of the DL reading...
- int cmd_byte = DataReadU8();
- switch (cmd_byte)
- {
- case GX_NOP:
- // Execute
- // Compile
- break;
-
- case GX_LOAD_CP_REG: //0x08
- {
- // Execute
- u8 sub_cmd = DataReadU8();
- u32 value = DataReadU32();
- LoadCPReg(sub_cmd, value);
- INCSTAT(stats.thisFrame.numCPLoads);
-
- // Compile
- emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
- }
- break;
-
- case GX_LOAD_XF_REG:
- {
- // Execute
- u32 Cmd2 = DataReadU32();
- int transfer_size = ((Cmd2 >> 16) & 15) + 1;
- u32 xf_address = Cmd2 & 0xFFFF;
- // TODO - speed this up. pshufb?
- u8 *real_data_buffer = AllocStaticData(4 * transfer_size);
- u32 *data_buffer = (u32 *)real_data_buffer;
- for (int i = 0; i < transfer_size; i++)
- data_buffer[i] = DataReadU32();
- LoadXFReg(transfer_size, xf_address, data_buffer);
- INCSTAT(stats.thisFrame.numXFLoads);
-
- // Compile
- emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, address, data_buffer);
- }
- break;
-
- case GX_LOAD_INDX_A: //used for position matrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xC);
- // Compile
- emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
- }
- break;
- case GX_LOAD_INDX_B: //used for normal matrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xD);
- // Compile
- emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
- }
- break;
- case GX_LOAD_INDX_C: //used for postmatrices
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xE);
- // Compile
- emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
- }
- break;
- case GX_LOAD_INDX_D: //used for lights
- {
- u32 value = DataReadU32();
- // Execute
- LoadIndexedXF(value, 0xF);
- // Compile
- emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
- }
- break;
-
- case GX_CMD_CALL_DL:
- PanicAlert("Seeing DL call inside DL.");
- break;
-
- case GX_CMD_UNKNOWN_METRICS:
- // zelda 4 swords calls it and checks the metrics registers after that
- break;
-
- case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
- DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
- break;
-
- case GX_LOAD_BP_REG: //0x61
- {
- u32 bp_cmd = DataReadU32();
- // Execute
- LoadBPReg(bp_cmd);
- INCSTAT(stats.thisFrame.numBPLoads);
- // Compile
- emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
- }
- break;
-
- // draw primitives
- default:
- if (cmd_byte & 0x80)
- {
- // load vertices (use computed vertex size from FifoCommandRunnable above)
-
- // Execute
- u16 numVertices = DataReadU16();
-
- u64 pre_draw_video_data = (u64)g_pVideoData;
-
- VertexLoaderManager::RunVertices(
- cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
- (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
- numVertices);
-
- // Compile
-#ifdef _M_X64
- emitter.MOV(64, R(RAX), Imm64(pre_draw_video_data));
- emitter.MOV(64, M(&g_pVideoData), R(RAX));
-#else
- emitter.MOV(32, R(EAX), Imm32((u32)pre_draw_video_data));
- emitter.MOV(32, M(&g_pVideoData), R(EAX));
-#endif
- emitter.ABI_CallFunctionCCC(
- (void *)&VertexLoaderManager::RunVertices,
- cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
- (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
- numVertices);
- }
- else
- {
- ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
- break;
- }
- break;
- }
- }
-
- emitter.ABI_EmitEpilogue(4);
-
- g_pVideoData = old_datareader;
- return true;
-}
-
-// This one's pretty expensive. We should check if we can get away with only
-// hashing the entire DL the first 3 frames or something.
-u32 ComputeDLHash(u32 address, u32 size)
-{
- u8 *ptr = Memory_GetPtr(address);
- return HashFletcher(ptr, size & ~1);
-}
-
-void Init()
-{
- dlcode_cache = (u8 *)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false); // Don't need low memory.
- static_data_buffer = (u8 *)AllocateMemoryPages(DL_STATIC_DATA_SIZE);
- static_data_ptr = static_data_buffer;
- emitter.SetCodePtr(dlcode_cache);
-}
-
-void Shutdown()
-{
- Clear();
- FreeMemoryPages(dlcode_cache, DL_CODE_CACHE_SIZE);
- FreeMemoryPages(static_data_buffer, DL_STATIC_DATA_SIZE);
- dlcode_cache = NULL;
-}
-
-void Clear()
-{
- dl_map.clear();
-
- // Reset the cache pointers.
- emitter.SetCodePtr(dlcode_cache);
- static_data_ptr = static_data_buffer;
-}
-
-void ProgressiveCleanup()
-{
- DLMap::iterator iter = dl_map.begin();
- while (iter != dl_map.end()) {
- CachedDisplayList &entry = iter->second;
- int limit = iter->second.uncachable ? 1200 : 400;
- if (entry.frame_count < frameCount - limit) {
- // entry.Destroy();
-#ifdef _WIN32
- iter = dl_map.erase(iter);
-#else
- dl_map.erase(iter++); // (this is gcc standard!)
-#endif
- }
- else
- iter++;
- }
-}
-
-} // namespace
-
-// NOTE - outside the namespace on purpose.
-bool HandleDisplayList(u32 address, u32 size)
-{
- // Disable display list caching since the benefit isn't much to write home about
- // right now...
- return false;
-
- u64 dl_id = DLCache::CreateMapId(address, size);
- DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
-
- stats.numDListsAlive = (int)DLCache::dl_map.size();
- if (iter != DLCache::dl_map.end())
- {
- DLCache::CachedDisplayList &dl = iter->second;
- if (dl.uncachable)
- {
- // We haven't compiled it - let's return false so it gets
- // interpreted.
- return false;
- }
-
- // Got one! And it's been compiled too, so let's run the compiled code!
- switch (dl.pass)
- {
- case DLCache::DLPASS_ANALYZE:
- PanicAlert("DLPASS_ANALYZE - should have been done the first pass");
- break;
- case DLCache::DLPASS_COMPILE:
- // First, check that the hash is the same as the last time.
- if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
- {
- // PanicAlert("uncachable %08x", address);
- dl.uncachable = true;
- return false;
- }
- DLCache::CompileAndRunDisplayList(address, size, &dl);
- dl.pass = DLCache::DLPASS_RUN;
- break;
- case DLCache::DLPASS_RUN:
- {
- // Every N draws, check hash
- dl.check--;
- if (dl.check <= 0)
- {
- if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
- {
- dl.uncachable = true;
- return false;
- }
- dl.check = dl.next_check;
- dl.next_check *= 2;
- if (dl.next_check > 1024)
- dl.next_check = 1024;
- }
- u8 *old_datareader = g_pVideoData;
- ((void (*)())(void*)(dl.compiled_code))();
- g_pVideoData = old_datareader;
- break;
- }
- }
- return true;
- }
-
- DLCache::CachedDisplayList dl;
-
- if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
- dl.dl_hash = HashAdler32(Memory_GetPtr(address), size);
- dl.pass = DLCache::DLPASS_COMPILE;
- dl.check = 1;
- dl.next_check = 1;
- DLCache::dl_map[dl_id] = dl;
- return true;
- } else {
- dl.uncachable = true;
- DLCache::dl_map[dl_id] = dl;
- return true; // don't also interpret the list.
- }
-}
+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+// TODO: Handle cache-is-full condition :p
+
+#include <map>
+
+#include "Common.h"
+#include "VideoCommon.h"
+#include "Hash.h"
+#include "MemoryUtil.h"
+#include "DataReader.h"
+#include "Statistics.h"
+#include "OpcodeDecoding.h" // For the GX_ constants.
+
+#include "XFMemory.h"
+#include "CPMemory.h"
+#include "BPMemory.h"
+
+#include "VertexManager.h"
+#include "VertexLoaderManager.h"
+
+#include "x64Emitter.h"
+#include "ABI.h"
+
+#include "DLCache.h"
+
+#define DL_CODE_CACHE_SIZE (1024*1024*16)
+#define DL_STATIC_DATA_SIZE (1024*1024*4)
+extern int frameCount;
+
+using namespace Gen;
+
+namespace DLCache
+{
+
+// Currently just recompiles the DLs themselves, doesn't bother with the vertex data.
+// The speed boost is pretty small. The real big boost will come when we also store
+// vertex arrays in the cached DLs.
+
+enum DisplayListPass {
+ DLPASS_ANALYZE,
+ DLPASS_COMPILE,
+ DLPASS_RUN,
+};
+
+struct VDataHashRegion
+{
+ u32 hash;
+ u32 start_address;
+ int size;
+};
+
+struct CachedDisplayList
+{
+ CachedDisplayList()
+ : uncachable(false),
+ pass(DLPASS_ANALYZE),
+ next_check(1)
+ {
+ frame_count = frameCount;
+ }
+
+ bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
+
+ int pass;
+ u32 dl_hash;
+
+ int check;
+ int next_check;
+
+ u32 vdata_hash;
+
+ std::vector<VDataHashRegion> hash_regions;
+
+ int frame_count;
+
+ // ... Something containing cached vertex buffers here ...
+
+ // Compile the commands themselves down to native code.
+ const u8 *compiled_code;
+};
+
+// We want to allow caching DLs that start at the same address but have different lengths,
+// so the size has to be in the ID.
+inline u64 CreateMapId(u32 address, u32 size)
+{
+ return ((u64)address << 32) | size;
+}
+
+typedef std::map<u64, CachedDisplayList> DLMap;
+
+static DLMap dl_map;
+static u8 *dlcode_cache;
+static u8 *static_data_buffer;
+static u8 *static_data_ptr;
+
+static Gen::XEmitter emitter;
+
+// Everything gets free'd when the cache is cleared.
+u8 *AllocStaticData(int size)
+{
+ u8 *cur_ptr = static_data_ptr;
+ static_data_ptr += (size + 3) & ~3;
+ return cur_ptr;
+}
+
+// First pass - analyze
+bool AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
+{
+ int num_xf_reg = 0;
+ int num_cp_reg = 0;
+ //int num_bp_reg = 0; // unused?
+ int num_index_xf = 0;
+ //int num_draw_call = 0; // unused?
+
+ u8 *old_datareader = g_pVideoData;
+ g_pVideoData = Memory_GetPtr(address);
+
+ u8 *end = g_pVideoData + size;
+ while (g_pVideoData < end)
+ {
+ // Yet another reimplementation of the DL reading...
+ int cmd_byte = DataReadU8();
+ switch (cmd_byte)
+ {
+ case GX_NOP:
+ break;
+
+ case GX_LOAD_CP_REG: //0x08
+ {
+ // Execute
+ u8 sub_cmd = DataReadU8();
+ u32 value = DataReadU32();
+ LoadCPReg(sub_cmd, value);
+ INCSTAT(stats.thisFrame.numCPLoads);
+
+ // Analyze
+ num_cp_reg++;
+ }
+ break;
+
+ case GX_LOAD_XF_REG:
+ {
+ // Execute
+ u32 Cmd2 = DataReadU32();
+ int transfer_size = ((Cmd2 >> 16) & 15) + 1;
+ u32 xf_address = Cmd2 & 0xFFFF;
+ // TODO - speed this up. pshufb?
+ u32 data_buffer[16];
+ for (int i = 0; i < transfer_size; i++)
+ data_buffer[i] = DataReadU32();
+ LoadXFReg(transfer_size, xf_address, data_buffer);
+ INCSTAT(stats.thisFrame.numXFLoads);
+
+ // Analyze
+ num_xf_reg++;
+ }
+ break;
+
+ case GX_LOAD_INDX_A: //used for position matrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xC);
+ // Analyze
+ num_index_xf++;
+ }
+ break;
+ case GX_LOAD_INDX_B: //used for normal matrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xD);
+ // Analyze
+ num_index_xf++;
+ }
+ break;
+ case GX_LOAD_INDX_C: //used for postmatrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xE);
+ // Analyze
+ num_index_xf++;
+ }
+ break;
+ case GX_LOAD_INDX_D: //used for lights
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xF);
+ // Analyze
+ num_index_xf++;
+ }
+ break;
+
+ case GX_CMD_CALL_DL:
+ PanicAlert("Seeing DL call inside DL.");
+ break;
+
+ case GX_CMD_UNKNOWN_METRICS:
+ // zelda 4 swords calls it and checks the metrics registers after that
+ break;
+
+ case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
+ DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
+ break;
+
+ case GX_LOAD_BP_REG: //0x61
+ {
+ u32 bp_cmd = DataReadU32();
+ // Execute
+ LoadBPReg(bp_cmd);
+ INCSTAT(stats.thisFrame.numBPLoads);
+
+ // Analyze
+ }
+ break;
+
+ // draw primitives
+ default:
+ if (cmd_byte & 0x80)
+ {
+ // load vertices (use computed vertex size from FifoCommandRunnable above)
+
+ // Execute
+ u16 numVertices = DataReadU16();
+
+ VertexLoaderManager::RunVertices(
+ cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
+ (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
+ numVertices);
+
+ // Analyze
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
+ break;
+ }
+ break;
+ }
+ }
+
+ g_pVideoData = old_datareader;
+ return true;
+}
+
+// The only sensible way to detect changes to vertex data is to convert several times
+// and hash the output.
+
+// Second pass - compile
+// Since some commands can affect the size of other commands, we really have no choice
+// but to compile as we go, interpreting the list. We can't compile and then execute, we must
+// compile AND execute at the same time. The second time the display list gets called, we already
+// have the compiled code so we don't have to interpret anymore, we just run it.
+bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
+{
+ VertexManager::Flush();
+
+ u8 *old_datareader = g_pVideoData;
+ g_pVideoData = Memory_GetPtr(address);
+
+ u8 *end = g_pVideoData + size;
+
+ emitter.AlignCode4();
+ dl->compiled_code = emitter.GetCodePtr();
+ emitter.ABI_EmitPrologue(4);
+
+ while (g_pVideoData < end)
+ {
+ // Yet another reimplementation of the DL reading...
+ int cmd_byte = DataReadU8();
+ switch (cmd_byte)
+ {
+ case GX_NOP:
+ // Execute
+ // Compile
+ break;
+
+ case GX_LOAD_CP_REG: //0x08
+ {
+ // Execute
+ u8 sub_cmd = DataReadU8();
+ u32 value = DataReadU32();
+ LoadCPReg(sub_cmd, value);
+ INCSTAT(stats.thisFrame.numCPLoads);
+
+ // Compile
+ emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
+ }
+ break;
+
+ case GX_LOAD_XF_REG:
+ {
+ // Execute
+ u32 Cmd2 = DataReadU32();
+ int transfer_size = ((Cmd2 >> 16) & 15) + 1;
+ u32 xf_address = Cmd2 & 0xFFFF;
+ // TODO - speed this up. pshufb?
+ u8 *real_data_buffer = AllocStaticData(4 * transfer_size);
+ u32 *data_buffer = (u32 *)real_data_buffer;
+ for (int i = 0; i < transfer_size; i++)
+ data_buffer[i] = DataReadU32();
+ LoadXFReg(transfer_size, xf_address, data_buffer);
+ INCSTAT(stats.thisFrame.numXFLoads);
+
+ // Compile
+ emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, address, data_buffer);
+ }
+ break;
+
+ case GX_LOAD_INDX_A: //used for position matrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xC);
+ // Compile
+ emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
+ }
+ break;
+ case GX_LOAD_INDX_B: //used for normal matrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xD);
+ // Compile
+ emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
+ }
+ break;
+ case GX_LOAD_INDX_C: //used for postmatrices
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xE);
+ // Compile
+ emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
+ }
+ break;
+ case GX_LOAD_INDX_D: //used for lights
+ {
+ u32 value = DataReadU32();
+ // Execute
+ LoadIndexedXF(value, 0xF);
+ // Compile
+ emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
+ }
+ break;
+
+ case GX_CMD_CALL_DL:
+ PanicAlert("Seeing DL call inside DL.");
+ break;
+
+ case GX_CMD_UNKNOWN_METRICS:
+ // zelda 4 swords calls it and checks the metrics registers after that
+ break;
+
+ case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
+ DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
+ break;
+
+ case GX_LOAD_BP_REG: //0x61
+ {
+ u32 bp_cmd = DataReadU32();
+ // Execute
+ LoadBPReg(bp_cmd);
+ INCSTAT(stats.thisFrame.numBPLoads);
+ // Compile
+ emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
+ }
+ break;
+
+ // draw primitives
+ default:
+ if (cmd_byte & 0x80)
+ {
+ // load vertices (use computed vertex size from FifoCommandRunnable above)
+
+ // Execute
+ u16 numVertices = DataReadU16();
+
+ u64 pre_draw_video_data = (u64)g_pVideoData;
+
+ VertexLoaderManager::RunVertices(
+ cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
+ (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
+ numVertices);
+
+ // Compile
+#ifdef _M_X64
+ emitter.MOV(64, R(RAX), Imm64(pre_draw_video_data));
+ emitter.MOV(64, M(&g_pVideoData), R(RAX));
+#else
+ emitter.MOV(32, R(EAX), Imm32((u32)pre_draw_video_data));
+ emitter.MOV(32, M(&g_pVideoData), R(EAX));
+#endif
+ emitter.ABI_CallFunctionCCC(
+ (void *)&VertexLoaderManager::RunVertices,
+ cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
+ (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
+ numVertices);
+ }
+ else
+ {
+ ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
+ break;
+ }
+ break;
+ }
+ }
+
+ emitter.ABI_EmitEpilogue(4);
+
+ g_pVideoData = old_datareader;
+ return true;
+}
+
+// This one's pretty expensive. We should check if we can get away with only
+// hashing the entire DL the first 3 frames or something.
+u32 ComputeDLHash(u32 address, u32 size)
+{
+ u8 *ptr = Memory_GetPtr(address);
+ return HashFletcher(ptr, size & ~1);
+}
+
+void Init()
+{
+ dlcode_cache = (u8 *)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false); // Don't need low memory.
+ static_data_buffer = (u8 *)AllocateMemoryPages(DL_STATIC_DATA_SIZE);
+ static_data_ptr = static_data_buffer;
+ emitter.SetCodePtr(dlcode_cache);
+}
+
+void Shutdown()
+{
+ Clear();
+ FreeMemoryPages(dlcode_cache, DL_CODE_CACHE_SIZE);
+ FreeMemoryPages(static_data_buffer, DL_STATIC_DATA_SIZE);
+ dlcode_cache = NULL;
+}
+
+void Clear()
+{
+ dl_map.clear();
+
+ // Reset the cache pointers.
+ emitter.SetCodePtr(dlcode_cache);
+ static_data_ptr = static_data_buffer;
+}
+
+void ProgressiveCleanup()
+{
+ DLMap::iterator iter = dl_map.begin();
+ while (iter != dl_map.end()) {
+ CachedDisplayList &entry = iter->second;
+ int limit = iter->second.uncachable ? 1200 : 400;
+ if (entry.frame_count < frameCount - limit) {
+ // entry.Destroy();
+ dl_map.erase(iter++); // (this is gcc standard!)
+ }
+ else
+ ++iter;
+ }
+}
+
+} // namespace
+
+// NOTE - outside the namespace on purpose.
+bool HandleDisplayList(u32 address, u32 size)
+{
+ // Disable display list caching since the benefit isn't much to write home about
+ // right now...
+ return false;
+
+ u64 dl_id = DLCache::CreateMapId(address, size);
+ DLCache::DLMap::iterator iter = DLCache::dl_map.find(dl_id);
+
+ stats.numDListsAlive = (int)DLCache::dl_map.size();
+ if (iter != DLCache::dl_map.end())
+ {
+ DLCache::CachedDisplayList &dl = iter->second;
+ if (dl.uncachable)
+ {
+ // We haven't compiled it - let's return false so it gets
+ // interpreted.
+ return false;
+ }
+
+ // Got one! And it's been compiled too, so let's run the compiled code!
+ switch (dl.pass)
+ {
+ case DLCache::DLPASS_ANALYZE:
+ PanicAlert("DLPASS_ANALYZE - should have been done the first pass");
+ break;
+ case DLCache::DLPASS_COMPILE:
+ // First, check that the hash is the same as the last time.
+ if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
+ {
+ // PanicAlert("uncachable %08x", address);
+ dl.uncachable = true;
+ return false;
+ }
+ DLCache::CompileAndRunDisplayList(address, size, &dl);
+ dl.pass = DLCache::DLPASS_RUN;
+ break;
+ case DLCache::DLPASS_RUN:
+ {
+ // Every N draws, check hash
+ dl.check--;
+ if (dl.check <= 0)
+ {
+ if (dl.dl_hash != HashAdler32(Memory_GetPtr(address), size))
+ {
+ dl.uncachable = true;
+ return false;
+ }
+ dl.check = dl.next_check;
+ dl.next_check *= 2;
+ if (dl.next_check > 1024)
+ dl.next_check = 1024;
+ }
+ u8 *old_datareader = g_pVideoData;
+ ((void (*)())(void*)(dl.compiled_code))();
+ g_pVideoData = old_datareader;
+ break;
+ }
+ }
+ return true;
+ }
+
+ DLCache::CachedDisplayList dl;
+
+ if (DLCache::AnalyzeAndRunDisplayList(address, size, &dl)) {
+ dl.dl_hash = HashAdler32(Memory_GetPtr(address), size);
+ dl.pass = DLCache::DLPASS_COMPILE;
+ dl.check = 1;
+ dl.next_check = 1;
+ DLCache::dl_map[dl_id] = dl;
+ return true;
+ } else {
+ dl.uncachable = true;
+ DLCache::dl_map[dl_id] = dl;
+ return true; // don't also interpret the list.
+ }
+}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index 35245c55ca..b671abfb2c 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -302,7 +302,7 @@ void FramebufferManager::replaceVirtualXFB()
s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
s32 lineSize = 2 * it->xfbWidth;
- it++;
+ ++it;
while (it != m_virtualXFBList.end())
{
@@ -332,7 +332,7 @@ void FramebufferManager::replaceVirtualXFB()
}
}
- it++;
+ ++it;
}
}
@@ -357,7 +357,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
{
// replace the last virtual XFB
- it--;
+ --it;
}
if (it != m_virtualXFBList.end())
@@ -524,11 +524,9 @@ const XFBSource** FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 fbWid
u32 srcLower = xfbAddr;
u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
- VirtualXFBListType::iterator it;
- for (it = m_virtualXFBList.end(); it != m_virtualXFBList.begin();)
+ VirtualXFBListType::reverse_iterator it;
+ for (it = m_virtualXFBList.rbegin(); it != m_virtualXFBList.rend(); ++it)
{
- --it;
-
u32 dstLower = it->xfbAddr;
u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
index 570c5bcf0f..2b9e090088 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
@@ -160,7 +160,7 @@ void PixelShaderCache::Shutdown()
glDeleteProgramsARB(1, &s_DepthMatrixProgram);
s_DepthMatrixProgram = 0;
PSCache::iterator iter = pshaders.begin();
- for (; iter != pshaders.end(); iter++)
+ for (; iter != pshaders.end(); ++iter)
iter->second.Destroy();
pshaders.clear();
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
index c9d1f62f69..f614005623 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
@@ -199,15 +199,15 @@ void TextureMngr::ProgressiveCleanup()
{
if (!iter->second.isRenderTarget) {
iter->second.Destroy(false);
- ERASE_THROUGH_ITERATOR(textures, iter);
+ textures.erase(iter++);
}
else {
iter->second.Destroy(false);
- ERASE_THROUGH_ITERATOR(textures, iter);
+ textures.erase(iter++);
}
}
else
- iter++;
+ ++iter;
}
}
@@ -219,7 +219,7 @@ void TextureMngr::InvalidateRange(u32 start_address, u32 size)
if (iter->second.IntersectsMemoryRange(start_address, size))
{
iter->second.Destroy(false);
- ERASE_THROUGH_ITERATOR(textures, iter);
+ textures.erase(iter++);
}
else {
++iter;
@@ -820,6 +820,6 @@ void TextureMngr::DisableStage(int stage)
void TextureMngr::ClearRenderTargets()
{
- for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
+ for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
iter->second.isRenderTarget = false;
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
index c01ee7eb00..285a560567 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
@@ -116,7 +116,7 @@ void VertexShaderCache::Init()
void VertexShaderCache::Shutdown()
{
- for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
+ for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
iter->second.Destroy();
vshaders.clear();
}