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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-12-07 18:48:31 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-12-07 18:48:31 +0000
commitd02426a8e9c6a0815e033aa48a9506151aaf5c86 (patch)
treef65d4098b99366ccd2cdcc974b052fc36acc72ee /Source
parent85a9b3dc2c51a08911c48ff9741b378336081a93 (diff)
mixed commit:
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp31
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp25
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp292
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.h4
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp2
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp36
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h1
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp120
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp163
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h10
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp4
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp3
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp4
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp6
14 files changed, 634 insertions, 67 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 439400e347..1249011538 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -545,7 +545,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, u32 HLSL)
// alpha test will always fail, so restart the shader and just make it an empty function
p = pmainstart;
WRITE(p, "ocol0 = 0;\n");
- WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
+ WRITE(p, "discard;return;\n");
}
else
{
@@ -582,9 +582,9 @@ static const char *TEVCMPColorOPTable[16] =
"float3(0.0f,0.0f,0.0f)",//7
" %s + ((%s.r > %s.r + (1.0f/510.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
" %s + ((abs(%s.r - %s.r) < (1.0f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9
- " %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
+ " %s + (( dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11
- " %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
+ " %s + (( dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13
" %s + (max(sign(%s.rgb - %s.rgb - (1.0f/510.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
" %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (1.0f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
@@ -601,13 +601,13 @@ static const char *TEVCMPAlphaOPTable[16] =
"0.0f",//5
"0.0f",//6
"0.0f",//7
- " %s + ((%s.r >= (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
+ " %s + ((%s.r > (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
" %s + (abs(%s.r - %s.r) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_R8_EQ 9
- " %s + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
+ " %s + ((dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_GR16_EQ 11
- " %s + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
+ " %s + ((dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_BGR24_EQ 13
- " %s + ((%s.a >= (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
+ " %s + ((%s.a > (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
" %s + (abs(%s.a - %s.a) < (1.0f/255.0f) ? %s : 0.0f)"//#define TEVCMP_A8_EQ 15
};
@@ -862,6 +862,8 @@ static const char *tevAlphaFuncsTable[] =
"(true)" //ALPHACMP_ALWAYS 7
};
+
+
static const char *tevAlphaFunclogicTable[] =
{
" && ", // and
@@ -903,10 +905,7 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
// Seems we need discard for Cg and clip for d3d. sigh.
- if (HLSL)
- WRITE(p, "clip( (");
- else
- WRITE(p, "discard(!( ");
+ WRITE(p, "if(!( ");
int compindex = bpmem.alphaFunc.comp0 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
@@ -916,12 +915,8 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
compindex = bpmem.alphaFunc.comp1 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
- if (HLSL) {
- // clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative
- WRITE(p, ") ? 1 : -1);\n");
- } else {
- WRITE(p, "));\n");
- }
+ WRITE(p, ")){ocol0 = 0;discard;return;}\n");
+
return true;
}
@@ -967,6 +962,6 @@ static void WriteFog(char *&p)
WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
}
- WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
+ WRITE(p, " prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
}
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 4db14bdeaa..eb6b83e234 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -107,12 +107,16 @@ void WriteSwizzler(char*& p, u32 format,bool HLSL)
if(!HLSL)
WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
- WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n"
- " sampleUv.y = sampleUv.y + textureDims.w;\n");
+ WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
+
if(HLSL)
{
- WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
- " sampleUv.y = sampleUv.y / blkDims.w;\n");
+ WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
+ " sampleUv = sampleUv / blkDims.zw;\n");
+ }
+ else
+ {
+ WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
}
}
@@ -158,15 +162,18 @@ void Write32BitSwizzler(char*& p, u32 format, bool HLSL)
WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n");
if(!HLSL)
- WRITE(p, " sampleUv.y = textureDims.y - sampleUv.y;\n");
+ WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
- WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n");
- WRITE(p, " sampleUv.y = sampleUv.y + textureDims.w;\n");
+ WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
if(HLSL)
{
- WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
- " sampleUv.y = sampleUv.y / blkDims.w;\n");
+ WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
+ " sampleUv = sampleUv / blkDims.zw;\n");
+ }
+ else
+ {
+ WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
}
}
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index bbed1cc3cf..01d1c50d4c 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -418,6 +418,219 @@ static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
return PC_TEX_FMT_NONE; // Error
}
+PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
+{
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_I4:
+ return PC_TEX_FMT_I4_AS_I8;
+ case GX_TF_I8: // speed critical
+ return PC_TEX_FMT_I8;
+ case GX_TF_C8:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_IA4:
+ return PC_TEX_FMT_IA4_AS_IA8;
+ case GX_TF_IA8:
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C14X2:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_RGB565:
+ return PC_TEX_FMT_RGB565;
+ case GX_TF_RGB5A3:
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+ return PC_TEX_FMT_BGRA32;
+ }
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_NONE;
+}
+
+
+PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
+{
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_I4:
+ {
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ for (int ix = 0; ix < 4; ix++)
+ {
+ int val = src[ix];
+ dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
+ dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
+ }
+ }
+ return PC_TEX_FMT_I4_AS_I8;
+ case GX_TF_I8: // speed critical
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ memcpy(dst + (y + iy)*width+x, src, 8);
+ }
+ return PC_TEX_FMT_I8;
+ case GX_TF_C8:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
+ }
+ return PC_TEX_FMT_IA4_AS_IA8;
+ case GX_TF_IA8:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ {
+ u16 *ptr = (u16 *)dst + (y + iy) * width + x;
+ u16 *s = (u16 *)src;
+ for(int j = 0; j < 4; j++)
+ *ptr++ = Common::swap16(*s++);
+ }
+
+ }
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C14X2:
+ if (tlutfmt == 2)
+ {
+ // Special decoding is required for TLUT format 5A3
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ }
+ else
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ }
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_RGB565:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ {
+ u16 *ptr = (u16 *)dst + (y + iy) * width + x;
+ u16 *s = (u16 *)src;
+ for(int j = 0; j < 4; j++)
+ *ptr++ = Common::swap16(*s++);
+ }
+ }
+ return PC_TEX_FMT_RGB565;
+ case GX_TF_RGB5A3:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ {
+ for (int iy = 0; iy < 4; iy++)
+ decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
+ src += 64;
+ }
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
+ {
+#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
+ // 11111111 22222222 55555555 66666666
+ // 33333333 44444444 77777777 88888888
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0; x < width; x += 8)
+ {
+ copyDXTBlock(dst+(y/2)*width+x*2, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2)*width+x*2+8, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2+2)*width+x*2, src);
+ src += 8;
+ copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
+ src += 8;
+ }
+ }
+ return PC_TEX_FMT_DXT1;
+#else
+ for (int y = 0; y < height; y += 8)
+ {
+ for (int x = 0; x < width; x += 8)
+ {
+ decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ }
+ }
+#endif
+ return PC_TEX_FMT_BGRA32;
+ }
+ }
+
+ // The "copy" texture formats, too?
+ return PC_TEX_FMT_NONE;
+}
+
+
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
@@ -599,12 +812,91 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
return PC_TEX_FMT_NONE;
}
+
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
{
TexFmt_Overlay_Enable = enable;
TexFmt_Overlay_Center = center;
}
+void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
+{
+ PC_TexFormat retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);
+
+ if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
+ return;
+
+ int w = min(width, 40);
+ int h = min(height, 10);
+
+ int xoff = (width - w) >> 1;
+ int yoff = (height - h) >> 1;
+
+ if (!TexFmt_Overlay_Center)
+ {
+ xoff=0;
+ yoff=0;
+ }
+
+ const char* fmt = texfmt[texformat&15];
+ while (*fmt)
+ {
+ int xcnt = 0;
+ int nchar = sfont_map[(int)*fmt];
+
+ const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
+
+ for (int x = 0; x < 9;x++)
+ {
+ if (ptr[x] == 0x78)
+ break;
+ xcnt++;
+ }
+
+ for (int y=0; y < 10; y++)
+ {
+ for (int x=0; x < xcnt; x++)
+ {
+ switch(retval)
+ {
+ case PC_TEX_FMT_I8:
+ {
+ // TODO: Is this an acceptable way to draw in I8?
+ u8 *dtp = (u8*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
+ break;
+ }
+ case PC_TEX_FMT_IA8:
+ case PC_TEX_FMT_IA4_AS_IA8:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
+ break;
+ }
+ case PC_TEX_FMT_RGB565:
+ {
+ u16 *dtp = (u16*)dst;
+ dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
+ break;
+ }
+ default:
+ case PC_TEX_FMT_BGRA32:
+ {
+ int *dtp = (int*)dst;
+ dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
+ break;
+ }
+ }
+ }
+ ptr += 9;
+ }
+ xoff += xcnt;
+ fmt++;
+ }
+}
+
+
+
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
#if defined(HAVE_OPENCL) && HAVE_OPENCL
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.h b/Source/Core/VideoCommon/Src/TextureDecoder.h
index 33ba57ee2f..068be12118 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.h
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.h
@@ -84,9 +84,11 @@ enum PC_TexFormat
};
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
-
+void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt);
+PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt);
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt);
+
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
u32 TexDecoder_GetTlutHash(const u8* src, int len);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
index 7b8d916538..f8dbf20a5d 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp
@@ -71,7 +71,7 @@ void SetDitherMode(const BPCmd &bp)
}
void SetLogicOpMode(const BPCmd &bp)
{
- // Logic op blending. D3D can't do this but can fake some modes.
+ Renderer::SetLogicOpMode();
}
void SetColorMask(const BPCmd &bp)
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp
index bbf3633344..d9ca8b4f09 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.cpp
@@ -103,13 +103,20 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
break;
case D3DFMT_A8R8G8B8:
{
- u32* pIn = pBuffer;
- for (int y = 0; y < height; y++)
+ /*if(Lock.Pitch == width * 4)
{
- u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
- memcpy(pBits, pIn, width * 4);
- pIn += pitch;
+ memcpy(Lock.pBits,buffer,width*height*4);
}
+ else
+ {*/
+ u32* pIn = pBuffer;
+ for (int y = 0; y < height; y++)
+ {
+ u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
+ memcpy(pBits, pIn, width * 4);
+ pIn += pitch;
+ }
+ //}
}
break;
case D3DFMT_DXT1:
@@ -122,6 +129,25 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
return pTexture;
}
+LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt)
+{
+ LPDIRECT3DTEXTURE9 pTexture;
+ // crazy bitmagic, sorry :)
+ bool isPow2 = !((width&(width-1)) || (height&(height-1)));
+ bool bExpand = false;
+ HRESULT hr;
+ // TODO(ector): Allow mipmaps for non-pow textures on newer cards?
+ // TODO(ector): Use the game-specified mipmaps?
+ if (!isPow2)
+ hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
+ else
+ hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
+
+ if (FAILED(hr))
+ return 0;
+ return pTexture;
+}
+
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
{
u32* pBuffer = (u32*)buffer;
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h
index 275b59a052..e9fe580177 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h
@@ -25,4 +25,5 @@ namespace D3D
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
+ LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt);
}
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index 04e8d65f52..ae5d3b81e9 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -91,6 +91,86 @@ static const D3DBLEND d3dDestFactors[8] =
D3DBLEND_INVDESTALPHA
};
+// 0 0x00
+// 1 Source & destination
+// 2 Source & ~destination
+// 3 Source
+// 4 ~Source & destination
+// 5 Destination
+// 6 Source ^ destination = Source & ~destination | ~Source & destination
+// 7 Source | destination
+
+// 8 ~(Source | destination)
+// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
+// 10 ~Destination
+// 11 Source | ~destination
+// 12 ~Source
+// 13 ~Source | destination
+// 14 ~(Source & destination)
+// 15 0xff
+
+static const D3DBLENDOP d3dLogincOPop[16] =
+{
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+ D3DBLENDOP_ADD,
+
+ D3DBLENDOP_REVSUBTRACT,
+ D3DBLENDOP_REVSUBTRACT,
+ D3DBLENDOP_SUBTRACT,
+ D3DBLENDOP_SUBTRACT,
+ D3DBLENDOP_REVSUBTRACT,
+ D3DBLENDOP_REVSUBTRACT,
+ D3DBLENDOP_SUBTRACT,
+ D3DBLENDOP_ADD
+};
+
+static const D3DBLEND d3dLogicOpSrcFactors[16] =
+{
+ D3DBLEND_ZERO,
+ D3DBLEND_DESTCOLOR,
+ D3DBLEND_INVDESTCOLOR,
+ D3DBLEND_ONE,
+ D3DBLEND_ZERO,
+ D3DBLEND_ZERO,
+ D3DBLEND_INVDESTCOLOR,
+ D3DBLEND_ONE,
+
+ D3DBLEND_ONE,
+ D3DBLEND_INVDESTCOLOR,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE
+};
+
+static const D3DBLEND d3dLogicOpDestFactors[16] =
+{
+ D3DBLEND_ZERO,
+ D3DBLEND_ZERO,
+ D3DBLEND_ZERO,
+ D3DBLEND_ZERO,
+ D3DBLEND_INVSRCCOLOR,
+ D3DBLEND_ONE,
+ D3DBLEND_INVSRCCOLOR,
+ D3DBLEND_ONE,
+
+ D3DBLEND_ONE,
+ D3DBLEND_SRCCOLOR,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_ONE,
+ D3DBLEND_SRCCOLOR,
+ D3DBLEND_ONE
+};
static const D3DCULL d3dCullModes[4] =
{
@@ -160,7 +240,7 @@ bool Renderer::Init()
{
UpdateActiveConfig();
int fullScreenRes, w_temp, h_temp;
- s_blendMode = 0;
+ s_blendMode = 0;
int backbuffer_ms_mode = 0; // g_ActiveConfig.iMultisampleMode;
sscanf(g_Config.cFSResolution, "%dx%d", &w_temp, &h_temp);
@@ -823,10 +903,10 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
D3D::dev->SetScissorRect(&sirc);
if(zEnable)
D3D::SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
- D3D::drawClearQuad(&sirc,color,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
+ D3D::drawClearQuad(&sirc,color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
if(zEnable)
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
- //D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
+ //D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color | ((alphaEnable)?0:0xFF000000),(z & 0xFFFFFF) / float(0xFFFFFF), 0);
SetScissorRect();
UpdateViewport();
}
@@ -838,7 +918,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
// 2 - reverse subtract enable (else add)
// 3-5 - srcRGB function
// 6-8 - dstRGB function
-
+ if(bpmem.blendmode.logicopenable)
+ return;
u32 newval = bpmem.blendmode.subtract << 2;
if (bpmem.blendmode.subtract) {
@@ -937,27 +1018,12 @@ void Renderer::RestoreAPIState()
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
SetScissorRect();
SetColorMask();
- SetBlendMode(true);
+ SetLogicOpMode();
}
void Renderer::SetGenerationMode()
{
- D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
-
- if (bpmem.genMode.cullmode == 3)
- {
- D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
- }
- else
- {
- DWORD write = 0;
- if (bpmem.blendmode.alphaupdate)
- write = D3DCOLORWRITEENABLE_ALPHA;
- if (bpmem.blendmode.colorupdate)
- write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
-
- D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
- }
+ D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
}
void Renderer::SetDepthMode()
@@ -977,7 +1043,17 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
- //TODO
+ if (bpmem.blendmode.logicopenable)
+ {
+ D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
+ D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
+ D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
+ D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
+ }
+ else
+ {
+ SetBlendMode(true);
+ }
}
void Renderer::SetDitherMode()
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
index 0552cefcf2..bea1631ea1 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
@@ -133,7 +133,7 @@ void TextureCache::Cleanup()
}
}
-TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
+/*TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
{
if (address == 0)
return NULL;
@@ -203,6 +203,162 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
}
}
+ //PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
+ PC_TexFormat pcfmt = GetPC_TexFormat(tex_format, tlutfmt);
+
+ D3DFORMAT d3d_fmt;
+ switch (pcfmt) {
+ case PC_TEX_FMT_BGRA32:
+ case PC_TEX_FMT_RGBA32:
+ d3d_fmt = D3DFMT_A8R8G8B8;
+ break;
+ case PC_TEX_FMT_RGB565:
+ d3d_fmt = D3DFMT_R5G6B5;
+ break;
+ case PC_TEX_FMT_IA4_AS_IA8:
+ d3d_fmt = D3DFMT_A8L8;
+ break;
+ case PC_TEX_FMT_I8:
+ case PC_TEX_FMT_I4_AS_I8:
+ d3d_fmt = D3DFMT_A8L8;
+ break;
+ case PC_TEX_FMT_IA8:
+ d3d_fmt = D3DFMT_A8L8;
+ break;
+ case PC_TEX_FMT_DXT1:
+ d3d_fmt = D3DFMT_DXT1;
+ break;
+ }
+
+ //Make an entry in the table
+ TCacheEntry& entry = textures[texID];
+
+ entry.oldpixel = ((u32 *)ptr)[0];
+ if (g_ActiveConfig.bSafeTextureCache)
+ entry.hash = hash_value;
+ else
+ {
+ entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
+ ((u32 *)ptr)[0] = entry.hash;
+ }
+
+ entry.addr = address;
+ entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
+ entry.isRenderTarget = false;
+ entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
+ if (!skip_texture_create) {
+ entry.texture = D3D::CreateOnlyTexture2D(width, height, d3d_fmt);
+ }
+ D3DLOCKED_RECT Lock;
+ entry.texture->LockRect(0, &Lock, NULL, 0);
+ TexDecoder_DirectDecode((u8*)Lock.pBits,ptr,expandedWidth,height,Lock.Pitch,tex_format,tlutaddr,tlutfmt);
+ entry.texture->UnlockRect(0);
+ entry.frameCount = frameCount;
+ entry.w = width;
+ entry.h = height;
+ entry.fmt = tex_format;
+
+ if (g_ActiveConfig.bDumpTextures)
+ {
+ // dump texture to file
+ char szTemp[MAX_PATH];
+ char szDir[MAX_PATH];
+ const char* uniqueId = globals->unique_id;
+ bool bCheckedDumpDir = false;
+ sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
+ if (!bCheckedDumpDir)
+ {
+ if (!File::Exists(szDir) || !File::IsDirectory(szDir))
+ File::CreateDir(szDir);
+
+ bCheckedDumpDir = true;
+ }
+ sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
+ //sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
+ if (!File::Exists(szTemp))
+ D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
+ }
+
+ INCSTAT(stats.numTexturesCreated);
+ SETSTAT(stats.numTexturesAlive, (int)textures.size());
+
+ //Set the texture!
+ D3D::SetTexture(stage, entry.texture);
+
+ DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
+ return &entry;
+}*/
+
+TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
+{
+ if (address == 0)
+ return NULL;
+
+ u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
+ int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
+ int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
+ int expandedWidth = (width + bsw) & (~bsw);
+ int expandedHeight = (height + bsh) & (~bsh);
+
+ u32 hash_value;
+ u32 texID = address;
+ u32 texHash;
+
+ if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bDumpTextures)
+ {
+ texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0);
+ if (g_ActiveConfig.bSafeTextureCache)
+ hash_value = texHash;
+ if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
+ {
+ // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
+ // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
+ // This trick (to change the texID depending on the TLUT addr) is a trick to get around
+ // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
+ // each other stored in a single texture, and uses the palette to make different characters
+ // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
+ // we must make sure that texture with different tluts get different IDs.
+ u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
+ texHash ^= tlutHash;
+ if (g_ActiveConfig.bSafeTextureCache)
+ texID ^= tlutHash;
+ }
+ }
+
+ bool skip_texture_create = false;
+ TexCache::iterator iter = textures.find(texID);
+
+ if (iter != textures.end())
+ {
+ TCacheEntry &entry = iter->second;
+
+ if (!g_ActiveConfig.bSafeTextureCache)
+ hash_value = ((u32 *)ptr)[0];
+
+ if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
+ {
+ entry.frameCount = frameCount;
+ D3D::SetTexture(stage, entry.texture);
+ return &entry;
+ }
+ else
+ {
+ // Let's reload the new texture data into the same texture,
+ // instead of destroying it and having to create a new one.
+ // Might speed up movie playback very, very slightly.
+
+ if (width == entry.w && height==entry.h &&(tex_format | (tlutfmt << 16)) == entry.fmt)
+ {
+ skip_texture_create = true;
+ }
+ else
+ {
+ entry.Destroy(false);
+ textures.erase(iter);
+ }
+ }
+ }
+
PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
D3DFORMAT d3d_fmt;
@@ -255,7 +411,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
entry.frameCount = frameCount;
entry.w = width;
entry.h = height;
- entry.fmt = tex_format;
+ entry.fmt = tex_format | (tlutfmt << 16);
if (g_ActiveConfig.bDumpTextures)
{
@@ -286,8 +442,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
return &entry;
-}
-
+}
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
{
int efb_w = source_rect.GetWidth();
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
index 66ead6d5ec..fcb8f5e632 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
@@ -40,7 +40,9 @@ public:
int frameCount;
int w, h, fmt;
-
+
+ float scaleX, scaleY; // Hires texutres need this
+
bool isRenderTarget;
bool isNonPow2;
@@ -51,6 +53,12 @@ public:
hash = 0;
paletteHash = 0;
oldpixel = 0;
+ addr = 0;
+ size_in_bytes = 0;
+ frameCount = 0;
+ scaleX = 1.0f;
+ scaleY = 1.0f;
+ isNonPow2 = true;
}
void Destroy(bool shutdown);
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
index 6de402885c..c3191def13 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp
@@ -363,8 +363,8 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
TextureConversionShader::SetShaderParameters(
(float)expandedWidth,
expandedHeight * MValueY,
- ceilf(source.left * MValueX + 1.0f),
- ceilf(source.top * MValueY + 1.0f),
+ source.left * MValueX,
+ source.top * MValueY,
sampleStride * MValueX,
sampleStride * MValueY,
(float)Renderer::GetTargetWidth(),
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
index d252afeea4..cde1200475 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
@@ -252,12 +252,15 @@ void Flush()
if (tentry) {
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
+ if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
+ PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
}
else
{
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
ERROR_LOG(VIDEO, "error loading texture");
}
+
}
}
PixelShaderManager::SetTexturesUsed(0);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index d894e60d75..cfd0133ff8 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -293,13 +293,13 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
float MValueX = Renderer::GetTargetScaleX();
float MValueY = Renderer::GetTargetScaleY();
- float top = Renderer::GetTargetHeight() - floorf((source.top + expandedHeight) * MValueY - 0.5f);
+ float top = Renderer::GetTargetHeight() - (source.top + expandedHeight) * MValueY ;
float sampleStride = bScaleByHalf?2.0f:1.0f;
TextureConversionShader::SetShaderParameters((float)expandedWidth,
expandedHeight * MValueY,
- ceilf(source.left * MValueX + 0.5f),
+ source.left * MValueX,
top,
sampleStride * MValueX,
sampleStride * MValueY);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
index 803151afb4..b151ce37fe 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
@@ -310,7 +310,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
// Let's reload the new texture data into the same texture,
// instead of destroying it and having to create a new one.
// Might speed up movie playback very, very slightly.
- if (width == entry.w && height == entry.h && tex_format == entry.fmt)
+ if (width == entry.w && height == entry.h && (tex_format | (tlutfmt << 16)) == entry.fmt)
{
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
if (entry.mode.hex != tm0.hex)
@@ -463,7 +463,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
entry.frameCount = frameCount;
entry.w = width;
entry.h = height;
- entry.fmt = tex_format;
+ entry.fmt = (tex_format | (tlutfmt << 16));
entry.SetTextureParameters(tm0);
if (g_ActiveConfig.bDumpTextures) // dump texture to file
@@ -624,6 +624,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
int w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
int h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
+
+
GL_REPORT_ERRORD();
if (!bIsInit)