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authormagumagu <magumagu9@gmail.com>2014-04-05 13:08:00 -0700
committermagumagu <magumagu9@gmail.com>2014-04-05 13:08:00 -0700
commitd0f89b2b6346b81097aa0284e1d568b79eda770f (patch)
tree6341fdd5ed3fa63b137ffa99682691b1a451614f /Source
parent0661efea8456b32d88fa13103f8ed68509f2b69f (diff)
SWBackend: Fix code style.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/Software/EfbInterface.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/EfbInterface.h b/Source/Core/VideoBackends/Software/EfbInterface.h
index 183fe421d7..c264713715 100644
--- a/Source/Core/VideoBackends/Software/EfbInterface.h
+++ b/Source/Core/VideoBackends/Software/EfbInterface.h
@@ -53,7 +53,8 @@ namespace EfbInterface
void DoState(PointerWrap &p);
extern u32 perf_values[PQ_NUM_MEMBERS];
- inline void IncPerfCounterQuadCount(PerfQueryType type) {
+ inline void IncPerfCounterQuadCount(PerfQueryType type)
+ {
// NOTE: hardware doesn't process individual pixels but quads instead.
// Current software renderer architecture works on pixels though, so
// we have this "quad" hack here to only increment the registers on