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authornakeee <nakeee@gmail.com>2008-12-29 21:47:45 +0000
committernakeee <nakeee@gmail.com>2008-12-29 21:47:45 +0000
commitd75bcf9e6318eb820db43bd34b5ac9ccc8b24b9a (patch)
treeae3bf7075330a44ebdbce034ec750246d6a840c2 /Source
parenta22d27bdc290b7f093eec20e4227a8e1fa962ee8 (diff)
a bit more event work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1719 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Src/EventHandler.cpp2
-rw-r--r--Source/Core/Core/Src/EventHandler.h8
-rw-r--r--Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp426
-rw-r--r--Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h1
4 files changed, 53 insertions, 384 deletions
diff --git a/Source/Core/Core/Src/EventHandler.cpp b/Source/Core/Core/Src/EventHandler.cpp
index d1463f49ef..bb296d8468 100644
--- a/Source/Core/Core/Src/EventHandler.cpp
+++ b/Source/Core/Core/Src/EventHandler.cpp
@@ -17,7 +17,7 @@ bool EventHandler::TestEvent (Keys k, sf::Event e)
}
// Taken from wxw source code
-int wxCharCodeWXToX(int id)
+int EventHandler::wxCharCodeWXToSF(int id)
{
int sfKey;
diff --git a/Source/Core/Core/Src/EventHandler.h b/Source/Core/Core/Src/EventHandler.h
index 9ae018ad6d..3ced661036 100644
--- a/Source/Core/Core/Src/EventHandler.h
+++ b/Source/Core/Core/Src/EventHandler.h
@@ -22,16 +22,16 @@ struct Keys
class EventHandler {
private:
- listenFuncPtr keys[100][6];
- listenFuncPtr mouse[6];
- listenFuncPtr joys[10];
+ listenFuncPtr keys[sf::Key::Count][6];
+ listenFuncPtr mouse[sf::Mouse::Count];
+ listenFuncPtr joys[sf::Joy::Count];
std::queue<Keys> eventQueue;
public:
bool RegisterEventListener(listenFuncPtr func, int event, int type);
void Update();
bool addEvent(sf::Event *);
static bool TestEvent (Keys k, sf::Event e);
- static int wxCharCodeWXToX(int id);
+ static int wxCharCodeWXToSF(int id);
static void SFKeyToString(unsigned int keycode, char *keyStr);
};
diff --git a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
index 6aab0c92e9..58317c537d 100644
--- a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
+++ b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
@@ -27,26 +27,8 @@
#include "GUI/ConfigDlg.h"
#endif
-#ifdef _WIN32
-#include "XInput.h"
-#include "DirectInputBase.h"
-
-DInput dinput;
-//#elif defined(USE_SDL) && USE_SDL
-//#include <SDL.h>
-
-#elif defined(HAVE_X11) && HAVE_X11
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/keysym.h>
-#include <X11/XKBlib.h>
-
-Display* GXdsp;
-bool KeyStatus[NUMCONTROLS];
-#endif
-
SPads pad[4];
+bool KeyStatus[NUMCONTROLS];
HINSTANCE g_hInstance;
SPADInitialize g_PADInitialize;
@@ -148,13 +130,11 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
- sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
+ sprintf(_PluginInfo->Name, "Dolphin event pad (DebugFast)");
+#elif defined _DEBUG
+ sprintf(_PluginInfo->Name, "Dolphin event pad (Debug)");
#else
-#ifndef _DEBUG
- sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
-#else
- sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
-#endif
+ sprintf(_PluginInfo->Name, "Dolphin event pad");
#endif
}
@@ -162,16 +142,8 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
void DllConfig(HWND _hParent)
{
LoadConfig();
-#ifdef _WIN32
- wxWindow win;
- win.SetHWND(_hParent);
- ConfigDialog frame(&win);
- frame.ShowModal();
- win.SetHWND(0);
-#elif defined(HAVE_WX) && HAVE_WX
ConfigDialog frame(NULL);
frame.ShowModal();
-#endif
SaveConfig();
}
@@ -184,13 +156,6 @@ void PAD_Initialize(SPADInitialize _PADInitialize)
LoadRecord();
#endif
- g_PADInitialize = _PADInitialize;
-#ifdef _WIN32
- dinput.Init((HWND)g_PADInitialize.hWnd);
-#elif defined(HAVE_X11) && HAVE_X11
- GXdsp = (Display*)g_PADInitialize.hWnd;
-#endif
-
LoadConfig();
}
@@ -200,228 +165,13 @@ void PAD_Shutdown()
#ifdef RECORD_STORE
SaveRecord();
#endif
-#ifdef _WIN32
- dinput.Free();
- // Kill xpad rumble
- XINPUT_VIBRATION vib;
- vib.wLeftMotorSpeed = 0;
- vib.wRightMotorSpeed = 0;
- for (int i = 0; i < 4; i++)
- if (pad[i].bRumble)
- XInputSetState(pad[i].XPadPlayer, &vib);
-#endif
SaveConfig();
}
-const float kDeadZone = 0.1f;
-
-// Implement circular deadzone
-void ScaleStickValues(unsigned char* outx,
- unsigned char* outy,
- short inx, short iny)
-{
- float x = ((float)inx + 0.5f) / 32767.5f;
- float y = ((float)iny + 0.5f) / 32767.5f;
-
- if ((x == 0.0f) && (y == 0.0f)) // to be safe
- {
- *outx = 0;
- *outy = 0;
- return;
- }
-
- float magnitude = sqrtf(x * x + y * y);
- float nx = x / magnitude;
- float ny = y / magnitude;
-
- if (magnitude < kDeadZone){magnitude = kDeadZone;}
-
- magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
- magnitude *= magnitude; // another power may be more appropriate
- nx *= magnitude;
- ny *= magnitude;
- int ix = (int)(nx * 100);
- int iy = (int)(ny * 100);
- *outx = 0x80 + ix;
- *outy = 0x80 + iy;
-}
-
-
-#ifdef _WIN32
-void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
-{
- dinput.Read();
-
- int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
- int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
-
- // get the new keys
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
-
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
- {
- _pPADStatus->button |= PAD_TRIGGER_L;
- _pPADStatus->triggerLeft = triggervalue;
- }
-
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
- {
- _pPADStatus->button |= PAD_TRIGGER_R;
- _pPADStatus->triggerRight = triggervalue;
- }
-
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
- {
- _pPADStatus->button |= PAD_BUTTON_A;
- _pPADStatus->analogA = 255;
- }
-
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
- {
- _pPADStatus->button |= PAD_BUTTON_B;
- _pPADStatus->analogB = 255;
- }
-
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
- if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
-}
-
-bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
-{
- const int base = 0x80;
- XINPUT_STATE xstate;
- DWORD xresult = XInputGetState(XPadPlayer, &xstate);
-
- // Let's .. yes, let's use XINPUT!
- if (xresult == ERROR_SUCCESS)
- {
- const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
-
- if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
- {
- ScaleStickValues(
- &_pPADStatus->stickX,
- &_pPADStatus->stickY,
- xpad.sThumbLX,
- xpad.sThumbLY);
- }
-
- if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
- {
- ScaleStickValues(
- &_pPADStatus->substickX,
- &_pPADStatus->substickY,
- xpad.sThumbRX,
- xpad.sThumbRY);
- }
-
- _pPADStatus->triggerLeft = xpad.bLeftTrigger;
- _pPADStatus->triggerRight = xpad.bRightTrigger;
-
- if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;}
- if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;}
- if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
- if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
- if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
- if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
- if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
- if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
- if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
- if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
- if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
- if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
-
- return true;
- }
- else
- {
- return false;
- }
-}
-#endif
-
-#if defined(HAVE_X11) && HAVE_X11
-// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
-void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
+void ParseKeyEvent(SPADStatus* _pPADStatus)
{
- // Do all the stuff we need to do once per frame here
- if (_numPAD != 0) {
- return;
- }
- // This code is from Zerofrog's pcsx2 pad plugin
- XEvent E;
- //int keyPress=0, keyRelease=0;
- KeySym key;
-
- // keyboard input
- int num_events;
- for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
- XNextEvent(GXdsp, &E);
- switch (E.type) {
- case KeyPress:
- //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
-
- key = XLookupKeysym((XKeyEvent*)&E, 0);
-
- if((key >= XK_F1 && key <= XK_F9) ||
- key == XK_Shift_L || key == XK_Shift_R ||
- key == XK_Control_L || key == XK_Control_R) {
- XPutBackEvent(GXdsp, &E);
- break;
- }
-
- int i;
- for (i = 0; i < NUMCONTROLS; i++) {
- if (key == pad[_numPAD].keyForControl[i]) {
- KeyStatus[i] = true;
- break;
- }
- }
-
-
- break;
-
- case KeyRelease:
-
- key = XLookupKeysym((XKeyEvent*)&E, 0);
-
- if((key >= XK_F1 && key <= XK_F9) ||
- key == XK_Shift_L || key == XK_Shift_R ||
- key == XK_Control_L || key == XK_Control_R) {
- XPutBackEvent(GXdsp, &E);
- break;
- }
-
- //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
- for (i = 0; i < NUMCONTROLS; i++) {
- if (key == pad[_numPAD].keyForControl[i]) {
- KeyStatus[i] = false;
- break;
- }
- }
-
- break;
-
- default:
- break;
- }
- }
-
- int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
+ int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
@@ -471,8 +221,6 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
}
-#endif
-
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
@@ -495,22 +243,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
-#ifdef _WIN32
- // Just update pad on focus
- // TODO fix g_PADInitialize.hWnd != DolphinWX frame
- if (pad[_numPAD].bDisable)
- {
- if (g_PADInitialize.hWnd != GetForegroundWindow())
- return;
- }
- // Dolphin doesn't really care about the pad error codes anyways...
- _pPADStatus->err = PAD_ERR_NONE;
- if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
- DInput_Read(_numPAD, _pPADStatus);
-#elif defined(HAVE_X11) && HAVE_X11
+
_pPADStatus->err = PAD_ERR_NONE;
- X11_Read(_numPAD, _pPADStatus);
-#endif
#ifdef RECORD_STORE
RecordInput(*_pPADStatus);
@@ -518,38 +252,6 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
}
-// Rough approximation of GC behaviour - needs improvement.
-void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
-{
-#ifdef _WIN32
- if (pad[_numPAD].bEnableXPad)
- {
- static int a = 0;
-
- if ((_uType == 0) || (_uType == 2))
- {
- a = 0;
- }
- else if (_uType == 1)
- {
- a = _uStrength > 2 ? 8000 : 0;
- }
-
- a = int ((float)a * 0.96f);
-
- if (!pad[_numPAD].bRumble)
- {
- a = 0;
- }
-
- XINPUT_VIBRATION vib;
- vib.wLeftMotorSpeed = a; //_uStrength*100;
- vib.wRightMotorSpeed = a; //_uStrength*100;
- XInputSetState(pad[_numPAD].XPadPlayer, &vib);
- }
-#endif
-}
-
unsigned int PAD_GetAttachedPads()
{
unsigned int connected = 0;
@@ -571,83 +273,49 @@ unsigned int PAD_GetAttachedPads()
void LoadConfig()
{
- // Initialize first pad to standard controls
-#ifdef _WIN32
- const int defaultKeyForControl[NUMCONTROLS] =
- {
- DIK_X, //A
- DIK_Z,
- DIK_S,
- DIK_C,
- DIK_D,
- DIK_RETURN,
- DIK_Q,
- DIK_W,
- DIK_UP, //mainstick
- DIK_DOWN,
- DIK_LEFT,
- DIK_RIGHT,
- DIK_I, //substick
- DIK_K,
- DIK_J,
- DIK_L,
- DIK_T, //dpad
- DIK_G,
- DIK_F,
- DIK_H,
- DIK_LSHIFT
+ const int defaultKeyForControl[NUMCONTROLS] = {
+ sf::Key::X, //A
+ sf::Key::Z,
+ sf::Key::S,
+ sf::Key::C,
+ sf::Key::D,
+ sf::Key::Return,
+ sf::Key::Q,
+ sf::Key::W,
+ sf::Key::Up, //mainstick
+ sf::Key::Down,
+ sf::Key::Left,
+ sf::Key::Right,
+ sf::Key::I, //substick
+ sf::Key::K,
+ sf::Key::J,
+ sf::Key::L,
+ sf::Key::T, //dpad
+ sf::Key::G,
+ sf::Key::F,
+ sf::Key::H,
+ sf::Key::LShift, //halfpress
+ sf::Key::P
};
-#else
- const int defaultKeyForControl[NUMCONTROLS] =
- {
- XK_x, //A
- XK_z,
- XK_s,
- XK_c,
- XK_d,
- XK_Return,
- XK_q,
- XK_w,
- XK_Up, //mainstick
- XK_Down,
- XK_Left,
- XK_Right,
- XK_i, //substick
- XK_K,
- XK_j,
- XK_l,
- XK_t, //dpad
- XK_g,
- XK_f,
- XK_h,
- XK_Shift_L, //halfpress
- XK_p
- };
-#endif
+
IniFile file;
file.Load(FULL_CONFIG_DIR "pad.ini");
- for(int i = 0; i < 4; i++)
- {
- char SectionName[32];
- sprintf(SectionName, "PAD%i", i+1);
-
- file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
- file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
- file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
- file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
- file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
-
- for (int x = 0; x < NUMCONTROLS; x++)
- {
- file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
- (i==0)?defaultKeyForControl[x]:0);
-#if defined(HAVE_X11) && HAVE_X11
- // In linux we have a problem assigning the upper case of the
- // keys because they're not being recognized
- pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
-#endif
- }
+ for(int i = 0; i < 4; i++) {
+ char SectionName[32];
+ sprintf(SectionName, "PAD%i", i+1);
+
+ file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
+ file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
+ file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
+ file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
+ file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
+
+ for (int x = 0; x < NUMCONTROLS; x++) {
+ file.Get(SectionName, controlNames[x],
+ &pad[i].keyForControl[x],
+ (i==0)?defaultKeyForControl[x]:0);
+ }
}
}
diff --git a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h
index 8644217420..f296d52fb7 100644
--- a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h
+++ b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h
@@ -18,6 +18,7 @@
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
+#include "EventHandler.h"
// Controls
enum
{