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authorLeo Lam <leolino.lam@gmail.com>2017-06-09 18:07:26 +0200
committerGitHub <noreply@github.com>2017-06-09 18:07:26 +0200
commitd9e8a2a7e7a40756a9197c07f2d951cbd4cc1cc0 (patch)
tree252dd5a03778b0214541fde00786bbd626c6552a /Source
parent25850dd36648cd464f4a4a94ff6388ec6503ca8f (diff)
parentfdd197475bd17696921c9ceba7c664a86ee7ccb9 (diff)
Merge pull request #5584 from JosJuice/boot-tmd-valid
Boot: Check TMD validity before reading from TMD
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/Boot/Boot_BS2Emu.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/Core/Boot/Boot_BS2Emu.cpp b/Source/Core/Core/Boot/Boot_BS2Emu.cpp
index 0c3848f9a1..22737f4246 100644
--- a/Source/Core/Core/Boot/Boot_BS2Emu.cpp
+++ b/Source/Core/Core/Boot/Boot_BS2Emu.cpp
@@ -343,6 +343,9 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume* volume)
const DiscIO::Partition partition = volume->GetGamePartition();
const IOS::ES::TMDReader tmd = volume->GetTMD(partition);
+ if (!tmd.IsValid())
+ return false;
+
if (!SetupWiiMemory(volume, tmd.GetIOSId()))
return false;