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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-20 02:55:49 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-09-19 16:28:24 -0500
commitdae56a24b8494e71d91b406f38fcbde7244fc8a2 (patch)
tree18fb8c3f30d54b3b318a044fe5b4d8351db62c24 /Source
parent936b4d5d0d4aae87507fb4952f9ad570ee7522fe (diff)
VideoBackends:D3D12: Dynamic vertex loader support
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp79
-rw-r--r--Source/Core/VideoBackends/D3D12/D3D12Renderer.h11
-rw-r--r--Source/Core/VideoBackends/D3D12/D3D12VertexManager.cpp15
-rw-r--r--Source/Core/VideoBackends/D3D12/D3D12VertexManager.h1
-rw-r--r--Source/Core/VideoBackends/D3D12/DX12Context.cpp15
-rw-r--r--Source/Core/VideoBackends/D3D12/DX12Context.h2
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.cpp2
-rw-r--r--Source/Core/VideoCommon/UberShaderVertex.cpp31
8 files changed, 129 insertions, 27 deletions
diff --git a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
index bfe44a3a58..80872086a9 100644
--- a/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3D12Renderer.cpp
@@ -180,7 +180,8 @@ void Renderer::SetPipeline(const AbstractPipeline* pipeline)
m_state.root_signature = dx_pipeline->GetRootSignature();
m_dirty_bits |= DirtyState_RootSignature | DirtyState_PS_CBV | DirtyState_VS_CBV |
DirtyState_GS_CBV | DirtyState_SRV_Descriptor |
- DirtyState_Sampler_Descriptor | DirtyState_UAV_Descriptor;
+ DirtyState_Sampler_Descriptor | DirtyState_UAV_Descriptor |
+ DirtyState_VS_SRV_Descriptor;
}
if (dx_pipeline->UseIntegerRTV() != m_state.using_integer_rtv)
{
@@ -362,6 +363,11 @@ void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
if (!ApplyState())
return;
+ // DX12 is great and doesn't include the base vertex in SV_VertexID
+ if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() ==
+ AbstractPipelineUsage::GXUber)
+ g_dx_context->GetCommandList()->SetGraphicsRoot32BitConstant(
+ ROOT_PARAMETER_BASE_VERTEX_CONSTANT, base_vertex, 0);
g_dx_context->GetCommandList()->DrawIndexedInstanced(num_indices, 1, base_index, base_vertex, 0);
}
@@ -494,18 +500,22 @@ void Renderer::SetPixelShaderUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle)
m_dirty_bits |= DirtyState_PS_UAV;
}
-void Renderer::SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, u32 stride, u32 size)
+void Renderer::SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, D3D12_CPU_DESCRIPTOR_HANDLE srv,
+ u32 stride, u32 size)
{
- if (m_state.vertex_buffer.BufferLocation == address &&
- m_state.vertex_buffer.StrideInBytes == stride && m_state.vertex_buffer.SizeInBytes == size)
+ if (m_state.vertex_buffer.BufferLocation != address ||
+ m_state.vertex_buffer.StrideInBytes != stride || m_state.vertex_buffer.SizeInBytes != size)
{
- return;
+ m_state.vertex_buffer.BufferLocation = address;
+ m_state.vertex_buffer.StrideInBytes = stride;
+ m_state.vertex_buffer.SizeInBytes = size;
+ m_dirty_bits |= DirtyState_VertexBuffer;
+ }
+ if (m_state.vs_srv.ptr != srv.ptr)
+ {
+ m_state.vs_srv = srv;
+ m_dirty_bits |= DirtyState_VS_SRV;
}
-
- m_state.vertex_buffer.BufferLocation = address;
- m_state.vertex_buffer.StrideInBytes = stride;
- m_state.vertex_buffer.SizeInBytes = size;
- m_dirty_bits |= DirtyState_VertexBuffer;
}
void Renderer::SetIndexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, u32 size, DXGI_FORMAT format)
@@ -535,15 +545,17 @@ bool Renderer::ApplyState()
// Clear bits before actually changing state. Some state (e.g. cbuffers) can't be set
// if utility pipelines are bound.
const u32 dirty_bits = m_dirty_bits;
- m_dirty_bits &= ~(
- DirtyState_Framebuffer | DirtyState_Pipeline | DirtyState_Viewport | DirtyState_ScissorRect |
- DirtyState_PS_UAV | DirtyState_PS_CBV | DirtyState_VS_CBV | DirtyState_GS_CBV |
- DirtyState_SRV_Descriptor | DirtyState_Sampler_Descriptor | DirtyState_UAV_Descriptor |
- DirtyState_VertexBuffer | DirtyState_IndexBuffer | DirtyState_PrimitiveTopology);
+ m_dirty_bits &=
+ ~(DirtyState_Framebuffer | DirtyState_Pipeline | DirtyState_Viewport |
+ DirtyState_ScissorRect | DirtyState_PS_UAV | DirtyState_PS_CBV | DirtyState_VS_CBV |
+ DirtyState_GS_CBV | DirtyState_SRV_Descriptor | DirtyState_Sampler_Descriptor |
+ DirtyState_UAV_Descriptor | DirtyState_VertexBuffer | DirtyState_IndexBuffer |
+ DirtyState_PrimitiveTopology | DirtyState_VS_SRV_Descriptor);
auto* const cmdlist = g_dx_context->GetCommandList();
+ auto* const pipeline = static_cast<const DXPipeline*>(m_current_pipeline);
if (dirty_bits & DirtyState_Pipeline)
- cmdlist->SetPipelineState(static_cast<const DXPipeline*>(m_current_pipeline)->GetPipeline());
+ cmdlist->SetPipelineState(pipeline->GetPipeline());
if (dirty_bits & DirtyState_Framebuffer)
BindFramebuffer(static_cast<DXFramebuffer*>(m_current_framebuffer));
@@ -572,8 +584,7 @@ bool Renderer::ApplyState()
m_state.sampler_descriptor_base);
}
- if (static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() !=
- AbstractPipelineUsage::Utility)
+ if (pipeline->GetUsage() != AbstractPipelineUsage::Utility)
{
if (dirty_bits & DirtyState_VS_CBV)
{
@@ -590,6 +601,13 @@ bool Renderer::ApplyState()
}
}
+ if (dirty_bits & DirtyState_VS_SRV_Descriptor &&
+ pipeline->GetUsage() == AbstractPipelineUsage::GXUber)
+ {
+ cmdlist->SetGraphicsRootDescriptorTable(ROOT_PARAMETER_VS_SRV,
+ m_state.vertex_srv_descriptor_base);
+ }
+
if (dirty_bits & DirtyState_GS_CBV)
{
cmdlist->SetGraphicsRootConstantBufferView(ROOT_PARAMETER_GS_CBV,
@@ -642,7 +660,9 @@ void Renderer::UpdateDescriptorTables()
const bool sampler_update_failed =
(m_dirty_bits & DirtyState_Samplers) && !UpdateSamplerDescriptorTable();
const bool uav_update_failed = (m_dirty_bits & DirtyState_PS_UAV) && !UpdateUAVDescriptorTable();
- if (texture_update_failed || sampler_update_failed || uav_update_failed)
+ const bool srv_update_failed =
+ (m_dirty_bits & DirtyState_VS_SRV) && !UpdateVSSRVDescriptorTable();
+ if (texture_update_failed || sampler_update_failed || uav_update_failed || srv_update_failed)
{
WARN_LOG_FMT(VIDEO, "Executing command list while waiting for temporary {}",
texture_update_failed ? "descriptors" : "samplers");
@@ -652,6 +672,7 @@ void Renderer::UpdateDescriptorTables()
UpdateSRVDescriptorTable();
UpdateSamplerDescriptorTable();
UpdateUAVDescriptorTable();
+ UpdateVSSRVDescriptorTable();
}
}
@@ -701,6 +722,26 @@ bool Renderer::UpdateUAVDescriptorTable()
return true;
}
+bool Renderer::UpdateVSSRVDescriptorTable()
+{
+ if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader ||
+ static_cast<const DXPipeline*>(m_current_pipeline)->GetUsage() !=
+ AbstractPipelineUsage::GXUber)
+ {
+ return true;
+ }
+
+ DescriptorHandle handle;
+ if (!g_dx_context->GetDescriptorAllocator()->Allocate(1, &handle))
+ return false;
+
+ g_dx_context->GetDevice()->CopyDescriptorsSimple(1, handle.cpu_handle, m_state.vs_srv,
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ m_state.vertex_srv_descriptor_base = handle.gpu_handle;
+ m_dirty_bits = (m_dirty_bits & ~DirtyState_VS_SRV) | DirtyState_VS_SRV_Descriptor;
+ return true;
+}
+
bool Renderer::UpdateComputeUAVDescriptorTable()
{
DescriptorHandle handle;
diff --git a/Source/Core/VideoBackends/D3D12/D3D12Renderer.h b/Source/Core/VideoBackends/D3D12/D3D12Renderer.h
index 9624199aa4..19188a5acf 100644
--- a/Source/Core/VideoBackends/D3D12/D3D12Renderer.h
+++ b/Source/Core/VideoBackends/D3D12/D3D12Renderer.h
@@ -88,7 +88,8 @@ public:
void SetPixelShaderUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle);
// Graphics vertex/index buffer binding.
- void SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, u32 stride, u32 size);
+ void SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, D3D12_CPU_DESCRIPTOR_HANDLE srv,
+ u32 stride, u32 size);
void SetIndexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, u32 size, DXGI_FORMAT format);
// Binds all dirty state
@@ -126,6 +127,8 @@ private:
DirtyState_RootSignature = (1 << 17),
DirtyState_ComputeRootSignature = (1 << 18),
DirtyState_DescriptorHeaps = (1 << 19),
+ DirtyState_VS_SRV = (1 << 20),
+ DirtyState_VS_SRV_Descriptor = (1 << 21),
DirtyState_All =
DirtyState_Framebuffer | DirtyState_Pipeline | DirtyState_Textures | DirtyState_Samplers |
@@ -133,7 +136,8 @@ private:
DirtyState_PS_UAV | DirtyState_PS_CBV | DirtyState_VS_CBV | DirtyState_GS_CBV |
DirtyState_SRV_Descriptor | DirtyState_Sampler_Descriptor | DirtyState_UAV_Descriptor |
DirtyState_VertexBuffer | DirtyState_IndexBuffer | DirtyState_PrimitiveTopology |
- DirtyState_RootSignature | DirtyState_ComputeRootSignature | DirtyState_DescriptorHeaps
+ DirtyState_RootSignature | DirtyState_ComputeRootSignature | DirtyState_DescriptorHeaps |
+ DirtyState_VS_SRV | DirtyState_VS_SRV_Descriptor
};
void CheckForSwapChainChanges();
@@ -144,6 +148,7 @@ private:
void UpdateDescriptorTables();
bool UpdateSRVDescriptorTable();
bool UpdateUAVDescriptorTable();
+ bool UpdateVSSRVDescriptorTable();
bool UpdateComputeUAVDescriptorTable();
bool UpdateSamplerDescriptorTable();
@@ -157,11 +162,13 @@ private:
DXShader* compute_shader = nullptr;
std::array<D3D12_GPU_VIRTUAL_ADDRESS, 3> constant_buffers = {};
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, MAX_TEXTURES> textures = {};
+ D3D12_CPU_DESCRIPTOR_HANDLE vs_srv = {};
D3D12_CPU_DESCRIPTOR_HANDLE ps_uav = {};
SamplerStateSet samplers = {};
const DXTexture* compute_image_texture = nullptr;
D3D12_VIEWPORT viewport = {};
D3D12_RECT scissor = {};
+ D3D12_GPU_DESCRIPTOR_HANDLE vertex_srv_descriptor_base = {};
D3D12_GPU_DESCRIPTOR_HANDLE srv_descriptor_base = {};
D3D12_GPU_DESCRIPTOR_HANDLE sampler_descriptor_base = {};
D3D12_GPU_DESCRIPTOR_HANDLE uav_descriptor_base = {};
diff --git a/Source/Core/VideoBackends/D3D12/D3D12VertexManager.cpp b/Source/Core/VideoBackends/D3D12/D3D12VertexManager.cpp
index b85e4e459c..5a9efc0d6c 100644
--- a/Source/Core/VideoBackends/D3D12/D3D12VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3D12VertexManager.cpp
@@ -64,6 +64,18 @@ bool VertexManager::Initialize()
&srv_desc, dh.cpu_handle);
}
+ if (!g_dx_context->GetDescriptorHeapManager().Allocate(&m_vertex_srv))
+ {
+ PanicAlertFmt("Failed to allocate descriptor for vertex srv");
+ return false;
+ }
+
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {DXGI_FORMAT_R32_UINT, D3D12_SRV_DIMENSION_BUFFER,
+ D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
+ srv_desc.Buffer.NumElements = m_vertex_stream_buffer.GetSize() / sizeof(u32);
+ g_dx_context->GetDevice()->CreateShaderResourceView(m_vertex_stream_buffer.GetBuffer(), &srv_desc,
+ m_vertex_srv.cpu_handle);
+
UploadAllConstants();
return true;
}
@@ -115,7 +127,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
- Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(), vertex_stride,
+ Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(),
+ m_vertex_srv.cpu_handle, vertex_stride,
m_vertex_stream_buffer.GetSize());
Renderer::GetInstance()->SetIndexBuffer(m_index_stream_buffer.GetGPUPointer(),
m_index_stream_buffer.GetSize(), DXGI_FORMAT_R16_UINT);
diff --git a/Source/Core/VideoBackends/D3D12/D3D12VertexManager.h b/Source/Core/VideoBackends/D3D12/D3D12VertexManager.h
index 6bcff92bb7..2dd2cdfee9 100644
--- a/Source/Core/VideoBackends/D3D12/D3D12VertexManager.h
+++ b/Source/Core/VideoBackends/D3D12/D3D12VertexManager.h
@@ -46,6 +46,7 @@ protected:
StreamBuffer m_uniform_stream_buffer;
StreamBuffer m_texel_stream_buffer;
std::array<DescriptorHandle, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views = {};
+ DescriptorHandle m_vertex_srv = {};
};
} // namespace DX12
diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.cpp b/Source/Core/VideoBackends/D3D12/DX12Context.cpp
index e3ff8a7417..5cf0e414c4 100644
--- a/Source/Core/VideoBackends/D3D12/DX12Context.cpp
+++ b/Source/Core/VideoBackends/D3D12/DX12Context.cpp
@@ -261,6 +261,16 @@ bool DXContext::CreateDescriptorHeaps()
return true;
}
+static void SetRootParamConstant(D3D12_ROOT_PARAMETER* rp, u32 shader_reg, u32 num_values,
+ D3D12_SHADER_VISIBILITY visibility)
+{
+ rp->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
+ rp->Constants.Num32BitValues = num_values;
+ rp->Constants.ShaderRegister = shader_reg;
+ rp->Constants.RegisterSpace = 0;
+ rp->ShaderVisibility = visibility;
+}
+
static void SetRootParamCBV(D3D12_ROOT_PARAMETER* rp, u32 shader_reg,
D3D12_SHADER_VISIBILITY visibility)
{
@@ -345,6 +355,11 @@ bool DXContext::CreateGXRootSignature()
param_count++;
SetRootParamCBV(&params[param_count], 0, D3D12_SHADER_VISIBILITY_GEOMETRY);
param_count++;
+ SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 3,
+ 1, D3D12_SHADER_VISIBILITY_VERTEX);
+ param_count++;
+ SetRootParamConstant(&params[param_count], 2, 1, D3D12_SHADER_VISIBILITY_VERTEX);
+ param_count++;
// Since these must be contiguous, pixel lighting goes to bbox if not enabled.
if (g_ActiveConfig.bBBoxEnable)
diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.h b/Source/Core/VideoBackends/D3D12/DX12Context.h
index d1c5b38798..ad9ef9fe74 100644
--- a/Source/Core/VideoBackends/D3D12/DX12Context.h
+++ b/Source/Core/VideoBackends/D3D12/DX12Context.h
@@ -27,6 +27,8 @@ enum ROOT_PARAMETER
ROOT_PARAMETER_VS_CBV,
ROOT_PARAMETER_VS_CBV2,
ROOT_PARAMETER_GS_CBV,
+ ROOT_PARAMETER_VS_SRV,
+ ROOT_PARAMETER_BASE_VERTEX_CONSTANT,
ROOT_PARAMETER_PS_UAV_OR_CBV2,
ROOT_PARAMETER_PS_CBV2, // ROOT_PARAMETER_PS_UAV_OR_CBV2 if bbox is not enabled
NUM_ROOT_PARAMETERS
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
index 99cf3955c9..b901b994e0 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.cpp
@@ -87,7 +87,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsLodBiasInSampler = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
- g_Config.backend_info.bSupportsDynamicVertexLoader = false;
+ g_Config.backend_info.bSupportsDynamicVertexLoader = true;
// We can only check texture support once we have a device.
if (g_dx_context)
diff --git a/Source/Core/VideoCommon/UberShaderVertex.cpp b/Source/Core/VideoCommon/UberShaderVertex.cpp
index b49a5d8954..04f2b27a14 100644
--- a/Source/Core/VideoCommon/UberShaderVertex.cpp
+++ b/Source/Core/VideoCommon/UberShaderVertex.cpp
@@ -60,11 +60,34 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
SSBO_BINDING(1) readonly restrict buffer Vertices {{
uint vertex_buffer[];
}};
+)");
+ if (api_type == APIType::D3D)
+ {
+ // Write a function to get an offset into vertex_buffer corresponding to this vertex.
+ // This must be done differently for D3D compared to OpenGL/Vulkan/Metal, as on OpenGL, etc.,
+ // gl_VertexID starts counting at the base vertex specified in glDrawElementsBaseVertex,
+ // while on D3D, SV_VertexID (which spirv-cross translates gl_VertexID into) starts counting
+ // at 0 regardless of the BaseVertexLocation value passed to DrawIndexed. In both cases,
+ // offset 0 of vertex_buffer corresponds to index 0 with basevertex set to 0, so we have to
+ // manually apply the basevertex offset for D3D
+ // D3D12 uses a root constant for this uniform, since it changes with every draw.
+ // D3D11 doesn't currently support dynamic vertex loader, and we'll have to figure something
+ // out for it if we want to support it in the future.
+ out.Write("UBO_BINDING(std140, 3) uniform DX_Constants {{\n"
+ " uint base_vertex;\n"
+ "}};\n\n"
+ "uint GetVertexBaseOffset() {{\n"
+ " return (gl_VertexID + base_vertex) * vertex_stride;\n"
+ "}}\n");
+ }
+ else
+ {
+ out.Write("uint GetVertexBaseOffset() {{\n"
+ " return gl_VertexID * vertex_stride;\n"
+ "}}\n");
+ }
-uint GetVertexBaseOffset() {{
- return gl_VertexID * vertex_stride;
-}}
-
+ out.Write(R"(
uint4 load_input_uint4_ubyte4(uint vtx_offset, uint attr_offset) {{
uint value = vertex_buffer[vtx_offset + attr_offset];
return uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24);