diff options
| author | degasus <wickmarkus@web.de> | 2014-02-16 12:57:17 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-02-16 12:57:17 +0100 |
| commit | e5eff6bc1abd437ff988d6e0affc134a7b2b2241 (patch) | |
| tree | f0db98cc8b2fbd6ce8023cf8032e7331e838d56c /Source | |
| parent | bc0584ea52fb6c1852372c09ec7d228f4c12cb13 (diff) | |
Remove slowdown warning
Now it's shown as "debug" which is disabled by default.
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/Core/HW/SystemTimers.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/HW/SystemTimers.cpp b/Source/Core/Core/HW/SystemTimers.cpp index 12c2897936..fdce305f9b 100644 --- a/Source/Core/Core/HW/SystemTimers.cpp +++ b/Source/Core/Core/HW/SystemTimers.cpp @@ -246,7 +246,7 @@ void ThrottleCallback(u64 last_time, int cyclesLate) const int max_fallback = 40; // 40 ms for one frame on 25 fps games if (frame_limiter && abs(diff) > max_fallback) { - WARN_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback); + DEBUG_LOG(COMMON, "system too %s, %d ms skipped", diff<0 ? "slow" : "fast", abs(diff) - max_fallback); last_time = time - max_fallback; } else if (frame_limiter && diff > 0) |
