diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2012-12-31 16:27:22 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-08 18:16:48 +0100 |
| commit | e979b2d4a2d6eeef38f5a124402fe365ce3b6422 (patch) | |
| tree | 45fe31c57386f7110b8b7daa7ccdc556662fafe8 /Source | |
| parent | 09197e0ffcd78a54cae9a80889bef6e6e9440511 (diff) | |
DX11: Fix a small mistake.
Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX11/Src/Render.cpp | 4 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoDX9/Src/Render.cpp | 3 | ||||
| -rw-r--r-- | Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 3 |
3 files changed, 1 insertions, 9 deletions
diff --git a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp index 830f16a9f6..2955bf6a6d 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/Render.cpp @@ -907,10 +907,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons Core::Callback_VideoCopiedToXFB(false); return; } - // this function is called after the XFB field is changed, not after - // EFB is copied to XFB. In this way, flickering is reduced in games - // and seems to also give more FPS in ZTP + if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2; u32 xfbCount = 0; const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB) diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp index a26b041ba0..1e37ff5456 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp @@ -844,9 +844,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons Core::Callback_VideoCopiedToXFB(false); return; } - // this function is called after the XFB field is changed, not after - // EFB is copied to XFB. In this way, flickering is reduced in games - // and seems to also give more FPS in ZTP if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2; u32 xfbCount = 0; diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index e2fff07b10..9053b0f164 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -1013,9 +1013,6 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons Core::Callback_VideoCopiedToXFB(false); return; } - // this function is called after the XFB field is changed, not after - // EFB is copied to XFB. In this way, flickering is reduced in games - // and seems to also give more FPS in ZTP if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2; u32 xfbCount = 0; |
