diff options
| author | JMC47 <JMC4789@gmail.com> | 2023-02-12 00:31:28 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-12 00:31:28 -0500 |
| commit | efed037c4af882171237b70f47e50359bc5260da (patch) | |
| tree | 105ed36b706f5536ab66f71b4ca4585151f96731 /Source | |
| parent | fbb3db71b2d6df4b4d6c697cfc35b7bdc05c3605 (diff) | |
| parent | 508c79a66f243232696c2e5b6ef96ab445af3323 (diff) | |
Merge pull request #11553 from MayImilae/rename-viskip-to-vbiskip
Rename VI Skip to VBI Skip
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 4 | ||||
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 5f2e398fae..dafc82e4ed 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -315,8 +315,8 @@ <string name="disable_bbox_description">Disables bounding box emulation. This may improve GPU performance significantly, but some games will break. If unsure, leave this checked.</string> <string name="vertex_rounding">Vertex Rounding</string> <string name="vertex_rounding_description">Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string> - <string name="vi_skip">VI Skip</string> - <string name="vi_skip_description">Skips VI interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string> + <string name="vi_skip">VBI Skip</string> + <string name="vi_skip_description">Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. Can cause freezes and compatibility issues.</string> <string name="texture_cache_to_state">Save Texture Cache to State</string> <string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string> <string name="aspect_ratio">Aspect Ratio</string> diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp index 484a1089b5..69291bd08f 100644 --- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp @@ -106,7 +106,7 @@ void HacksWidget::CreateWidgets() m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING); m_save_texture_cache_state = new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE); - m_vi_skip = new GraphicsBool(tr("VI Skip"), Config::GFX_HACK_VI_SKIP); + m_vi_skip = new GraphicsBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP); other_layout->addWidget(m_fast_depth_calculation, 0, 0); other_layout->addWidget(m_disable_bounding_box, 0, 1); @@ -285,7 +285,7 @@ void HacksWidget::AddDescriptions() "effect when native internal resolution is used.<br><br>" "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"); static const char TR_VI_SKIP_DESCRIPTION[] = - QT_TR_NOOP("Skips VI interrupts when lag is detected, allowing for " + QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for " "smooth audio playback when emulation speed is not 100%. <br><br>" "<dolphin_emphasis>WARNING: Can cause freezes and compatibility " "issues.</dolphin_emphasis> <br><br>" |
