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authorLeo Lam <leolino.lam@gmail.com>2017-07-31 22:43:15 +0800
committerGitHub <noreply@github.com>2017-07-31 22:43:15 +0800
commitfa0c699cd9061d010bbbc7f672a7b4f9afd146fc (patch)
treebcbaee954768496c4792e98b2e2a40f40c0a7b30 /Source
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
parent603762ec4d33c7200fb71d2d9bb6827bf7b3e019 (diff)
Merge pull request #5854 from leoetlino/gameini-names
Config: Fix returned game INI filenames for title IDs
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
index db7d15579c..84b6f41267 100644
--- a/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
+++ b/Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp
@@ -37,12 +37,16 @@ std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optiona
if (id.empty())
return filenames;
- // INIs that match the system code (unique for each Virtual Console system)
- filenames.push_back(id.substr(0, 1) + ".ini");
+ // Using the first letter or the 3 letters of the ID only makes sense
+ // if the ID is an actual game ID (which has 6 characters).
+ if (id.length() == 6)
+ {
+ // INIs that match the system code (unique for each Virtual Console system)
+ filenames.push_back(id.substr(0, 1) + ".ini");
- // INIs that match all regions
- if (id.size() >= 4)
+ // INIs that match all regions
filenames.push_back(id.substr(0, 3) + ".ini");
+ }
// Regular INIs
filenames.push_back(id + ".ini");