diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-11-16 01:23:59 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-11-26 16:35:03 -0600 |
| commit | fb86c6342e02c7cdc297ecaa7f2eb365c846e741 (patch) | |
| tree | 92500c0fea377fbc8fb1a7f436b7b209927fa2ab /Source | |
| parent | 1a2d0882d04446550687424e36a81a2c16a6a00d (diff) | |
VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Core/DolphinLib.props | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/AbstractTexture.cpp | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/AbstractTexture.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 49 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureUtils.cpp | 41 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/TextureUtils.h | 16 |
8 files changed, 76 insertions, 40 deletions
diff --git a/Source/Core/DolphinLib.props b/Source/Core/DolphinLib.props index 687dd8285a..19d5be642c 100644 --- a/Source/Core/DolphinLib.props +++ b/Source/Core/DolphinLib.props @@ -724,6 +724,7 @@ <ClInclude Include="VideoCommon\TextureDecoder_Util.h" /> <ClInclude Include="VideoCommon\TextureDecoder.h" /> <ClInclude Include="VideoCommon\TextureInfo.h" /> + <ClInclude Include="VideoCommon\TextureUtils.h" /> <ClInclude Include="VideoCommon\TMEM.h" /> <ClInclude Include="VideoCommon\UberShaderCommon.h" /> <ClInclude Include="VideoCommon\UberShaderPixel.h" /> @@ -1337,6 +1338,7 @@ <ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" /> <ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" /> <ClCompile Include="VideoCommon\TextureInfo.cpp" /> + <ClCompile Include="VideoCommon\TextureUtils.cpp" /> <ClCompile Include="VideoCommon\TMEM.cpp" /> <ClCompile Include="VideoCommon\UberShaderCommon.cpp" /> <ClCompile Include="VideoCommon\UberShaderPixel.cpp" /> diff --git a/Source/Core/VideoCommon/AbstractTexture.cpp b/Source/Core/VideoCommon/AbstractTexture.cpp index b706772a4f..416af06123 100644 --- a/Source/Core/VideoCommon/AbstractTexture.cpp +++ b/Source/Core/VideoCommon/AbstractTexture.cpp @@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering() { } -bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) +bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) const { // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures diff --git a/Source/Core/VideoCommon/AbstractTexture.h b/Source/Core/VideoCommon/AbstractTexture.h index 3ebf1465fc..6ee9ff4b28 100644 --- a/Source/Core/VideoCommon/AbstractTexture.h +++ b/Source/Core/VideoCommon/AbstractTexture.h @@ -38,7 +38,7 @@ public: MathUtil::Rectangle<int> GetRect() const { return m_config.GetRect(); } MathUtil::Rectangle<int> GetMipRect(u32 level) const { return m_config.GetMipRect(level); } bool IsMultisampled() const { return m_config.IsMultisampled(); } - bool Save(const std::string& filename, unsigned int level, int compression = 6); + bool Save(const std::string& filename, unsigned int level, int compression = 6) const; static bool IsCompressedFormat(AbstractTextureFormat format); static bool IsDepthFormat(AbstractTextureFormat format); diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt index 46f1955524..be1243855e 100644 --- a/Source/Core/VideoCommon/CMakeLists.txt +++ b/Source/Core/VideoCommon/CMakeLists.txt @@ -155,6 +155,8 @@ add_library(videocommon TextureDecoder_Util.h TextureInfo.cpp TextureInfo.h + TextureUtils.cpp + TextureUtils.h TMEM.cpp TMEM.h UberShaderCommon.cpp diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 50464cce5f..849c032b71 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -52,6 +52,7 @@ #include "VideoCommon/TextureConversionShader.h" #include "VideoCommon/TextureConverterShaderGen.h" #include "VideoCommon/TextureDecoder.h" +#include "VideoCommon/TextureUtils.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" @@ -998,39 +999,6 @@ RcTcacheEntry TextureCacheBase::DoPartialTextureUpdates(RcTcacheEntry& entry_to_ return entry_to_update; } -void TextureCacheBase::DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level, - bool is_arbitrary) -{ - std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); - - // make sure that the directory exists - if (!File::IsDirectory(szDir)) - File::CreateDir(szDir); - - if (is_arbitrary) - { - basename += "_arb"; - } - - if (level > 0) - { - if (!g_ActiveConfig.bDumpMipmapTextures) - return; - basename += fmt::format("_mip{}", level); - } - else - { - if (!g_ActiveConfig.bDumpBaseTextures) - return; - } - - const std::string filename = fmt::format("{}/{}.png", szDir, basename); - if (File::Exists(filename)) - return; - - entry->texture->Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); -} - // Helper for checking if a BPMemory TexMode0 register is set to Point // Filtering modes. This is used to decide whether Anisotropic enhancements // are (mostly) safe in the VideoBackends. @@ -1838,12 +1806,21 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry( entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer); - if (g_ActiveConfig.bDumpTextures && !skip_texture_dump) + if (g_ActiveConfig.bDumpTextures && !skip_texture_dump && texLevels > 0) { const std::string basename = texture_info.CalculateTextureName().GetFullName(); - for (u32 level = 0; level < texLevels; ++level) + if (g_ActiveConfig.bDumpBaseTextures) + { + VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, 0, + entry->has_arbitrary_mips); + } + if (g_ActiveConfig.bDumpMipmapTextures) { - DumpTexture(entry, basename, level, entry->has_arbitrary_mips); + for (u32 level = 1; level < texLevels; ++level) + { + VideoCommon::TextureUtils::DumpTexture(*entry->texture, basename, level, + entry->has_arbitrary_mips); + } } } } diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 0271677962..42112d1302 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -361,8 +361,6 @@ private: TLUTFormat tlutfmt); void StitchXFBCopy(RcTcacheEntry& entry_to_update); - void DumpTexture(RcTcacheEntry& entry, std::string basename, unsigned int level, - bool is_arbitrary); void CheckTempSize(size_t required_size); RcTcacheEntry AllocateCacheEntry(const TextureConfig& config); diff --git a/Source/Core/VideoCommon/TextureUtils.cpp b/Source/Core/VideoCommon/TextureUtils.cpp new file mode 100644 index 0000000000..9445cf16d6 --- /dev/null +++ b/Source/Core/VideoCommon/TextureUtils.cpp @@ -0,0 +1,41 @@ +// Copyright 2023 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "VideoCommon/TextureUtils.h" + +#include <fmt/format.h> + +#include "Common/FileUtil.h" +#include "Core/Config/GraphicsSettings.h" +#include "Core/ConfigManager.h" + +#include "VideoCommon/AbstractTexture.h" + +namespace VideoCommon::TextureUtils +{ +void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, + bool is_arbitrary) +{ + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); + + // make sure that the directory exists + if (!File::IsDirectory(szDir)) + File::CreateDir(szDir); + + if (is_arbitrary) + { + basename += "_arb"; + } + + if (level > 0) + { + basename += fmt::format("_mip{}", level); + } + + const std::string filename = fmt::format("{}/{}.png", szDir, basename); + if (File::Exists(filename)) + return; + + texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL)); +} +} // namespace VideoCommon::TextureUtils diff --git a/Source/Core/VideoCommon/TextureUtils.h b/Source/Core/VideoCommon/TextureUtils.h new file mode 100644 index 0000000000..1cfe6c20c1 --- /dev/null +++ b/Source/Core/VideoCommon/TextureUtils.h @@ -0,0 +1,16 @@ +// Copyright 2023 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <string> + +#include "Common/CommonTypes.h" + +class AbstractTexture; + +namespace VideoCommon::TextureUtils +{ +void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level, + bool is_arbitrary); +} |
