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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2025-05-29 16:30:54 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2025-05-29 18:35:30 -0400
commitfd285f63485bf3cc2fc88f7ea12710863eece9ab (patch)
tree23903f3fc5d4b325bc47ed43a479af1c4c37b8b5 /Source
parent18a78a9bab79d32298041bea7d442a0f9acdf61a (diff)
AchievementManager - Minor cleanup
Deleting the unused m_game_data and m_is_game_loaded fields.
Diffstat (limited to 'Source')
-rw-r--r--Source/Core/Core/AchievementManager.cpp9
-rw-r--r--Source/Core/Core/AchievementManager.h4
2 files changed, 0 insertions, 13 deletions
diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp
index f7428c3a3c..baf8fa9ae9 100644
--- a/Source/Core/Core/AchievementManager.cpp
+++ b/Source/Core/Core/AchievementManager.cpp
@@ -598,11 +598,6 @@ rc_client_t* AchievementManager::GetClient()
return m_client;
}
-rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
-{
- return &m_game_data;
-}
-
const AchievementManager::Badge& AchievementManager::GetGameBadge() const
{
return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge;
@@ -736,12 +731,8 @@ void AchievementManager::CloseGame()
if (Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED))
Discord::UpdateDiscordPresence();
if (rc_client_get_game_info(m_client))
- {
- rc_api_destroy_fetch_game_data_response(&m_game_data);
rc_client_unload_game(m_client);
- }
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
- m_game_data = {};
}
m_update_callback(UpdatedItems{.all = true});
diff --git a/Source/Core/Core/AchievementManager.h b/Source/Core/Core/AchievementManager.h
index 90f406772c..70e5dfd62a 100644
--- a/Source/Core/Core/AchievementManager.h
+++ b/Source/Core/Core/AchievementManager.h
@@ -160,7 +160,6 @@ public:
const Badge& GetPlayerBadge() const;
std::string_view GetGameDisplayName() const;
rc_client_t* GetClient();
- rc_api_fetch_game_data_response_t* GetGameData();
const Badge& GetGameBadge() const;
const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
@@ -278,9 +277,6 @@ private:
std::atomic_bool m_background_execution_allowed = true;
Badge m_player_badge;
Hash m_game_hash{};
- u32 m_game_id = 0;
- rc_api_fetch_game_data_response_t m_game_data{};
- bool m_is_game_loaded = false;
Badge m_game_badge;
bool m_display_welcome_message = false;
std::unordered_map<AchievementId, Badge> m_unlocked_badges;