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authormagumagu <magumagu9@gmail.com>2015-01-27 18:25:35 -0800
committermagumagu <magumagu9@gmail.com>2015-01-27 18:25:35 -0800
commit0030ad9ecfc356fd11b2a2bfa5565250dadbaed9 (patch)
tree9867253186487acd387d7985fd73a31c09a7130d /docs/codehandler.s
parentbeaa9905a699694c7a111dbf694c47ece48fd273 (diff)
Fix D3D regression from PR1948.
Make sure we don't have a texture bound as both an ShaderResourceView and a RenderTargetView; this causes rendering glitches. This isn't really the right place to do this... but I'm not sure how the code should be structured.
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