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| author | Léo Lam <leo@leolam.fr> | 2020-10-20 02:10:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-20 02:10:29 +0200 |
| commit | fc3b474cceb2a24df21640140be4beb95b9b9fd1 (patch) | |
| tree | 84c89656ad79357c819b129a927db20cec1cdf9e /docs | |
| parent | b26c2e7adb80436f131f1a50e462ee7c25792c48 (diff) | |
| parent | 4fff04db3ce16c72d8b3b95df2285a129605fde4 (diff) | |
Merge pull request #8318 from iwubcode/dynamic_input_textures
InputCommon: Dynamic Input Textures
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/DynamicInputTextures.md | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/docs/DynamicInputTextures.md b/docs/DynamicInputTextures.md new file mode 100644 index 0000000000..770bb1daba --- /dev/null +++ b/docs/DynamicInputTextures.md @@ -0,0 +1,204 @@ +# Dolphin Dynamic Input Textures Specification (v1) + +## Format +Dynamic Input Textures are generated textures based on a user's input formed from a group of png files and json files. + +``` +\__ Dolphin User Directory + \__ Load (Directory) + \__ DynamicInputTextures (Directory) + \__ FOLDER (Directory) + \__ PNG and JSON GO HERE +``` + +``FOLDER`` can be one or multiple directories which are named after: +* a complete Game ID (e.g. ``SMNE01`` for "New Super Mario Bros. Wii (NTSC)") +* one without a region (e.g. ``SMN`` for "New Super Mario Bros. Wii (All regions)"). +* Any folder name but with an empty ``<GAMEID>.txt`` underneath it + +## How to enable + +Place the files in the format above and ensure that "Load Custom Textures" is enabled under the advanced tab of the graphics settings. + +### PNG files + +At a minimum two images are required to support the generation and any number of 'button' images. These need to be in PNG format. + +### JSON files + +You need at least a single json file that describes the generation parameters. You may have multiple JSON files if you prefer that from an organizational standpoint. + +#### Possible fields in the JSON for a texture + +In each json, one or more generated textures can be specified. Each of those textures can have the following fields: + +|Identifier |Required | Since | +|-------------------------|---------|-------| +|``image`` | **Yes** | v1 | +|``emulated_controls`` | **Yes** | v1 | +|``host_controls`` | No | v1 | + +*image* - the image that has the input buttons you wish to replace, can be upscaled/redrawn if desired. + +*emulated_controls* - a map of emulated devices (ex: ``Wiimote1``, ``GCPad2``) each with their own section of emulated buttons that map to an array of "regions". Each region is a rectangle defined as a json array of four entries. The rectangle bounds are offsets into the image where the replacement occurs (left-coordinate, top-coordinate, right-coordinate, bottom-coordinate). + +*host_controls* - a map of devices (ex: ``DInput/0/Keyboard Mouse``, ``XInput/1/Gamepad``, or blank for wildcard) each with their own section of host buttons (keyboard or gamepad values) that each map to an image. This image will act as a replacement in the original image if this key is mapped to one of the buttons under the ``emulated_controls`` section. Required if ``default_host_controls`` is not defined in the global section. + +#### Global fields in the JSON applied to all textures + +The following fields apply to all textures in the json file: + +|Identifier | Since | +|-------------------------|-------| +|``generated_folder_name``| v1 | +|``preserve_aspect_ratio``| v1 | +|``default_host_controls``| v1 | + +*generated_folder_name* - the folder name that the textures will be generated into. Optional, defaults to '<gameid>_Generated' + +*preserve_aspect_ratio* - will preserve the aspect ratio when replacing the colored boxes with the image. Optional, defaults to on + +*default_host_controls* - a default map of devices to a map of host controls (keyboard or gamepad values) that each maps to an image. + +#### Examples + +Here's an example of generating a single image with the "A" and "B" Wiimote1 buttons replaced to either keyboard buttons or gamepad buttons depending on the user device and the input mapped: + +```js +{ + "generated_folder_name": "MyDynamicTexturePack", + "preserve_aspect_ratio": false, + "output_textures": + { + "tex1_128x128_02870c3b015d8b40_5.png": + { + "image": "icons.png", + "emulated_controls": { + "Wiimote1": + { + "Buttons/A": [ + [0, 0, 30, 30], + [500, 550, 530, 580], + ] + "Buttons/B": [ + [100, 342, 132, 374] + ] + } + }, + "host_controls": { + "DInput/0/Keyboard Mouse": { + "A": "keyboard/a.png", + "B": "keyboard/b.png" + }, + "XInput/0/Gamepad": { + "`Button A`": "gamepad/a.png", + "`Button B`": "gamepad/b.png" + } + } + } + } +} +``` + +As an example, you are writing a pack for a single-player game. You may want to provide DS4 controller icons but not care what device the user is using. You can use a wildcard for that: + +```js +{ + "preserve_aspect_ratio": false, + "output_textures": + { + "tex1_128x128_02870c3b015d8b40_5.png": + { + "image": "icons.png", + "emulated_controls": { + "Wiimote1": + { + "Buttons/A": [ + [0, 0, 30, 30], + [500, 550, 530, 580] + ] + "Buttons/B": [ + [100, 342, 132, 374] + ] + } + }, + "host_controls": { + "": { + "`Button X`": "ds4/x.png", + "`Button Y`": "ds4/y.png" + } + } + } + } +} +``` + +Here's an example of generating multiple images but using defaults from the global section except for one texture: + +```js +{ + "default_host_controls": { + "DInput/0/Keyboard Mouse": { + "A": "keyboard/a.png", + "B": "keyboard/b.png" + } + }, + "default_device": "DInput/0/Keyboard Mouse", + "output_textures": + { + "tex1_21x26_5cbc6943a74cb7ca_67a541879d5fe615_9.png": + { + "image": "icons1.png", + "emulated_controls": { + "Wiimote1": + { + "Buttons/A": [ + [62, 0, 102, 40] + ] + "Buttons/B": [ + [100, 342, 132, 374] + ] + } + } + }, + "tex1_21x26_5e71c27dad9cda76_3d76bd5d1e73c3b1_9.png": + { + "image": "icons2.png", + "emulated_controls": { + "Wiimote1": + { + "Buttons/A": [ + [857, 682, 907, 732] + ] + "Buttons/B": [ + [100, 342, 132, 374] + ] + } + } + }, + "tex1_24x24_003f3a17f66f1704_82848f47946caa41_9.png": + { + "image": "icons3.png", + "emulated_controls": { + "Wiimote1": + { + "Buttons/A": [ + [0, 0, 30, 30], + [500, 550, 530, 580] + ] + "Buttons/B": [ + [100, 342, 132, 374] + ] + } + }, + "host_controls": + { + "DInput/0/Keyboard Mouse": { + "A": "keyboard/a_special.png", + "B": "keyboard/b.png" + } + } + } + } +} +``` |
