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-rw-r--r--Source/Core/DolphinWX/InputConfigDiag.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/DolphinWX/InputConfigDiag.cpp b/Source/Core/DolphinWX/InputConfigDiag.cpp
index 8c249ea690..2990fdba6b 100644
--- a/Source/Core/DolphinWX/InputConfigDiag.cpp
+++ b/Source/Core/DolphinWX/InputConfigDiag.cpp
@@ -512,8 +512,8 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
{
btn->SetLabel(_("[ waiting ]"));
- // apparently, this makes the "waiting" text work on Linux
- wxTheApp->Yield();
+ // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
+ wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
@@ -536,8 +536,8 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
{
btn->SetLabel(_("[ waiting ]"));
- // apparently, this makes the "waiting" text work on Linux
- wxTheApp->Yield();
+ // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
+ wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);