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-rw-r--r--Source/Core/Core/TitleDatabase.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/Source/Core/Core/TitleDatabase.cpp b/Source/Core/Core/TitleDatabase.cpp
index 701be82e3a..9225d6705d 100644
--- a/Source/Core/Core/TitleDatabase.cpp
+++ b/Source/Core/Core/TitleDatabase.cpp
@@ -67,7 +67,7 @@ static bool LoadMap(const std::string& file_path, Map& map,
if (equals_index != std::string::npos)
{
const std::string game_id = StripSpaces(line.substr(0, equals_index));
- if (predicate(game_id))
+ if (game_id.length() >= 4 && predicate(game_id))
map[game_id] = StripSpaces(line.substr(equals_index + 1));
}
}
@@ -89,6 +89,16 @@ static bool IsWiiTitle(const std::string& game_id)
return !IsGCTitle(game_id);
}
+static bool IsJapaneseGCTitle(const std::string& game_id)
+{
+ return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
+}
+
+static bool IsNonJapaneseGCTitle(const std::string& game_id)
+{
+ return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
+}
+
static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
{
Map map;
@@ -118,10 +128,16 @@ TitleDatabase::TitleDatabase()
LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
// Load the database in the console language.
+ // Note: The GameCube language setting can't be set to Japanese,
+ // so instead, we use Japanese names iff the games are NTSC-J.
const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
+ LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle);
if (gc_code != "en")
- LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle);
+ {
+ LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map,
+ IsNonJapaneseGCTitle);
+ }
if (wii_code != "en")
LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);