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-rw-r--r--Source/Core/DiscIO/Enums.h4
-rw-r--r--Source/Core/DiscIO/VolumeGC.cpp14
2 files changed, 12 insertions, 6 deletions
diff --git a/Source/Core/DiscIO/Enums.h b/Source/Core/DiscIO/Enums.h
index cce235c38e..7aa06ef4a1 100644
--- a/Source/Core/DiscIO/Enums.h
+++ b/Source/Core/DiscIO/Enums.h
@@ -40,10 +40,10 @@ enum class Country
NUMBER_OF_COUNTRIES
};
-// Regions 0 - 2 and 4 match Nintendo's Wii region numbering.
+// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
enum class Region
{
- NTSC_J = 0, // Japan and Taiwan
+ NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp
index 1a89917812..5941af4a56 100644
--- a/Source/Core/DiscIO/VolumeGC.cpp
+++ b/Source/Core/DiscIO/VolumeGC.cpp
@@ -60,14 +60,20 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
Region VolumeGC::GetRegion() const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
- return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
+ const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
+ return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
}
Country VolumeGC::GetCountry(const Partition& partition) const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
- return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
+ // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
+ const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
+ const Region region = GetRegion();
+
+ if (RegionSwitchGC(country_byte) != region)
+ return TypicalCountryForRegion(region);
+
+ return CountrySwitch(country_byte);
}
std::string VolumeGC::GetMakerID(const Partition& partition) const