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-rw-r--r--Data/Sys/Shaders/emboss.glsl26
1 files changed, 13 insertions, 13 deletions
diff --git a/Data/Sys/Shaders/emboss.glsl b/Data/Sys/Shaders/emboss.glsl
index f3f3d7d0a0..9c75390853 100644
--- a/Data/Sys/Shaders/emboss.glsl
+++ b/Data/Sys/Shaders/emboss.glsl
@@ -7,18 +7,18 @@ uniform vec4 resolution;
void main()
{
- float4 c0 = texture(samp9, uv0).rgba;
- float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba;
- float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b);
- float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0;
- float red = c0.r;
- float green = c0.g;
- float blue = c0.b;
- float alpha = c0.a;
-
- red = y2 + (1.0 - y);
- green = y2 + (1.0 - y);
- blue = y2 + (1.0 - y);
+ float4 c0 = texture(samp9, uv0).rgba;
+ float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba;
+ float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b);
+ float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0;
+ float red = c0.r;
+ float green = c0.g;
+ float blue = c0.b;
+ float alpha = c0.a;
- ocol0 = float4(red, green, blue, alpha);
+ red = y2 + (1.0 - y);
+ green = y2 + (1.0 - y);
+ blue = y2 + (1.0 - y);
+
+ ocol0 = float4(red, green, blue, alpha);
}