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-rw-r--r--Data/Sys/GameSettings/ID-gbi.ini11
-rw-r--r--Data/Sys/GameSettings/ID-gbihf.ini11
-rw-r--r--Data/Sys/GameSettings/ID-gbisr.ini14
3 files changed, 36 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/ID-gbi.ini b/Data/Sys/GameSettings/ID-gbi.ini
new file mode 100644
index 0000000000..968108e29e
--- /dev/null
+++ b/Data/Sys/GameSettings/ID-gbi.ini
@@ -0,0 +1,11 @@
+[Core]
+# Attach Game Boy Player hardware.
+HSPDevice = 2
+# DSP HLE doesn't work with this homebrew's ucode.
+DSPHLE = False
+[DSP]
+# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
+EnableJIT = True
+[Video_Settings]
+# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
+SafeTextureCacheColorSamples = 0
diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini
new file mode 100644
index 0000000000..968108e29e
--- /dev/null
+++ b/Data/Sys/GameSettings/ID-gbihf.ini
@@ -0,0 +1,11 @@
+[Core]
+# Attach Game Boy Player hardware.
+HSPDevice = 2
+# DSP HLE doesn't work with this homebrew's ucode.
+DSPHLE = False
+[DSP]
+# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
+EnableJIT = True
+[Video_Settings]
+# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
+SafeTextureCacheColorSamples = 0
diff --git a/Data/Sys/GameSettings/ID-gbisr.ini b/Data/Sys/GameSettings/ID-gbisr.ini
new file mode 100644
index 0000000000..bf25a4ce51
--- /dev/null
+++ b/Data/Sys/GameSettings/ID-gbisr.ini
@@ -0,0 +1,14 @@
+[Core]
+# Attach Game Boy Player hardware.
+HSPDevice = 2
+# DSP HLE doesn't work with this homebrew's ucode.
+DSPHLE = False
+[DSP]
+# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
+EnableJIT = True
+[Video_Settings]
+# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
+SafeTextureCacheColorSamples = 0
+[Video_Hacks]
+# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
+XFBToTextureEnable = False