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-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.kt33
1 files changed, 15 insertions, 18 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.kt
index 47921ce401..66009e7d29 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.kt
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/activities/EmulationActivity.kt
@@ -109,8 +109,6 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
settings = Settings()
settings.loadSettings()
- updateOrientation()
-
// Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive()
@@ -203,21 +201,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
super.onResume()
- // Only android 9+ support this feature.
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
- val attributes = window.attributes
-
- attributes.layoutInDisplayCutoutMode =
- if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
- WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
- } else {
- WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
- }
-
- window.attributes = attributes
- }
-
- updateOrientation()
+ updateDisplaySettings()
DolphinSensorEventListener.setDeviceRotation(windowManager.defaultDisplay.rotation)
}
@@ -338,7 +322,20 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
}
- private fun updateOrientation() {
+ private fun updateDisplaySettings() {
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
+ val attributes = window.attributes
+
+ attributes.layoutInDisplayCutoutMode =
+ if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
+ WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
+ } else {
+ WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
+ }
+
+ window.attributes = attributes
+ }
+
requestedOrientation = IntSetting.MAIN_EMULATION_ORIENTATION.int
}