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-rw-r--r--Source/Android/jni/ButtonManager.cpp1026
1 files changed, 430 insertions, 596 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp
index 83dcfb64e7..7db0fe31ed 100644
--- a/Source/Android/jni/ButtonManager.cpp
+++ b/Source/Android/jni/ButtonManager.cpp
@@ -11,620 +11,454 @@
namespace ButtonManager
{
- const std::string touchScreenKey = "Touchscreen";
- std::unordered_map<std::string, InputDevice*> m_controllers;
- std::vector<std::string> configStrings = {
- // GC
- "InputA",
- "InputB",
- "InputStart",
- "InputX",
- "InputY",
- "InputZ",
- "DPadUp",
- "DPadDown",
- "DPadLeft",
- "DPadRight",
- "MainUp",
- "MainDown",
- "MainLeft",
- "MainRight",
- "CStickUp",
- "CStickDown",
- "CStickLeft",
- "CStickRight",
- "InputL",
- "InputR",
- // Wiimote
- "WiimoteA",
- "WiimoteB",
- "WiimoteMinus",
- "WiimotePlus",
- "WiimoteHome",
- "Wiimote1",
- "Wiimote2",
- "WiimoteUp",
- "WiimoteDown",
- "WiimoteLeft",
- "WiimoteRight",
- "IRUp",
- "IRDown",
- "IRLeft",
- "IRRight",
- "IRForward",
- "IRBackward",
- "IRHide",
- "SwingUp",
- "SwingDown",
- "SwingLeft",
- "SwingRight",
- "SwingForward",
- "SwingBackward",
- "TiltForward",
- "TiltBackward",
- "TiltLeft",
- "TiltRight",
- "TiltModifier"
- "ShakeX",
- "ShakeY",
- "ShakeZ",
- // Nunchuk
- "NunchukC",
- "NunchukZ",
- "NunchukUp",
- "NunchukDown",
- "NunchukLeft",
- "NunchukRight",
- "NunchukSwingUp",
- "NunchukSwingDown",
- "NunchukSwingLeft",
- "NunchukSwingRight",
- "NunchukSwingForward",
- "NunchukSwingBackward",
- "NunchukTiltForward",
- "NunchukTiltBackward",
- "NunchukTiltLeft",
- "NunchukTiltRight",
- "NunchukTiltModifier",
- "NunchukShakeX",
- "NunchukShakeY",
- "NunchukShakeZ",
- // Classic
- "ClassicA",
- "ClassicB",
- "ClassicX",
- "ClassicY",
- "ClassicMinus",
- "ClassicPlus",
- "ClassicHome",
- "ClassicZL",
- "ClassicZR",
- "ClassicUp",
- "ClassicDown",
- "ClassicLeft",
- "ClassicRight",
- "ClassicLeftStickUp",
- "ClassicLeftStickDown",
- "ClassicLeftStickLeft",
- "ClassicLeftStickRight",
- "ClassicRightStickUp",
- "ClassicRightStickDown",
- "ClassicRightStickLeft",
- "ClassicRightStickRight",
- "ClassicTriggerL",
- "ClassicTriggerR",
- // Guitar
- "GuitarMinus",
- "GuitarPlus",
- "GuitarGreen",
- "GuitarRed",
- "GuitarYellow",
- "GuitarBue",
- "GuitarOrange",
- "GuitarStrumUp",
- "GuitarStrumDown",
- "GuitarUp",
- "GuitarDown",
- "GuitarLeft",
- "GuitarRight",
- "GuitarWhammy",
- // Drums
- "DrumsMinus",
- "DrumsPlus",
- "DrumsRed",
- "DrumsYellow",
- "DrumsBlue",
- "DrumsGreen",
- "DrumsOrange",
- "DrumsBass",
- "DrumsUp",
- "DrumsDown",
- "DrumsLeft",
- "DrumsRight",
- // Turntable
- "TurntableGreenLeft",
- "TurntableRedLeft",
- "TurntableBlueLeft",
- "TurntableGreenRight",
- "TurntableRedRight",
- "TurntableBlueRight",
- "TurntableMinus",
- "TurntablePlus",
- "TurntableHome",
- "TurntableEuphoria",
- "TurntableLeftTLeft",
- "TurntableLeftTRight",
- "TurntableRightTLeft",
- "TurntableRightTRight",
- "TurntableUp",
- "TurntableDown",
- "TurntableLeft",
- "TurntableRight",
- "TurntableEffDial",
- "TurntableCrossLeft",
- "TurntableCrossRight",
- };
- std::vector<ButtonType> configTypes = {
- // GC
- BUTTON_A,
- BUTTON_B,
- BUTTON_START,
- BUTTON_X,
- BUTTON_Y,
- BUTTON_Z,
- BUTTON_UP,
- BUTTON_DOWN,
- BUTTON_LEFT,
- BUTTON_RIGHT,
- STICK_MAIN_UP,
- STICK_MAIN_DOWN,
- STICK_MAIN_LEFT,
- STICK_MAIN_RIGHT,
- STICK_C_UP,
- STICK_C_DOWN,
- STICK_C_LEFT,
- STICK_C_RIGHT,
- TRIGGER_L,
- TRIGGER_R,
- // Wiimote
- WIIMOTE_BUTTON_A,
- WIIMOTE_BUTTON_B,
- WIIMOTE_BUTTON_MINUS,
- WIIMOTE_BUTTON_PLUS,
- WIIMOTE_BUTTON_HOME,
- WIIMOTE_BUTTON_1,
- WIIMOTE_BUTTON_2,
- WIIMOTE_UP,
- WIIMOTE_DOWN,
- WIIMOTE_LEFT,
- WIIMOTE_RIGHT,
- WIIMOTE_IR_UP,
- WIIMOTE_IR_DOWN,
- WIIMOTE_IR_LEFT,
- WIIMOTE_IR_RIGHT,
- WIIMOTE_IR_FORWARD,
- WIIMOTE_IR_BACKWARD,
- WIIMOTE_IR_HIDE,
- WIIMOTE_SWING_UP,
- WIIMOTE_SWING_DOWN,
- WIIMOTE_SWING_LEFT,
- WIIMOTE_SWING_RIGHT,
- WIIMOTE_SWING_FORWARD,
- WIIMOTE_SWING_BACKWARD,
- WIIMOTE_TILT_FORWARD,
- WIIMOTE_TILT_BACKWARD,
- WIIMOTE_TILT_LEFT,
- WIIMOTE_TILT_RIGHT,
- WIIMOTE_TILT_MODIFIER,
- WIIMOTE_SHAKE_X,
- WIIMOTE_SHAKE_Y,
- WIIMOTE_SHAKE_Z,
- // Nunchuk
- NUNCHUK_BUTTON_C,
- NUNCHUK_BUTTON_Z,
- NUNCHUK_STICK_UP,
- NUNCHUK_STICK_DOWN,
- NUNCHUK_STICK_LEFT,
- NUNCHUK_STICK_RIGHT,
- NUNCHUK_SWING_UP,
- NUNCHUK_SWING_DOWN,
- NUNCHUK_SWING_LEFT,
- NUNCHUK_SWING_RIGHT,
- NUNCHUK_SWING_FORWARD,
- NUNCHUK_SWING_BACKWARD,
- NUNCHUK_TILT_FORWARD,
- NUNCHUK_TILT_BACKWARD,
- NUNCHUK_TILT_LEFT,
- NUNCHUK_TILT_RIGHT,
- NUNCHUK_TILT_MODIFIER,
- NUNCHUK_SHAKE_X,
- NUNCHUK_SHAKE_Y,
- NUNCHUK_SHAKE_Z,
- // Classic
- CLASSIC_BUTTON_A,
- CLASSIC_BUTTON_B,
- CLASSIC_BUTTON_X,
- CLASSIC_BUTTON_Y,
- CLASSIC_BUTTON_MINUS,
- CLASSIC_BUTTON_PLUS,
- CLASSIC_BUTTON_HOME,
- CLASSIC_BUTTON_ZL,
- CLASSIC_BUTTON_ZR,
- CLASSIC_DPAD_UP,
- CLASSIC_DPAD_DOWN,
- CLASSIC_DPAD_LEFT,
- CLASSIC_DPAD_RIGHT,
- CLASSIC_STICK_LEFT_UP,
- CLASSIC_STICK_LEFT_DOWN,
- CLASSIC_STICK_LEFT_LEFT,
- CLASSIC_STICK_LEFT_RIGHT,
- CLASSIC_STICK_RIGHT_UP,
- CLASSIC_STICK_RIGHT_DOWN,
- CLASSIC_STICK_RIGHT_LEFT,
- CLASSIC_STICK_RIGHT_RIGHT,
- CLASSIC_TRIGGER_L,
- CLASSIC_TRIGGER_R,
- // Guitar
- GUITAR_BUTTON_MINUS,
- GUITAR_BUTTON_PLUS,
- GUITAR_FRET_GREEN,
- GUITAR_FRET_RED,
- GUITAR_FRET_YELLOW,
- GUITAR_FRET_BLUE,
- GUITAR_FRET_ORANGE,
- GUITAR_STRUM_UP,
- GUITAR_STRUM_DOWN,
- GUITAR_STICK_UP,
- GUITAR_STICK_DOWN,
- GUITAR_STICK_LEFT,
- GUITAR_STICK_RIGHT,
- GUITAR_WHAMMY_BAR,
- // Drums
- DRUMS_BUTTON_MINUS,
- DRUMS_BUTTON_PLUS,
- DRUMS_PAD_RED,
- DRUMS_PAD_YELLOW,
- DRUMS_PAD_BLUE,
- DRUMS_PAD_GREEN,
- DRUMS_PAD_ORANGE,
- DRUMS_PAD_BASS,
- DRUMS_STICK_UP,
- DRUMS_STICK_DOWN,
- DRUMS_STICK_LEFT,
- DRUMS_STICK_RIGHT,
- // Turntable
- TURNTABLE_BUTTON_GREEN_LEFT,
- TURNTABLE_BUTTON_RED_LEFT,
- TURNTABLE_BUTTON_BLUE_LEFT,
- TURNTABLE_BUTTON_GREEN_RIGHT,
- TURNTABLE_BUTTON_RED_RIGHT,
- TURNTABLE_BUTTON_BLUE_RIGHT,
- TURNTABLE_BUTTON_MINUS,
- TURNTABLE_BUTTON_PLUS,
- TURNTABLE_BUTTON_HOME,
- TURNTABLE_BUTTON_EUPHORIA,
- TURNTABLE_TABLE_LEFT_LEFT,
- TURNTABLE_TABLE_LEFT_RIGHT,
- TURNTABLE_TABLE_RIGHT_LEFT,
- TURNTABLE_TABLE_RIGHT_RIGHT,
- TURNTABLE_STICK_UP,
- TURNTABLE_STICK_DOWN,
- TURNTABLE_STICK_LEFT,
- TURNTABLE_STICK_RIGHT,
- TURNTABLE_EFFECT_DIAL,
- TURNTABLE_CROSSFADE_LEFT,
- TURNTABLE_CROSSFADE_RIGHT,
- };
+const std::string touchScreenKey = "Touchscreen";
+std::unordered_map<std::string, InputDevice*> m_controllers;
+std::vector<std::string> configStrings = {
+ // GC
+ "InputA", "InputB", "InputStart", "InputX", "InputY", "InputZ", "DPadUp", "DPadDown",
+ "DPadLeft", "DPadRight", "MainUp", "MainDown", "MainLeft", "MainRight", "CStickUp",
+ "CStickDown", "CStickLeft", "CStickRight", "InputL", "InputR",
+ // Wiimote
+ "WiimoteA", "WiimoteB", "WiimoteMinus", "WiimotePlus", "WiimoteHome", "Wiimote1", "Wiimote2",
+ "WiimoteUp", "WiimoteDown", "WiimoteLeft", "WiimoteRight", "IRUp", "IRDown", "IRLeft",
+ "IRRight", "IRForward", "IRBackward", "IRHide", "SwingUp", "SwingDown", "SwingLeft",
+ "SwingRight", "SwingForward", "SwingBackward", "TiltForward", "TiltBackward", "TiltLeft",
+ "TiltRight", "TiltModifier"
+ "ShakeX",
+ "ShakeY", "ShakeZ",
+ // Nunchuk
+ "NunchukC", "NunchukZ", "NunchukUp", "NunchukDown", "NunchukLeft", "NunchukRight",
+ "NunchukSwingUp", "NunchukSwingDown", "NunchukSwingLeft", "NunchukSwingRight",
+ "NunchukSwingForward", "NunchukSwingBackward", "NunchukTiltForward", "NunchukTiltBackward",
+ "NunchukTiltLeft", "NunchukTiltRight", "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY",
+ "NunchukShakeZ",
+ // Classic
+ "ClassicA", "ClassicB", "ClassicX", "ClassicY", "ClassicMinus", "ClassicPlus", "ClassicHome",
+ "ClassicZL", "ClassicZR", "ClassicUp", "ClassicDown", "ClassicLeft", "ClassicRight",
+ "ClassicLeftStickUp", "ClassicLeftStickDown", "ClassicLeftStickLeft", "ClassicLeftStickRight",
+ "ClassicRightStickUp", "ClassicRightStickDown", "ClassicRightStickLeft",
+ "ClassicRightStickRight", "ClassicTriggerL", "ClassicTriggerR",
+ // Guitar
+ "GuitarMinus", "GuitarPlus", "GuitarGreen", "GuitarRed", "GuitarYellow", "GuitarBue",
+ "GuitarOrange", "GuitarStrumUp", "GuitarStrumDown", "GuitarUp", "GuitarDown", "GuitarLeft",
+ "GuitarRight", "GuitarWhammy",
+ // Drums
+ "DrumsMinus", "DrumsPlus", "DrumsRed", "DrumsYellow", "DrumsBlue", "DrumsGreen", "DrumsOrange",
+ "DrumsBass", "DrumsUp", "DrumsDown", "DrumsLeft", "DrumsRight",
+ // Turntable
+ "TurntableGreenLeft", "TurntableRedLeft", "TurntableBlueLeft", "TurntableGreenRight",
+ "TurntableRedRight", "TurntableBlueRight", "TurntableMinus", "TurntablePlus", "TurntableHome",
+ "TurntableEuphoria", "TurntableLeftTLeft", "TurntableLeftTRight", "TurntableRightTLeft",
+ "TurntableRightTRight", "TurntableUp", "TurntableDown", "TurntableLeft", "TurntableRight",
+ "TurntableEffDial", "TurntableCrossLeft", "TurntableCrossRight",
+};
+std::vector<ButtonType> configTypes = {
+ // GC
+ BUTTON_A, BUTTON_B, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_UP, BUTTON_DOWN,
+ BUTTON_LEFT, BUTTON_RIGHT, STICK_MAIN_UP, STICK_MAIN_DOWN, STICK_MAIN_LEFT, STICK_MAIN_RIGHT,
+ STICK_C_UP, STICK_C_DOWN, STICK_C_LEFT, STICK_C_RIGHT, TRIGGER_L, TRIGGER_R,
+ // Wiimote
+ WIIMOTE_BUTTON_A, WIIMOTE_BUTTON_B, WIIMOTE_BUTTON_MINUS, WIIMOTE_BUTTON_PLUS,
+ WIIMOTE_BUTTON_HOME, WIIMOTE_BUTTON_1, WIIMOTE_BUTTON_2, WIIMOTE_UP, WIIMOTE_DOWN, WIIMOTE_LEFT,
+ WIIMOTE_RIGHT, WIIMOTE_IR_UP, WIIMOTE_IR_DOWN, WIIMOTE_IR_LEFT, WIIMOTE_IR_RIGHT,
+ WIIMOTE_IR_FORWARD, WIIMOTE_IR_BACKWARD, WIIMOTE_IR_HIDE, WIIMOTE_SWING_UP, WIIMOTE_SWING_DOWN,
+ WIIMOTE_SWING_LEFT, WIIMOTE_SWING_RIGHT, WIIMOTE_SWING_FORWARD, WIIMOTE_SWING_BACKWARD,
+ WIIMOTE_TILT_FORWARD, WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT,
+ WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z,
+ // Nunchuk
+ NUNCHUK_BUTTON_C, NUNCHUK_BUTTON_Z, NUNCHUK_STICK_UP, NUNCHUK_STICK_DOWN, NUNCHUK_STICK_LEFT,
+ NUNCHUK_STICK_RIGHT, NUNCHUK_SWING_UP, NUNCHUK_SWING_DOWN, NUNCHUK_SWING_LEFT,
+ NUNCHUK_SWING_RIGHT, NUNCHUK_SWING_FORWARD, NUNCHUK_SWING_BACKWARD, NUNCHUK_TILT_FORWARD,
+ NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, NUNCHUK_TILT_MODIFIER,
+ NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z,
+ // Classic
+ CLASSIC_BUTTON_A, CLASSIC_BUTTON_B, CLASSIC_BUTTON_X, CLASSIC_BUTTON_Y, CLASSIC_BUTTON_MINUS,
+ CLASSIC_BUTTON_PLUS, CLASSIC_BUTTON_HOME, CLASSIC_BUTTON_ZL, CLASSIC_BUTTON_ZR, CLASSIC_DPAD_UP,
+ CLASSIC_DPAD_DOWN, CLASSIC_DPAD_LEFT, CLASSIC_DPAD_RIGHT, CLASSIC_STICK_LEFT_UP,
+ CLASSIC_STICK_LEFT_DOWN, CLASSIC_STICK_LEFT_LEFT, CLASSIC_STICK_LEFT_RIGHT,
+ CLASSIC_STICK_RIGHT_UP, CLASSIC_STICK_RIGHT_DOWN, CLASSIC_STICK_RIGHT_LEFT,
+ CLASSIC_STICK_RIGHT_RIGHT, CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
+ // Guitar
+ GUITAR_BUTTON_MINUS, GUITAR_BUTTON_PLUS, GUITAR_FRET_GREEN, GUITAR_FRET_RED, GUITAR_FRET_YELLOW,
+ GUITAR_FRET_BLUE, GUITAR_FRET_ORANGE, GUITAR_STRUM_UP, GUITAR_STRUM_DOWN, GUITAR_STICK_UP,
+ GUITAR_STICK_DOWN, GUITAR_STICK_LEFT, GUITAR_STICK_RIGHT, GUITAR_WHAMMY_BAR,
+ // Drums
+ DRUMS_BUTTON_MINUS, DRUMS_BUTTON_PLUS, DRUMS_PAD_RED, DRUMS_PAD_YELLOW, DRUMS_PAD_BLUE,
+ DRUMS_PAD_GREEN, DRUMS_PAD_ORANGE, DRUMS_PAD_BASS, DRUMS_STICK_UP, DRUMS_STICK_DOWN,
+ DRUMS_STICK_LEFT, DRUMS_STICK_RIGHT,
+ // Turntable
+ TURNTABLE_BUTTON_GREEN_LEFT, TURNTABLE_BUTTON_RED_LEFT, TURNTABLE_BUTTON_BLUE_LEFT,
+ TURNTABLE_BUTTON_GREEN_RIGHT, TURNTABLE_BUTTON_RED_RIGHT, TURNTABLE_BUTTON_BLUE_RIGHT,
+ TURNTABLE_BUTTON_MINUS, TURNTABLE_BUTTON_PLUS, TURNTABLE_BUTTON_HOME, TURNTABLE_BUTTON_EUPHORIA,
+ TURNTABLE_TABLE_LEFT_LEFT, TURNTABLE_TABLE_LEFT_RIGHT, TURNTABLE_TABLE_RIGHT_LEFT,
+ TURNTABLE_TABLE_RIGHT_RIGHT, TURNTABLE_STICK_UP, TURNTABLE_STICK_DOWN, TURNTABLE_STICK_LEFT,
+ TURNTABLE_STICK_RIGHT, TURNTABLE_EFFECT_DIAL, TURNTABLE_CROSSFADE_LEFT,
+ TURNTABLE_CROSSFADE_RIGHT,
+};
- static void AddBind(const std::string& dev, sBind *bind)
- {
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- {
- it->second->AddBind(bind);
- return;
- }
- m_controllers[dev] = new InputDevice(dev);
- m_controllers[dev]->AddBind(bind);
- }
-
- void Init()
- {
- // Initialize our touchScreenKey buttons
- for (int a = 0; a < 8; ++a)
- {
- // GC
- AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
+static void AddBind(const std::string& dev, sBind* bind)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->AddBind(bind);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->AddBind(bind);
+}
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
+void Init()
+{
+ // Initialize our touchScreenKey buttons
+ for (int a = 0; a < 8; ++a)
+ {
+ // GC
+ AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
- // Wiimote
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
+ // Wiimote
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
- // Wii: Nunchuk
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
+ // Wii: Nunchuk
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
- // Wii: Classic
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
+ // Wii: Classic
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
- // Wii: Guitar
- AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
+ // Wii: Guitar
+ AddBind(touchScreenKey,
+ new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
- // Wii: Drums
- AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
+ // Wii: Drums
+ AddBind(touchScreenKey,
+ new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
- // Wii: Turntable
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
- }
- // Init our controller bindings
- IniFile ini;
- ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
- for (u32 a = 0; a < configStrings.size(); ++a)
- {
- for (int padID = 0; padID < 8; ++padID)
- {
- std::ostringstream config;
- config << configStrings[a] << "_" << padID;
- BindType type;
- int bindnum;
- char dev[128];
- bool hasbind = false;
- char modifier = '+';
- std::string value;
- ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
- if (value == "None")
- continue;
- if (std::string::npos != value.find("Axis"))
- {
- hasbind = true;
- type = BIND_AXIS;
- sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
- }
- else if (std::string::npos != value.find("Button"))
- {
- hasbind = true;
- type = BIND_BUTTON;
- sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
- }
- if (hasbind)
- AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
- }
- }
+ // Wii: Turntable
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
+ TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
+ TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
+ TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
- }
- bool GetButtonPressed(int padID, ButtonType button)
- {
- bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
+ TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
+ AddBind(touchScreenKey,
+ new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
+ }
+ // Init our controller bindings
+ IniFile ini;
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
+ for (u32 a = 0; a < configStrings.size(); ++a)
+ {
+ for (int padID = 0; padID < 8; ++padID)
+ {
+ std::ostringstream config;
+ config << configStrings[a] << "_" << padID;
+ BindType type;
+ int bindnum;
+ char dev[128];
+ bool hasbind = false;
+ char modifier = '+';
+ std::string value;
+ ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
+ if (value == "None")
+ continue;
+ if (std::string::npos != value.find("Axis"))
+ {
+ hasbind = true;
+ type = BIND_AXIS;
+ sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
+ }
+ else if (std::string::npos != value.find("Button"))
+ {
+ hasbind = true;
+ type = BIND_BUTTON;
+ sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
+ }
+ if (hasbind)
+ AddBind(std::string(dev),
+ new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
+ }
+ }
+}
+bool GetButtonPressed(int padID, ButtonType button)
+{
+ bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
- for (const auto& ctrl : m_controllers)
- pressed |= ctrl.second->ButtonValue(padID, button);
+ for (const auto& ctrl : m_controllers)
+ pressed |= ctrl.second->ButtonValue(padID, button);
- return pressed;
- }
- float GetAxisValue(int padID, ButtonType axis)
- {
- float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
- if (value == 0.0f)
- {
- for (const auto& ctrl : m_controllers)
- {
- value = ctrl.second->AxisValue(padID, axis);
- if (value != 0.0f)
- return value;
- }
- }
- return value;
- }
- bool GamepadEvent(const std::string& dev, int button, int action)
- {
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- return it->second->PressEvent(button, action);
- return false;
- }
- void GamepadAxisEvent(const std::string& dev, int axis, float value)
- {
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- it->second->AxisEvent(axis, value);
- }
- void Shutdown()
- {
- for (const auto& controller : m_controllers)
- delete controller.second;
- m_controllers.clear();
- }
+ return pressed;
+}
+float GetAxisValue(int padID, ButtonType axis)
+{
+ float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
+ if (value == 0.0f)
+ {
+ for (const auto& ctrl : m_controllers)
+ {
+ value = ctrl.second->AxisValue(padID, axis);
+ if (value != 0.0f)
+ return value;
+ }
+ }
+ return value;
+}
+bool GamepadEvent(const std::string& dev, int button, int action)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ return it->second->PressEvent(button, action);
+ return false;
+}
+void GamepadAxisEvent(const std::string& dev, int axis, float value)
+{
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ it->second->AxisEvent(axis, value);
+}
+void Shutdown()
+{
+ for (const auto& controller : m_controllers)
+ delete controller.second;
+ m_controllers.clear();
+}
- // InputDevice
- bool InputDevice::PressEvent(int button, int action)
- {
- bool handled = false;
- for (const auto& binding : _inputbinds)
- {
- if (binding.second->_bind == button)
- {
- if (binding.second->_bindtype == BIND_BUTTON)
- _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
- else
- _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
- handled = true;
- }
- }
- return handled;
- }
- void InputDevice::AxisEvent(int axis, float value)
- {
- for (const auto& binding : _inputbinds)
- {
- if (binding.second->_bind == axis)
- {
- if (binding.second->_bindtype == BIND_AXIS)
- _axises[binding.second->_buttontype] = value;
- else
- _buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
- }
- }
- }
- bool InputDevice::ButtonValue(int padID, ButtonType button)
- {
- const auto& binding = _inputbinds.find(std::make_pair(padID, button));
- if (binding == _inputbinds.end())
- return false;
+// InputDevice
+bool InputDevice::PressEvent(int button, int action)
+{
+ bool handled = false;
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == button)
+ {
+ if (binding.second->_bindtype == BIND_BUTTON)
+ _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
+ else
+ _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
+ handled = true;
+ }
+ }
+ return handled;
+}
+void InputDevice::AxisEvent(int axis, float value)
+{
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == axis)
+ {
+ if (binding.second->_bindtype == BIND_AXIS)
+ _axises[binding.second->_buttontype] = value;
+ else
+ _buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
+ }
+ }
+}
+bool InputDevice::ButtonValue(int padID, ButtonType button)
+{
+ const auto& binding = _inputbinds.find(std::make_pair(padID, button));
+ if (binding == _inputbinds.end())
+ return false;
- if (binding->second->_bindtype == BIND_BUTTON)
- return _buttons[binding->second->_buttontype];
- else
- return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
- }
- float InputDevice::AxisValue(int padID, ButtonType axis)
- {
- const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
- if (binding == _inputbinds.end())
- return 0.0f;
+ if (binding->second->_bindtype == BIND_BUTTON)
+ return _buttons[binding->second->_buttontype];
+ else
+ return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
+}
+float InputDevice::AxisValue(int padID, ButtonType axis)
+{
+ const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
+ if (binding == _inputbinds.end())
+ return 0.0f;
- if (binding->second->_bindtype == BIND_AXIS)
- return _axises[binding->second->_buttontype] * binding->second->_neg;
- else
- return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
- }
+ if (binding->second->_bindtype == BIND_AXIS)
+ return _axises[binding->second->_buttontype] * binding->second->_neg;
+ else
+ return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
+}
}