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-rw-r--r--Source/Android/res/values/strings.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/res/values/strings.xml b/Source/Android/res/values/strings.xml
index 5c8a1269af..8c99835d1f 100644
--- a/Source/Android/res/values/strings.xml
+++ b/Source/Android/res/values/strings.xml
@@ -86,6 +86,8 @@
<string name="enhancements">Enhancements</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
+ <string name="FSAA">Fullscreen antialiasing</string>
+ <string name="FSAA_descrip">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_descrip">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>