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Diffstat (limited to 'Source/Core/AudioCommon/AudioCommon.cpp')
-rw-r--r--Source/Core/AudioCommon/AudioCommon.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp
index de046a9aab..bc1efe01d4 100644
--- a/Source/Core/AudioCommon/AudioCommon.cpp
+++ b/Source/Core/AudioCommon/AudioCommon.cpp
@@ -166,7 +166,8 @@ void UpdateSoundStream(Core::System& system)
if (sound_stream)
{
- int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
+ int const volume =
+ Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
sound_stream->SetVolume(volume);
}
}
@@ -192,7 +193,7 @@ void SetSoundStreamRunning(Core::System& system, bool running)
void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples)
{
- SoundStream* sound_stream = system.GetSoundStream();
+ const SoundStream* const sound_stream = system.GetSoundStream();
if (!sound_stream)
return;
@@ -212,9 +213,9 @@ void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_s
void StartAudioDump(Core::System& system)
{
- SoundStream* sound_stream = system.GetSoundStream();
+ const SoundStream* const sound_stream = system.GetSoundStream();
- std::time_t start_time = std::time(nullptr);
+ std::time_t const start_time = std::time(nullptr);
std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
@@ -232,7 +233,7 @@ void StartAudioDump(Core::System& system)
void StopAudioDump(Core::System& system)
{
- SoundStream* sound_stream = system.GetSoundStream();
+ const SoundStream* const sound_stream = system.GetSoundStream();
if (!sound_stream)
return;
@@ -265,7 +266,7 @@ void DecreaseVolume(Core::System& system, unsigned short offset)
void ToggleMuteVolume(Core::System& system)
{
- bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
+ bool const isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream(system);
}