diff options
Diffstat (limited to 'Source/Core/AudioCommon/Mixer.cpp')
| -rw-r--r-- | Source/Core/AudioCommon/Mixer.cpp | 135 |
1 files changed, 117 insertions, 18 deletions
diff --git a/Source/Core/AudioCommon/Mixer.cpp b/Source/Core/AudioCommon/Mixer.cpp index bdaaad812c..8149da088c 100644 --- a/Source/Core/AudioCommon/Mixer.cpp +++ b/Source/Core/AudioCommon/Mixer.cpp @@ -4,6 +4,7 @@ #include "AudioCommon/Mixer.h" +#include <cmath> #include <cstring> #include "Common/CommonTypes.h" @@ -15,6 +16,15 @@ CMixer::CMixer(unsigned int BackendSampleRate) : m_sampleRate(BackendSampleRate) { INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized"); + + m_sound_touch.setChannels(2); + m_sound_touch.setSampleRate(BackendSampleRate); + m_sound_touch.setPitch(1.0); + m_sound_touch.setTempo(1.0); + m_sound_touch.setSetting(SETTING_USE_QUICKSEEK, 0); + m_sound_touch.setSetting(SETTING_SEQUENCE_MS, 62); + m_sound_touch.setSetting(SETTING_SEEKWINDOW_MS, 28); + m_sound_touch.setSetting(SETTING_OVERLAP_MS, 8); } CMixer::~CMixer() @@ -37,26 +47,27 @@ unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, u32 indexR = m_indexR.load(); u32 indexW = m_indexW.load(); - u32 low_waterwark = m_input_sample_rate * SConfig::GetInstance().iTimingVariance / 1000; - low_waterwark = std::min(low_waterwark, MAX_SAMPLES / 2); - - float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2); - m_numLeftI = (numLeft + m_numLeftI * (CONTROL_AVG - 1)) / CONTROL_AVG; - float offset = (m_numLeftI - low_waterwark) * CONTROL_FACTOR; - if (offset > MAX_FREQ_SHIFT) - offset = MAX_FREQ_SHIFT; - if (offset < -MAX_FREQ_SHIFT) - offset = -MAX_FREQ_SHIFT; - // render numleft sample pairs to samples[] // advance indexR with sample position // remember fractional offset float emulationspeed = SConfig::GetInstance().m_EmulationSpeed; - float aid_sample_rate = m_input_sample_rate + offset; + float aid_sample_rate = static_cast<float>(m_input_sample_rate); if (consider_framelimit && emulationspeed > 0.0f) { - aid_sample_rate = aid_sample_rate * emulationspeed; + float numLeft = static_cast<float>(((indexW - indexR) & INDEX_MASK) / 2); + + u32 low_waterwark = m_input_sample_rate * SConfig::GetInstance().iTimingVariance / 1000; + low_waterwark = std::min(low_waterwark, MAX_SAMPLES / 2); + + m_numLeftI = (numLeft + m_numLeftI * (CONTROL_AVG - 1)) / CONTROL_AVG; + float offset = (m_numLeftI - low_waterwark) * CONTROL_FACTOR; + if (offset > MAX_FREQ_SHIFT) + offset = MAX_FREQ_SHIFT; + if (offset < -MAX_FREQ_SHIFT) + offset = -MAX_FREQ_SHIFT; + + aid_sample_rate = (aid_sample_rate + offset) * emulationspeed; } const u32 ratio = (u32)(65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate); @@ -88,6 +99,9 @@ unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, m_frac &= 0xffff; } + // Actual number of samples written to the buffer without padding. + unsigned int actual_sample_count = currentSample / 2; + // Padding short s[2]; s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]); @@ -106,22 +120,99 @@ unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, // Flush cached variable m_indexR.store(indexR); - return numSamples; + return actual_sample_count; } -unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit) +unsigned int CMixer::Mix(short* samples, unsigned int num_samples) { if (!samples) return 0; memset(samples, 0, num_samples * 2 * sizeof(short)); - m_dma_mixer.Mix(samples, num_samples, consider_framelimit); - m_streaming_mixer.Mix(samples, num_samples, consider_framelimit); - m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit); + if (SConfig::GetInstance().m_audio_stretch) + { + unsigned int available_samples = + std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples()); + + m_stretch_buffer.fill(0); + + m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false); + m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false); + m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false); + + if (!m_is_stretching) + { + m_sound_touch.clear(); + m_is_stretching = true; + } + StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples); + } + else + { + m_dma_mixer.Mix(samples, num_samples, true); + m_streaming_mixer.Mix(samples, num_samples, true); + m_wiimote_speaker_mixer.Mix(samples, num_samples, true); + m_is_stretching = false; + } + return num_samples; } +void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out) +{ + const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds + + // We were given actual_samples number of samples, and num_samples were requested from us. + double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out); + + const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency; + const double max_backlog = m_sampleRate * max_latency / 1000.0 / m_stretch_ratio; + const double backlog_fullness = m_sound_touch.numSamples() / max_backlog; + if (backlog_fullness > 5.0) + { + // Too many samples in backlog: Don't push anymore on + num_in = 0; + } + + // We ideally want the backlog to be about 50% full. + // This gives some headroom both ways to prevent underflow and overflow. + // We tweak current_ratio to encourage this. + constexpr double tweak_time_scale = 0.5; // seconds + current_ratio *= 1.0 + 2.0 * (backlog_fullness - 0.5) * (time_delta / tweak_time_scale); + + // This low-pass filter smoothes out variance in the calculated stretch ratio. + // The time-scale determines how responsive this filter is. + constexpr double lpf_time_scale = 1.0; // seconds + const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); + m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio); + + // Place a lower limit of 10% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. + m_stretch_ratio = std::max(m_stretch_ratio, 0.1); + m_sound_touch.setTempo(m_stretch_ratio); + + DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out, + m_stretch_ratio, backlog_fullness, m_lpf_gain); + + m_sound_touch.putSamples(in, num_in); + + const size_t samples_received = m_sound_touch.receiveSamples(out, num_out); + + if (samples_received != 0) + { + m_last_stretched_sample[0] = out[samples_received * 2 - 2]; + m_last_stretched_sample[1] = out[samples_received * 2 - 1]; + } + + // Preform padding if we've run out of samples. + for (size_t i = samples_received; i < num_out; i++) + { + out[i * 2 + 0] = m_last_stretched_sample[0]; + out[i * 2 + 1] = m_last_stretched_sample[1]; + } +} + void CMixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples) { // Cache access in non-volatile variable @@ -295,3 +386,11 @@ void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume) m_LVolume.store(lvolume + (lvolume >> 7)); m_RVolume.store(rvolume + (rvolume >> 7)); } + +unsigned int CMixer::MixerFifo::AvailableSamples() const +{ + unsigned int samples_in_fifo = ((m_indexW.load() - m_indexR.load()) & INDEX_MASK) / 2; + if (samples_in_fifo <= 1) + return 0; // CMixer::MixerFifo::Mix always keeps one sample in the buffer. + return (samples_in_fifo - 1) * m_mixer->m_sampleRate / m_input_sample_rate; +} |
