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Diffstat (limited to 'Source/Core/AudioCommon/Src/DSoundStream.cpp')
-rw-r--r--Source/Core/AudioCommon/Src/DSoundStream.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/Source/Core/AudioCommon/Src/DSoundStream.cpp b/Source/Core/AudioCommon/Src/DSoundStream.cpp
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+++ b/Source/Core/AudioCommon/Src/DSoundStream.cpp
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+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <dxerr.h>
+#include "DSoundStream.h"
+
+extern bool log_ai;
+
+bool DSound::CreateBuffer()
+{
+ PCMWAVEFORMAT pcmwf;
+ DSBUFFERDESC dsbdesc;
+
+ memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
+ memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
+
+ pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
+ pcmwf.wf.nChannels = 2;
+ pcmwf.wf.nSamplesPerSec = sampleRate;
+ pcmwf.wf.nBlockAlign = 4;
+ pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
+ pcmwf.wBitsPerSample = 16;
+
+ // Fill out DSound buffer description.
+ dsbdesc.dwSize = sizeof(DSBUFFERDESC);
+ dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS;
+ dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
+ dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
+
+ HRESULT res = ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL);
+ if (SUCCEEDED(res))
+ {
+ dsBuffer->SetCurrentPosition(0);
+ return true;
+ }
+ else
+ {
+ // Failed.
+ PanicAlert("Sound buffer creation failed: %s", DXGetErrorString(res));
+ dsBuffer = NULL;
+ return false;
+ }
+}
+
+bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
+ char* soundData, // Start of our data.
+ DWORD dwSoundBytes) // Size of block to copy.
+{
+ // I want to record the regular audio to, how do I do that?
+ // Well, it's gonna be a bit tricky. For future work :)
+ //std::string Data = ArrayToString((const u8*)soundData, dwSoundBytes);
+ //Console::Print("Data: %s\n\n", Data.c_str());
+ //if (log_ai) g_wave_writer.AddStereoSamples((const short*)soundData, dwSoundBytes);
+
+ void *ptr1, *ptr2;
+ DWORD numBytes1, numBytes2;
+ // Obtain memory address of write block. This will be in two parts if the block wraps around.
+ HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
+
+ // If the buffer was lost, restore and retry lock.
+ if (DSERR_BUFFERLOST == hr)
+ {
+ dsBuffer->Restore();
+ hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
+ }
+ if (SUCCEEDED(hr))
+ {
+ memcpy(ptr1, soundData, numBytes1);
+ if (ptr2 != 0)
+ memcpy(ptr2, soundData + numBytes1, numBytes2);
+
+ // Release the data back to DirectSound.
+ dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
+ return true;
+ }
+
+ return false;
+}
+
+// The audio thread.
+DWORD WINAPI soundThread(void* args)
+{
+ (reinterpret_cast<DSound *>(args))->SoundLoop();
+ return 0;
+}
+
+void DSound::SoundLoop()
+{
+ currentPos = 0;
+ lastPos = 0;
+ dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
+ while (!threadData)
+ {
+ // No blocking inside the csection
+ soundCriticalSection.Enter();
+ dsBuffer->GetCurrentPosition((DWORD*)&currentPos, 0);
+ int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
+ if (numBytesToRender >= 256)
+ {
+ if (numBytesToRender > sizeof(realtimeBuffer))
+ PanicAlert("soundThread: too big render call");
+ (*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
+ WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
+ currentPos = ModBufferSize(lastPos + numBytesToRender);
+ totalRenderedBytes += numBytesToRender;
+ lastPos = currentPos;
+ }
+
+ soundCriticalSection.Leave();
+ if (threadData)
+ break;
+ soundSyncEvent.Wait();
+ }
+
+ dsBuffer->Stop();
+}
+
+bool DSound::Start()
+{
+ soundSyncEvent.Init();
+ if (FAILED(DirectSoundCreate8(0, &ds, 0)))
+ return false;
+ if (hWnd)
+ ds->SetCooperativeLevel((HWND)hWnd, DSSCL_NORMAL);
+ if (!CreateBuffer())
+ return false;
+
+ DWORD num1;
+ short* p1;
+ dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
+ memset(p1, 0, num1);
+ dsBuffer->Unlock(p1, num1, 0, 0);
+ totalRenderedBytes = -bufferSize;
+ thread = new Common::Thread(soundThread, (void *)this);
+ return true;
+}
+
+void DSound::Update()
+{
+ soundSyncEvent.Set();
+}
+
+void DSound::Stop()
+{
+ soundCriticalSection.Enter();
+ threadData = 1;
+ // kick the thread if it's waiting
+ soundSyncEvent.Set();
+ soundCriticalSection.Leave();
+ delete thread;
+
+ dsBuffer->Release();
+ ds->Release();
+
+ soundSyncEvent.Shutdown();
+ thread = NULL;
+}