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-rw-r--r--Source/Core/Common/FileUtil.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp
index ba52f63094..50d6b036f4 100644
--- a/Source/Core/Common/FileUtil.cpp
+++ b/Source/Core/Common/FileUtil.cpp
@@ -915,6 +915,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
+ s_user_paths[D_SOUNDS_IDX] = s_user_paths[D_LOAD_IDX] + SOUNDS_DIR DIR_SEP;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
@@ -975,6 +976,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
s_user_paths[D_BANNERS_WIIROOT_IDX] = s_user_paths[D_LOAD_IDX] + WIIBANNERS_DIR DIR_SEP;
+ s_user_paths[D_SOUNDS_IDX] = s_user_paths[D_LOAD_IDX] + SOUNDS_DIR DIR_SEP;
break;
}
}