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Diffstat (limited to 'Source/Core/Common/GL/GLUtil.cpp')
-rw-r--r--Source/Core/Common/GL/GLUtil.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/Source/Core/Common/GL/GLUtil.cpp b/Source/Core/Common/GL/GLUtil.cpp
index ece39e5a61..7f7161aab4 100644
--- a/Source/Core/Common/GL/GLUtil.cpp
+++ b/Source/Core/Common/GL/GLUtil.cpp
@@ -16,7 +16,7 @@ void InitInterface()
GLInterface = HostGL_CreateGLInterface();
}
-GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader)
+GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader)
{
// generate objects
GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
@@ -24,7 +24,8 @@ GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShade
GLuint programID = glCreateProgram();
// compile vertex shader
- glShaderSource(vertexShaderID, 1, &vertexShader, nullptr);
+ const char* shader = vertexShader.c_str();
+ glShaderSource(vertexShaderID, 1, &shader, nullptr);
glCompileShader(vertexShaderID);
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
GLint Result = GL_FALSE;
@@ -35,22 +36,23 @@ GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShade
if (Result && stringBufferUsage)
{
- ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
+ ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader.c_str());
}
else if (!Result)
{
- ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
+ ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader.c_str());
}
else
{
- DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
+ DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
}
bool shader_errors = !Result;
#endif
// compile fragment shader
- glShaderSource(fragmentShaderID, 1, &fragmentShader, nullptr);
+ shader = fragmentShader.c_str();
+ glShaderSource(fragmentShaderID, 1, &shader, nullptr);
glCompileShader(fragmentShaderID);
#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
@@ -58,15 +60,15 @@ GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShade
if (Result && stringBufferUsage)
{
- ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
+ ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader.c_str());
}
else if (!Result)
{
- ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
+ ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader.c_str());
}
else
{
- DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
+ DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
}
shader_errors |= !Result;
@@ -82,11 +84,11 @@ GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShade
if (Result && stringBufferUsage)
{
- ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
+ ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader.c_str(), fragmentShader.c_str());
}
else if (!Result && !shader_errors)
{
- ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
+ ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader.c_str(), fragmentShader.c_str());
}
#endif