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-rw-r--r--Source/Core/Common/Matrix.cpp158
1 files changed, 158 insertions, 0 deletions
diff --git a/Source/Core/Common/Matrix.cpp b/Source/Core/Common/Matrix.cpp
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+++ b/Source/Core/Common/Matrix.cpp
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+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Common/Matrix.h"
+
+#include <cmath>
+#include <algorithm>
+
+inline void MatrixMul(int n, const float* a, const float* b, float* result)
+{
+ for (int i = 0; i < n; ++i)
+ {
+ for (int j = 0; j < n; ++j)
+ {
+ float temp = 0;
+ for (int k = 0; k < n; ++k)
+ {
+ temp += a[i * n + k] * b[k * n + j];
+ }
+ result[i * n + j] = temp;
+ }
+ }
+}
+
+Matrix33 Matrix33::Identity()
+{
+ Matrix33 mtx = {};
+ mtx.data[0] = 1.0f;
+ mtx.data[4] = 1.0f;
+ mtx.data[8] = 1.0f;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateX(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = 1;
+ mtx.data[4] = c;
+ mtx.data[5] = -s;
+ mtx.data[7] = s;
+ mtx.data[8] = c;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateY(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = c;
+ mtx.data[2] = s;
+ mtx.data[4] = 1;
+ mtx.data[6] = -s;
+ mtx.data[8] = c;
+ return mtx;
+}
+
+Matrix33 Matrix33::RotateZ(float rad)
+{
+ float s = sin(rad);
+ float c = cos(rad);
+ Matrix33 mtx = {};
+ mtx.data[0] = c;
+ mtx.data[1] = -s;
+ mtx.data[3] = s;
+ mtx.data[4] = c;
+ mtx.data[8] = 1;
+ return mtx;
+}
+
+Matrix33 Matrix33::Scale(const Vec3& vec)
+{
+ Matrix33 mtx = {};
+ mtx.data[0] = vec.x;
+ mtx.data[4] = vec.y;
+ mtx.data[8] = vec.z;
+ return mtx;
+}
+
+void Matrix33::Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result)
+{
+ MatrixMul(3, a.data.data(), b.data.data(), result->data.data());
+}
+
+void Matrix33::Multiply(const Matrix33& a, const Vec3& vec, Vec3* result)
+{
+ for (int i = 0; i < 3; ++i)
+ {
+ result->data[i] = 0;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ result->data[i] += a.data[i * 3 + k] * vec.data[k];
+ }
+ }
+}
+
+Matrix44 Matrix44::Identity()
+{
+ Matrix44 mtx = {};
+ mtx.data[0] = 1.0f;
+ mtx.data[5] = 1.0f;
+ mtx.data[10] = 1.0f;
+ mtx.data[15] = 1.0f;
+ return mtx;
+}
+
+Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
+{
+ Matrix44 mtx;
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ mtx.data[i * 4 + j] = m33.data[i * 3 + j];
+ }
+ }
+
+ for (int i = 0; i < 3; ++i)
+ {
+ mtx.data[i * 4 + 3] = 0;
+ mtx.data[i + 12] = 0;
+ }
+ mtx.data[15] = 1.0f;
+ return mtx;
+}
+
+Matrix44 Matrix44::FromArray(const float mtxArray[16])
+{
+ Matrix44 mtx;
+ std::copy_n(mtxArray, 16, std::begin(mtx.data));
+ return mtx;
+}
+
+Matrix44 Matrix44::Translate(const Vec3& vec)
+{
+ Matrix44 mtx = Matrix44::Identity();
+ mtx.data[3] = vec.x;
+ mtx.data[7] = vec.y;
+ mtx.data[11] = vec.y;
+ return mtx;
+}
+
+Matrix44 Matrix44::Shear(const float a, const float b)
+{
+ Matrix44 mtx = Matrix44::Identity();
+ mtx.data[2] = a;
+ mtx.data[6] = b;
+ return mtx;
+}
+
+void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
+{
+ MatrixMul(4, a.data.data(), b.data.data(), result.data.data());
+}