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-rw-r--r--Source/Core/Common/Src/DynamicLibrary.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/Source/Core/Common/Src/DynamicLibrary.cpp b/Source/Core/Common/Src/DynamicLibrary.cpp
index fa4b361677..84d9816f1d 100644
--- a/Source/Core/Common/Src/DynamicLibrary.cpp
+++ b/Source/Core/Common/Src/DynamicLibrary.cpp
@@ -26,7 +26,6 @@
#include "Common.h"
#include "StringUtil.h"
#include "DynamicLibrary.h"
-#include "../../Core/Src/PowerPC/PowerPC.h"
DynamicLibrary::DynamicLibrary()
{
@@ -116,13 +115,7 @@ int DynamicLibrary::Unload()
#ifdef _WIN32
- /* TEMPORARY SOLUTION: To prevent that Dolphin hangs when a game is stopped
- or when we try to close Dolphin. It's possible that it only occur when we render
- to the main window. And sometimes FreeLibrary works without any problem, so
- don't remove this just because it doesn't hang once. I could not find the
- actual cause of it. */
- if( ! (library_file.find("OGL.") != std::string::npos) && !PowerPC::CPU_POWERDOWN)
- retval = FreeLibrary(library);
+ retval = FreeLibrary(library);
#else
retval = dlclose(library)?0:1;
#endif