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-rw-r--r--Source/Core/Common/Src/FileUtil.cpp464
1 files changed, 181 insertions, 283 deletions
diff --git a/Source/Core/Common/Src/FileUtil.cpp b/Source/Core/Common/Src/FileUtil.cpp
index 73735235f4..ed29eaa69e 100644
--- a/Source/Core/Common/Src/FileUtil.cpp
+++ b/Source/Core/Common/Src/FileUtil.cpp
@@ -49,8 +49,8 @@
#endif
#ifdef BSD4_4
-#define stat64 stat // XXX
-#define fstat64 fstat // XXX
+#define stat64 stat
+#define fstat64 fstat
#endif
// This namespace has various generic functions related to files and paths.
@@ -73,7 +73,7 @@ static void StripTailDirSlashes(std::string &fname)
}
// Returns true if file filename exists
-bool Exists(const char *filename)
+bool Exists(const std::string filename)
{
struct stat64 file_info;
@@ -86,7 +86,7 @@ bool Exists(const char *filename)
}
// Returns true if filename is a directory
-bool IsDirectory(const char *filename)
+bool IsDirectory(const std::string filename)
{
struct stat64 file_info;
@@ -97,7 +97,7 @@ bool IsDirectory(const char *filename)
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
- filename, GetLastErrorMsg());
+ filename.c_str(), GetLastErrorMsg());
return false;
}
@@ -106,33 +106,36 @@ bool IsDirectory(const char *filename)
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
-bool Delete(const char *filename)
+bool Delete(const std::string filename)
{
- INFO_LOG(COMMON, "Delete: file %s", filename);
+ INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
- if (!Exists(filename)) {
- WARN_LOG(COMMON, "Delete: %s does not exists", filename);
+ if (!Exists(filename))
+ {
+ WARN_LOG(COMMON, "Delete: %s does not exists", filename.c_str());
return true;
}
// We can't delete a directory
- if (IsDirectory(filename)) {
- WARN_LOG(COMMON, "Delete: %s is a directory", filename);
+ if (IsDirectory(filename))
+ {
+ WARN_LOG(COMMON, "Delete: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
- if (!DeleteFile(filename)) {
+ if (!DeleteFile(filename.c_str()))
+ {
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
- filename, GetLastErrorMsg());
+ filename.c_str(), GetLastErrorMsg());
return false;
}
#else
- if (unlink(filename) == -1) {
+ if (unlink(filename.c_str()) == -1) {
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
- filename, GetLastErrorMsg());
+ filename.c_str(), GetLastErrorMsg());
return false;
}
#endif
@@ -141,128 +144,122 @@ bool Delete(const char *filename)
}
// Returns true if successful, or path already exists.
-bool CreateDir(const char *path)
+bool CreateDir(const std::string path)
{
- INFO_LOG(COMMON, "CreateDir: directory %s", path);
+ INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
- if (::CreateDirectory(path, NULL))
+ if (::CreateDirectory(path.c_str(), NULL))
return true;
DWORD error = GetLastError();
- if (error == ERROR_ALREADY_EXISTS) {
- WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
+ if (error == ERROR_ALREADY_EXISTS)
+ {
+ WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
return true;
}
- ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
+ ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
return false;
#else
- if (mkdir(path, 0755) == 0)
+ if (mkdir(path.c_str(), 0755) == 0)
return true;
int err = errno;
- if (err == EEXIST) {
- WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
+ if (err == EEXIST)
+ {
+ WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
return true;
}
- ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
+ ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
-bool CreateFullPath(const char *fullPath)
+bool CreateFullPath(const std::string fullPath)
{
int panicCounter = 100;
- INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
+ INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
- if (File::Exists(fullPath)) {
- INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
+ if (File::Exists(fullPath))
+ {
+ INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
return true;
}
- // safety check to ensure we have good dir seperators
- std::string strFullPath(fullPath);
-
- const char *position = strFullPath.c_str();
- while (true) {
+ size_t position = 0;
+ while (true)
+ {
// Find next sub path
- position = strchr(position, DIR_SEP_CHR);
+ position = fullPath.find(DIR_SEP_CHR, position);
// we're done, yay!
- if (! position)
+ if (position == fullPath.npos)
return true;
- position++;
-
- // Create next sub path
- int sLen = (int)(position - strFullPath.c_str());
- if (sLen > 0) {
- char *subPath = strndup(strFullPath.c_str(), sLen);
- if (!File::IsDirectory(subPath)) {
- File::CreateDir(subPath);
- }
- free(subPath);
- }
+ std::string subPath = fullPath.substr(0, position);
+ if (!File::IsDirectory(subPath))
+ File::CreateDir(subPath);
// A safety check
panicCounter--;
- if (panicCounter <= 0) {
+ if (panicCounter <= 0)
+ {
ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
return false;
}
+ position++;
}
}
// Deletes a directory filename, returns true on success
-bool DeleteDir(const char *filename)
+bool DeleteDir(const std::string filename)
{
- INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
+ INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
// check if a directory
- if (!File::IsDirectory(filename)) {
- ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
- filename);
+ if (!File::IsDirectory(filename))
+ {
+ ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
return false;
}
#ifdef _WIN32
- if (::RemoveDirectory(filename))
+ if (::RemoveDirectory(filename.c_str()))
return true;
#else
- if (rmdir(filename) == 0)
+ if (rmdir(filename.c_str()) == 0)
return true;
#endif
- ERROR_LOG(COMMON, "DeleteDir: %s: %s",
- filename, GetLastErrorMsg());
+ ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
return false;
}
// renames file srcFilename to destFilename, returns true on success
-bool Rename(const char *srcFilename, const char *destFilename)
+bool Rename(const std::string srcFilename, const std::string destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
- srcFilename, destFilename);
- if (rename(srcFilename, destFilename) == 0)
+ srcFilename.c_str(), destFilename.c_str());
+ if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
-bool Copy(const char *srcFilename, const char *destFilename)
+bool Copy(const std::string srcFilename, const std::string destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
- srcFilename, destFilename);
+ srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
- if (CopyFile(srcFilename, destFilename, FALSE))
+ if (CopyFile(srcFilename.c_str(), destFilename.c_str(), FALSE))
return true;
-
+
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
#else
@@ -272,21 +269,21 @@ bool Copy(const char *srcFilename, const char *destFilename)
char buffer[BSIZE];
// Open input file
- FILE *input = fopen(srcFilename, "rb");
+ FILE *input = fopen(srcFilename.c_str(), "rb");
if (!input)
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// open output file
- FILE *output = fopen(destFilename, "wb");
+ FILE *output = fopen(destFilename.c_str(), "wb");
if (!output)
{
fclose(input);
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
@@ -297,10 +294,11 @@ bool Copy(const char *srcFilename, const char *destFilename)
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
- if (ferror(input) != 0) {
+ if (ferror(input) != 0)
+ {
ERROR_LOG(COMMON,
- "Copy: failed reading from source, %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ "Copy: failed reading from source, %s --> %s: %s",
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
}
@@ -310,8 +308,8 @@ bool Copy(const char *srcFilename, const char *destFilename)
if (wnum != rnum)
{
ERROR_LOG(COMMON,
- "Copy: failed writing to output, %s --> %s: %s",
- srcFilename, destFilename, GetLastErrorMsg());
+ "Copy: failed writing to output, %s --> %s: %s",
+ srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
}
@@ -323,29 +321,29 @@ bool Copy(const char *srcFilename, const char *destFilename)
}
// Returns the size of filename (64bit)
-u64 GetSize(const char *filename)
+u64 GetSize(const std::string filename)
{
- if (!Exists(filename)) {
- WARN_LOG(COMMON, "GetSize: failed %s: No such file"
- ,filename);
+ if (!Exists(filename))
+ {
+ WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
return 0;
}
- if (IsDirectory(filename)) {
- WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
- ,filename);
+ if (IsDirectory(filename))
+ {
+ WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
return 0;
}
- // on windows it's actually _stat64 defined in commonFuncs
struct stat64 buf;
- if (stat64(filename, &buf) == 0) {
+ if (stat64(filename.c_str(), &buf) == 0)
+ {
DEBUG_LOG(COMMON, "GetSize: %s: %lld",
- filename, (long long)buf.st_size);
+ filename.c_str(), (long long)buf.st_size);
return buf.st_size;
}
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
- filename, GetLastErrorMsg());
+ filename.c_str(), GetLastErrorMsg());
return 0;
}
@@ -381,14 +379,14 @@ u64 GetSize(FILE *f)
}
// creates an empty file filename, returns true on success
-bool CreateEmptyFile(const char *filename)
+bool CreateEmptyFile(const std::string filename)
{
- INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
+ INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
- FILE *pFile = fopen(filename, "wb");
+ FILE *pFile = fopen(filename.c_str(), "wb");
if (!pFile) {
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
- filename, GetLastErrorMsg());
+ filename.c_str(), GetLastErrorMsg());
return false;
}
fclose(pFile);
@@ -398,55 +396,57 @@ bool CreateEmptyFile(const char *filename)
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
-u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
+u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
{
- INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
+ INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
// How many files + directories we found
u32 foundEntries = 0;
- char *virtualName;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
- char searchName[MAX_PATH + 3];
- strncpy(searchName, directory, MAX_PATH);
- strcat(searchName, "\\*");
- HANDLE hFind = FindFirstFile(searchName, &ffd);
- if (hFind == INVALID_HANDLE_VALUE) {
+ HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
FindClose(hFind);
return foundEntries;
}
// windows loop
- do {
+ do
+ {
FSTEntry entry;
- virtualName = ffd.cFileName;
+ const std::string virtualName(ffd.cFileName);
#else
struct dirent dirent, *result = NULL;
-
- DIR *dirp = opendir(directory);
+
+ DIR *dirp = opendir(directory.c_str());
if (!dirp)
return 0;
// non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result) {
+ while (!readdir_r(dirp, &dirent, &result) && result)
+ {
FSTEntry entry;
- virtualName = result->d_name;
+ const std::string virtualName(result->d_name);
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
+ ((virtualName[0] == '.') && (virtualName[1] == '.') &&
+ (virtualName[2] == '\0')))
continue;
entry.virtualName = virtualName;
entry.physicalName = directory;
entry.physicalName += DIR_SEP + entry.virtualName;
-
- if (IsDirectory(entry.physicalName.c_str())) {
+
+ if (IsDirectory(entry.physicalName.c_str()))
+ {
entry.isDirectory = true;
// is a directory, lets go inside
- entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
+ entry.size = ScanDirectoryTree(entry.physicalName, entry);
foundEntries += (u32)entry.size;
- } else { // is a file
+ }
+ else
+ { // is a file
entry.isDirectory = false;
entry.size = GetSize(entry.physicalName.c_str());
}
@@ -465,38 +465,35 @@ u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
}
-// deletes the given directory and anything under it. Returns true on
-// success.
-bool DeleteDirRecursively(const char *directory)
+// Deletes the given directory and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::string directory)
{
- INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
+ INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
- char searchName[MAX_PATH + 3] = {0};
-
- strncpy(searchName, directory, MAX_PATH);
- strcat(searchName, "\\*");
+ HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
- HANDLE hFind = FindFirstFile(searchName, &ffd);
-
- if (hFind == INVALID_HANDLE_VALUE) {
+ if (hFind == INVALID_HANDLE_VALUE)
+ {
FindClose(hFind);
return false;
}
// windows loop
- do {
- char *virtualName = ffd.cFileName;
+ do
+ {
+ const std::string virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
- DIR *dirp = opendir(directory);
+ DIR *dirp = opendir(directory.c_str());
if (!dirp)
return false;
// non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result) {
- char *virtualName = result->d_name;
+ while (!readdir_r(dirp, &dirent, &result) && result)
+ {
+ const std::string virtualName = result->d_name;
#endif
// check for "." and ".."
@@ -505,12 +502,14 @@ bool DeleteDirRecursively(const char *directory)
(virtualName[2] == '\0')))
continue;
- char newPath[MAX_PATH];
- sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
- if (IsDirectory(newPath)) {
+ std::string newPath = directory + DIR_SEP_CHR + virtualName;
+ if (IsDirectory(newPath))
+ {
if (!DeleteDirRecursively(newPath))
return false;
- } else {
+ }
+ else
+ {
if (!File::Delete(newPath))
return false;
}
@@ -527,37 +526,34 @@ bool DeleteDirRecursively(const char *directory)
return true;
}
-//Create directory and copy contents (does not overwrite existing files)
-void CopyDir(const char *source_path, const char *dest_path)
+// Create directory and copy contents (does not overwrite existing files)
+void CopyDir(const std::string source_path, const std::string dest_path)
{
#ifndef _WIN32
- if (!strcmp(source_path, dest_path)) return;
+ if (source_path == dest_path) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
- char *virtualName;
struct dirent dirent, *result = NULL;
- DIR *dirp = opendir(source_path);
+ DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
while (!readdir_r(dirp, &dirent, &result) && result)
{
- virtualName = result->d_name;
+ const std::string virtualName(result->d_name);
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
- char source[FILENAME_MAX], dest[FILENAME_MAX];
- sprintf(source, "%s%s", source_path, virtualName);
- sprintf(dest, "%s%s", dest_path, virtualName);
+ std::string source, dest;
+ source = source_path + virtualName;
+ dest = dest_path + virtualName;
if (IsDirectory(source))
{
- const unsigned int srclen = strlen(source);
- const unsigned int destlen = strlen(dest);
- source[srclen] = '/'; source[srclen+1] = '\0';
- dest[destlen] = '/'; dest[destlen+1] = '\0';
+ source += '/';
+ dest += '/';
if (!File::Exists(dest)) File::CreateFullPath(dest);
CopyDir(source, dest);
}
@@ -584,9 +580,9 @@ std::string GetCurrentDir()
}
// Sets the current directory to the given directory
-bool SetCurrentDir(const char *_rDirectory)
+bool SetCurrentDir(const std::string directory)
{
- return __chdir(_rDirectory) == 0;
+ return __chdir(directory.c_str()) == 0;
}
#if defined(__APPLE__)
@@ -622,155 +618,57 @@ std::string GetSysDirectory()
return sysDir;
}
-// Returns a pointer to a string with a Dolphin data dir or file in the user's home
+// Returns a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
-std::string &GetUserPath(int DirIDX)
+std::string &GetUserPath(const unsigned int DirIDX)
{
- static std::string UserDir;
- static std::string GCUserDir;
- static std::string WiiUserDir;
- static std::string WiiRootDir;
- static std::string ConfigDir;
- static std::string GameConfigDir;
- static std::string MapsDir;
- static std::string CacheDir;
- static std::string ShaderCacheDir;
- static std::string ShadersDir;
- static std::string StateSavesDir;
- static std::string ScreenShotsDir;
- static std::string OpenCLDir;
- static std::string HiresTexturesDir;
- static std::string DumpDir;
- static std::string DumpFramesDir;
- static std::string DumpAudioDir;
- static std::string DumpTexturesDir;
- static std::string DumpDSPDir;
- static std::string LogsDir;
- static std::string MailLogsDir;
- static std::string WiiSYSCONFDir;
- static std::string DolphinConfig;
- static std::string DSPConfig;
- static std::string DebuggerConfig;
- static std::string LoggerConfig;
- static std::string MainLog;
- static std::string WiiSYSCONF;
- static std::string RamDump;
- static std::string ARamDump;
- static std::string GCSRam;
- static std::string Default;
+ static std::string paths[NUM_PATH_INDICES];
// Set up all paths and files on the first run
- if (UserDir.empty())
+ if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
- // Keep the directory setup the way it was on windows
- UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
+ paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
- UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
+ paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
- UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
+ paths[D_USER_IDX] = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
- INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
-
- GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
- WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
- WiiRootDir = UserDir + WII_USER_DIR;
- ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
- GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
- MapsDir = UserDir + MAPS_DIR DIR_SEP;
- CacheDir = UserDir + CACHE_DIR DIR_SEP;
- ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
- ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
- StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
- ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
- OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
- HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
- DumpDir = UserDir + DUMP_DIR DIR_SEP;
- DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
- DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
- DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
- DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
- LogsDir = UserDir + LOGS_DIR DIR_SEP;
- MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
- WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
- DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
- DSPConfig = ConfigDir + DSP_CONFIG;
- DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
- LoggerConfig = ConfigDir + LOGGER_CONFIG;
- MainLog = LogsDir + MAIN_LOG;
- WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
- RamDump = DumpDir + RAM_DUMP;
- ARamDump = DumpDir + ARAM_DUMP;
- GCSRam = GCUserDir + GC_SRAM;
- }
- switch (DirIDX)
- {
- case D_USER_IDX:
- return UserDir;
- case D_GCUSER_IDX:
- return GCUserDir;
- case D_WIIUSER_IDX:
- return WiiUserDir;
- case D_WIIROOT_IDX:
- return WiiRootDir;
- case D_CONFIG_IDX:
- return ConfigDir;
- case D_GAMECONFIG_IDX:
- return GameConfigDir;
- case D_MAPS_IDX:
- return MapsDir;
- case D_CACHE_IDX:
- return CacheDir;
- case D_SHADERCACHE_IDX:
- return ShaderCacheDir;
- case D_SHADERS_IDX:
- return ShadersDir;
- case D_STATESAVES_IDX:
- return StateSavesDir;
- case D_SCREENSHOTS_IDX:
- return ScreenShotsDir;
- case D_OPENCL_IDX:
- return OpenCLDir;
- case D_HIRESTEXTURES_IDX:
- return HiresTexturesDir;
- case D_DUMP_IDX:
- return DumpDir;
- case D_DUMPFRAMES_IDX:
- return DumpFramesDir;
- case D_DUMPAUDIO_IDX:
- return DumpAudioDir;
- case D_DUMPTEXTURES_IDX:
- return DumpTexturesDir;
- case D_DUMPDSP_IDX:
- return DumpDSPDir;
- case D_LOGS_IDX:
- return LogsDir;
- case D_MAILLOGS_IDX:
- return MailLogsDir;
- case D_WIISYSCONF_IDX:
- return WiiSYSCONFDir;
- case F_DOLPHINCONFIG_IDX:
- return DolphinConfig;
- case F_DSPCONFIG_IDX:
- return DSPConfig;
- case F_DEBUGGERCONFIG_IDX:
- return DebuggerConfig;
- case F_LOGGERCONFIG_IDX:
- return LoggerConfig;
- case F_MAINLOG_IDX:
- return MainLog;
- case F_WIISYSCONF_IDX:
- return WiiSYSCONF;
- case F_RAMDUMP_IDX:
- return RamDump;
- case F_ARAMDUMP_IDX:
- return ARamDump;
- case F_GCSRAM_IDX:
- return GCSRam;
- default:
- return Default;
+ INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", paths[D_USER_IDX].c_str());
+
+ paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
+ paths[D_WIIUSER_IDX] = paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
+ paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
+ paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+ paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+ paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+ paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+ paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+ paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+ paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+ paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+ paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
+ paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
+ paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+ paths[D_DUMPFRAMES_IDX] = paths[D_USER_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+ paths[D_DUMPAUDIO_IDX] = paths[D_USER_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+ paths[D_DUMPTEXTURES_IDX] = paths[D_USER_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+ paths[D_DUMPDSP_IDX] = paths[D_USER_IDX] + DUMP_DSP_DIR DIR_SEP;
+ paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+ paths[D_MAILLOGS_IDX] = paths[D_USER_IDX] + MAIL_LOGS_DIR DIR_SEP;
+ paths[D_WIISYSCONF_IDX] = paths[D_USER_IDX] + WII_SYSCONF_DIR DIR_SEP;
+ paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
+ paths[F_DSPCONFIG_IDX] = paths[D_CONFIG_IDX] + DSP_CONFIG;
+ paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+ paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+ paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
+ paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
+ paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
+ paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
+ paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
}
+ return paths[DirIDX];
}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)