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-rw-r--r--Source/Core/Common/Src/FileUtil.cpp165
1 files changed, 84 insertions, 81 deletions
diff --git a/Source/Core/Common/Src/FileUtil.cpp b/Source/Core/Common/Src/FileUtil.cpp
index 45ae2e1c95..73735235f4 100644
--- a/Source/Core/Common/Src/FileUtil.cpp
+++ b/Source/Core/Common/Src/FileUtil.cpp
@@ -61,24 +61,26 @@ namespace File
// Remove any ending forward slashes from directory paths
// Modifies argument.
-static char *StripTailDirSlashes(char *fname)
+static void StripTailDirSlashes(std::string &fname)
{
- int len = (int)strlen(fname);
- int i = len - 1;
- if (len > 1)
+ if (fname.length() > 1)
+ {
+ size_t i = fname.length() - 1;
while (fname[i] == DIR_SEP_CHR)
fname[i--] = '\0';
- return fname;
+ }
+ return;
}
// Returns true if file filename exists
bool Exists(const char *filename)
{
struct stat64 file_info;
-
- char *copy = StripTailDirSlashes(__strdup(filename));
- int result = stat64(copy, &file_info);
- free(copy);
+
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
+
+ int result = stat64(copy.c_str(), &file_info);
return (result == 0);
}
@@ -88,10 +90,10 @@ bool IsDirectory(const char *filename)
{
struct stat64 file_info;
- char *copy = StripTailDirSlashes(__strdup(filename));
+ std::string copy(filename);
+ StripTailDirSlashes(copy);
- int result = stat64(copy, &file_info);
- free(copy);
+ int result = stat64(copy.c_str(), &file_info);
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
@@ -622,84 +624,85 @@ std::string GetSysDirectory()
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
-const char *GetUserPath(int DirIDX)
+std::string &GetUserPath(int DirIDX)
{
- static char UserDir[MAX_PATH] = {0};
- static char GCUserDir[MAX_PATH] = {0};
- static char WiiUserDir[MAX_PATH] = {0};
- static char WiiRootDir[MAX_PATH] = {0};
- static char ConfigDir[MAX_PATH] = {0};
- static char GameConfigDir[MAX_PATH] = {0};
- static char MapsDir[MAX_PATH] = {0};
- static char CacheDir[MAX_PATH] = {0};
- static char ShaderCacheDir[MAX_PATH] = {0};
- static char ShadersDir[MAX_PATH] = {0};
- static char StateSavesDir[MAX_PATH] = {0};
- static char ScreenShotsDir[MAX_PATH] = {0};
- static char OpenCLDir[MAX_PATH] = {0};
- static char HiresTexturesDir[MAX_PATH] = {0};
- static char DumpDir[MAX_PATH] = {0};
- static char DumpFramesDir[MAX_PATH] = {0};
- static char DumpAudioDir[MAX_PATH] = {0};
- static char DumpTexturesDir[MAX_PATH] = {0};
- static char DumpDSPDir[MAX_PATH] = {0};
- static char LogsDir[MAX_PATH] = {0};
- static char MailLogsDir[MAX_PATH] = {0};
- static char WiiSYSCONFDir[MAX_PATH] = {0};
- static char DolphinConfig[MAX_PATH] = {0};
- static char DSPConfig[MAX_PATH] = {0};
- static char DebuggerConfig[MAX_PATH] = {0};
- static char LoggerConfig[MAX_PATH] = {0};
- static char MainLog[MAX_PATH] = {0};
- static char WiiSYSCONF[MAX_PATH] = {0};
- static char RamDump[MAX_PATH] = {0};
- static char ARamDump[MAX_PATH] = {0};
- static char GCSRam[MAX_PATH] = {0};
+ static std::string UserDir;
+ static std::string GCUserDir;
+ static std::string WiiUserDir;
+ static std::string WiiRootDir;
+ static std::string ConfigDir;
+ static std::string GameConfigDir;
+ static std::string MapsDir;
+ static std::string CacheDir;
+ static std::string ShaderCacheDir;
+ static std::string ShadersDir;
+ static std::string StateSavesDir;
+ static std::string ScreenShotsDir;
+ static std::string OpenCLDir;
+ static std::string HiresTexturesDir;
+ static std::string DumpDir;
+ static std::string DumpFramesDir;
+ static std::string DumpAudioDir;
+ static std::string DumpTexturesDir;
+ static std::string DumpDSPDir;
+ static std::string LogsDir;
+ static std::string MailLogsDir;
+ static std::string WiiSYSCONFDir;
+ static std::string DolphinConfig;
+ static std::string DSPConfig;
+ static std::string DebuggerConfig;
+ static std::string LoggerConfig;
+ static std::string MainLog;
+ static std::string WiiSYSCONF;
+ static std::string RamDump;
+ static std::string ARamDump;
+ static std::string GCSRam;
+ static std::string Default;
// Set up all paths and files on the first run
- if (strlen(UserDir) == 0)
+ if (UserDir.empty())
{
#ifdef _WIN32
// Keep the directory setup the way it was on windows
- snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
+ UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
- snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
+ UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
- snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
+ UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
- INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
-
- snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
- snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
- snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
- snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
- snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
- snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
- snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
- snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
- snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
- snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
- snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
- snprintf(OpenCLDir, sizeof(OpenCLDir), "%s" OPENCL_DIR DIR_SEP, UserDir);
- snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
- snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
- snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
- snprintf(DumpAudioDir, sizeof(DumpAudioDir), "%s" DUMP_AUDIO_DIR DIR_SEP, UserDir);
- snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
- snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
- snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
- snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
- snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
- snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
- snprintf(DSPConfig, sizeof(DSPConfig), "%s" DSP_CONFIG, ConfigDir);
- snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
- snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
- snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
- snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
- snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
- snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
- snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
+ INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
+
+ GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
+ WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
+ WiiRootDir = UserDir + WII_USER_DIR;
+ ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
+ GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
+ MapsDir = UserDir + MAPS_DIR DIR_SEP;
+ CacheDir = UserDir + CACHE_DIR DIR_SEP;
+ ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
+ ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
+ StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
+ ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
+ OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
+ HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
+ DumpDir = UserDir + DUMP_DIR DIR_SEP;
+ DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
+ DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
+ DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
+ DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
+ LogsDir = UserDir + LOGS_DIR DIR_SEP;
+ MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
+ WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
+ DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
+ DSPConfig = ConfigDir + DSP_CONFIG;
+ DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
+ LoggerConfig = ConfigDir + LOGGER_CONFIG;
+ MainLog = LogsDir + MAIN_LOG;
+ WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
+ RamDump = DumpDir + RAM_DUMP;
+ ARamDump = DumpDir + ARAM_DUMP;
+ GCSRam = GCUserDir + GC_SRAM;
}
switch (DirIDX)
{
@@ -766,7 +769,7 @@ const char *GetUserPath(int DirIDX)
case F_GCSRAM_IDX:
return GCSRam;
default:
- return NULL;
+ return Default;
}
}