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-rw-r--r--Source/Core/Common/Src/Hash.cpp446
1 files changed, 336 insertions, 110 deletions
diff --git a/Source/Core/Common/Src/Hash.cpp b/Source/Core/Common/Src/Hash.cpp
index 59cd0bb15d..22413f1bcd 100644
--- a/Source/Core/Common/Src/Hash.cpp
+++ b/Source/Core/Common/Src/Hash.cpp
@@ -21,6 +21,8 @@
#include <nmmintrin.h>
#endif
+static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
+
// uint32_t
// WARNING - may read one more byte!
// Implementation from Wikipedia.
@@ -108,7 +110,128 @@ u32 HashEctor(const u8* ptr, int length)
return(crc);
}
+
#ifdef _M_X64
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u64 getblock(const u64 * p, int i)
+{
+ return p[i];
+}
+
+//----------
+// Block mix - combine the key bits with the hash bits and scramble everything
+
+inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
+{
+ k1 *= c1;
+ k1 = _rotl64(k1,23);
+ k1 *= c2;
+ h1 ^= k1;
+ h1 += h2;
+
+ h2 = _rotl64(h2,41);
+
+ k2 *= c2;
+ k2 = _rotl64(k2,23);
+ k2 *= c1;
+ h2 ^= k2;
+ h2 += h1;
+
+ h1 = h1*3+0x52dce729;
+ h2 = h2*3+0x38495ab5;
+
+ c1 = c1*5+0x7b7d159c;
+ c2 = c2*5+0x6bce6396;
+}
+
+//----------
+// Finalization mix - avalanches all bits to within 0.05% bias
+
+inline u64 fmix64(u64 k)
+{
+ k ^= k >> 33;
+ k *= 0xff51afd7ed558ccd;
+ k ^= k >> 33;
+ k *= 0xc4ceb9fe1a85ec53;
+ k ^= k >> 33;
+
+ return k;
+}
+
+u64 GetMurmurHash3(const u8 *src, const int len, u32 samples)
+{
+ const u8 * data = (const u8*)src;
+ const int nblocks = len / 16;
+
+ u64 h1 = 0x9368e53c2f6af274;
+ u64 h2 = 0x586dcd208f7cd3fd;
+
+ u64 c1 = 0x87c37b91114253d5;
+ u64 c2 = 0x4cf5ad432745937f;
+
+ //----------
+ // body
+
+ const u64 * blocks = (const u64 *)(data);
+
+ for(int i = 0; i < nblocks; i++)
+ {
+ u64 k1 = getblock(blocks,i*2+0);
+ u64 k2 = getblock(blocks,i*2+1);
+
+ bmix64(h1,h2,k1,k2,c1,c2);
+ }
+
+ //----------
+ // tail
+
+ const u8 * tail = (const u8*)(data + nblocks*16);
+
+ u64 k1 = 0;
+ u64 k2 = 0;
+
+ switch(len & 15)
+ {
+ case 15: k2 ^= u64(tail[14]) << 48;
+ case 14: k2 ^= u64(tail[13]) << 40;
+ case 13: k2 ^= u64(tail[12]) << 32;
+ case 12: k2 ^= u64(tail[11]) << 24;
+ case 11: k2 ^= u64(tail[10]) << 16;
+ case 10: k2 ^= u64(tail[ 9]) << 8;
+ case 9: k2 ^= u64(tail[ 8]) << 0;
+
+ case 8: k1 ^= u64(tail[ 7]) << 56;
+ case 7: k1 ^= u64(tail[ 6]) << 48;
+ case 6: k1 ^= u64(tail[ 5]) << 40;
+ case 5: k1 ^= u64(tail[ 4]) << 32;
+ case 4: k1 ^= u64(tail[ 3]) << 24;
+ case 3: k1 ^= u64(tail[ 2]) << 16;
+ case 2: k1 ^= u64(tail[ 1]) << 8;
+ case 1: k1 ^= u64(tail[ 0]) << 0;
+ bmix64(h1,h2,k1,k2,c1,c2);
+ };
+
+ //----------
+ // finalization
+
+ h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix64(h1);
+ h2 = fmix64(h2);
+
+ h1 += h2;
+
+ return h1;
+}
+
+
// CRC32 hash using the SSE4.2 instruction
u64 GetCRC32(const u8 *src, int len, u32 samples)
{
@@ -133,60 +256,51 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
#endif
}
-u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
+
+/* NOTE: This hash function is used for custom texture loading/dumping, so
+ it should not be changed, which would require all custom textures to be
+ recalculated for their new hash values. If the hashing function is
+ changed, make sure this one is still used when the legacy parameter is
+ true. */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
{
const u64 m = 0xc6a4a7935bd1e995;
u64 h = len * m;
-
-#if _M_SSE >= 0x402
- if (cpu_info.bSSE4_2 && !legacy)
+ const int r = 47;
+ u32 Step = (len / 8);
+ const u64 *data = (const u64 *)src;
+ const u64 *end = data + Step;
+ if(samples == 0) samples = Step;
+ Step = Step / samples;
+ if(Step < 1) Step = 1;
+ while(data < end)
{
- h = GetCRC32(src, len, samples);
+ u64 k = data[0];
+ data+=Step;
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+ h ^= k;
+ h *= m;
}
- else
-#endif
- /* NOTE: This hash function is used for custom texture loading/dumping, so
- it should not be changed, which would require all custom textures to be
- recalculated for their new hash values. If the hashing function is
- changed, make sure this one is still used when the legacy parameter is
- true. */
- {
- const int r = 47;
- u32 Step = (len / 8);
- const u64 *data = (const u64 *)src;
- const u64 *end = data + Step;
- if(samples == 0) samples = Step;
- Step = Step / samples;
- if(Step < 1) Step = 1;
- while(data < end)
- {
- u64 k = data[0];
- data+=Step;
- k *= m;
- k ^= k >> r;
- k *= m;
- h ^= k;
- h *= m;
- }
- const u8 * data2 = (const u8*)end;
+ const u8 * data2 = (const u8*)end;
- switch(len & 7)
- {
- case 7: h ^= u64(data2[6]) << 48;
- case 6: h ^= u64(data2[5]) << 40;
- case 5: h ^= u64(data2[4]) << 32;
- case 4: h ^= u64(data2[3]) << 24;
- case 3: h ^= u64(data2[2]) << 16;
- case 2: h ^= u64(data2[1]) << 8;
- case 1: h ^= u64(data2[0]);
- h *= m;
- };
-
- h ^= h >> r;
- h *= m;
- h ^= h >> r;
- }
+ switch(len & 7)
+ {
+ case 7: h ^= u64(data2[6]) << 48;
+ case 6: h ^= u64(data2[5]) << 40;
+ case 5: h ^= u64(data2[4]) << 32;
+ case 4: h ^= u64(data2[3]) << 24;
+ case 3: h ^= u64(data2[2]) << 16;
+ case 2: h ^= u64(data2[1]) << 8;
+ case 1: h ^= u64(data2[0]);
+ h *= m;
+ };
+
+ h ^= h >> r;
+ h *= m;
+ h ^= h >> r;
return h;
}
@@ -215,79 +329,191 @@ u64 GetCRC32(const u8 *src, int len, u32 samples)
#endif
}
-u64 GetHash64(const u8 *src, int len, u32 samples, bool legacy)
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u32 getblock(const u32 * p, int i)
{
- const u32 m = 0x5bd1e995;
- u64 h = 0;
-#if _M_SSE >= 0x402
- if (cpu_info.bSSE4_2 && !legacy)
- {
- h = GetCRC32(src, len, samples);
- }
- else
-#endif
- {
- const int r = 24;
-
- u32 h1 = len;
- u32 h2 = 0;
+ return p[i];
+}
- u32 Step = (len / 4);
- const u32 * data = (const u32 *)src;
- const u32 * end = data + Step;
- const u8 * uEnd = (const u8 *)end;
- if(samples == 0) samples = Step;
- Step = Step / samples;
+//----------
+// Finalization mix - force all bits of a hash block to avalanche
- if(Step < 2) Step = 2;
+// avalanches all bits to within 0.25% bias
- while(data < end)
- {
- u32 k1 = data[0];
- k1 *= m;
- k1 ^= k1 >> r;
- k1 *= m;
- h1 *= m;
- h1 ^= k1;
-
-
- u32 k2 = data[1];
- k2 *= m;
- k2 ^= k2 >> r;
- k2 *= m;
- h2 *= m;
- h2 ^= k2;
- data+=Step;
- }
+inline u32 fmix32(u32 h)
+{
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
- if((len & 7) > 3)
- {
- u32 k1 = *(end - 1);
- k1 *= m;
- k1 ^= k1 >> r;
- k1 *= m;
- h1 *= m;
- h1 ^= k1;
- len -= 4;
- }
+ return h;
+}
- switch(len & 3)
- {
- case 3: h2 ^= uEnd[2] << 16;
- case 2: h2 ^= uEnd[1] << 8;
- case 1: h2 ^= uEnd[0];
- h2 *= m;
- };
+inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
+{
+ k1 *= c1;
+ k1 = _rotl(k1,11);
+ k1 *= c2;
+ h1 ^= k1;
+ h1 += h2;
+
+ h2 = _rotl(h2,17);
+
+ k2 *= c2;
+ k2 = _rotl(k2,11);
+ k2 *= c1;
+ h2 ^= k2;
+ h2 += h1;
+
+ h1 = h1*3+0x52dce729;
+ h2 = h2*3+0x38495ab5;
+
+ c1 = c1*5+0x7b7d159c;
+ c2 = c2*5+0x6bce6396;
+}
+
+//----------
+
+u64 GetMurmurHash3(const u8* src, int len, u32 samples)
+{
+ const u8 * data = (const u8*)src;
+ const int nblocks = len / 8;
+ u32 out[2];
+
+ u32 h1 = 0x8de1c3ac;
+ u32 h2 = 0xbab98226;
+
+ u32 c1 = 0x95543787;
+ u32 c2 = 0x2ad7eb25;
+
+ //----------
+ // body
+
+ const u32 * blocks = (const u32 *)(data + nblocks*8);
- h1 ^= h2 >> 18; h1 *= m;
- h2 ^= h1 >> 22; h2 *= m;
- h1 ^= h2 >> 17; h1 *= m;
- h2 ^= h1 >> 19; h2 *= m;
+ for(int i = -nblocks; i; i++)
+ {
+ u32 k1 = getblock(blocks,i*2+0);
+ u32 k2 = getblock(blocks,i*2+1);
+
+ bmix32(h1,h2,k1,k2,c1,c2);
+ }
+
+ //----------
+ // tail
+
+ const u8 * tail = (const u8*)(data + nblocks*8);
- h = h1;
+ u32 k1 = 0;
+ u32 k2 = 0;
- h = (h << 32) | h2;
+ switch(len & 7)
+ {
+ case 7: k2 ^= tail[6] << 16;
+ case 6: k2 ^= tail[5] << 8;
+ case 5: k2 ^= tail[4] << 0;
+ case 4: k1 ^= tail[3] << 24;
+ case 3: k1 ^= tail[2] << 16;
+ case 2: k1 ^= tail[1] << 8;
+ case 1: k1 ^= tail[0] << 0;
+ bmix32(h1,h2,k1,k2,c1,c2);
+ };
+
+ //----------
+ // finalization
+
+ h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix32(h1);
+ h2 = fmix32(h2);
+
+ h1 += h2;
+ h2 += h1;
+
+ out[0] = h1;
+ out[1] = h2;
+
+ return *((u64 *)&out);
+}
+
+/* FIXME: The old 32-bit version of this hash made different hashes than the
+ 64-bit version. Until someone can make a new version of the 32-bit one that
+ makes identical hashes, this is just a c/p of the 64-bit one. */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
+{
+ const u64 m = 0xc6a4a7935bd1e995;
+ u64 h = len * m;
+ const int r = 47;
+ u32 Step = (len / 8);
+ const u64 *data = (const u64 *)src;
+ const u64 *end = data + Step;
+ if(samples == 0) samples = Step;
+ Step = Step / samples;
+ if(Step < 1) Step = 1;
+ while(data < end)
+ {
+ u64 k = data[0];
+ data+=Step;
+ k *= m;
+ k ^= k >> r;
+ k *= m;
+ h ^= k;
+ h *= m;
}
+
+ const u8 * data2 = (const u8*)end;
+
+ switch(len & 7)
+ {
+ case 7: h ^= u64(data2[6]) << 48;
+ case 6: h ^= u64(data2[5]) << 40;
+ case 5: h ^= u64(data2[4]) << 32;
+ case 4: h ^= u64(data2[3]) << 24;
+ case 3: h ^= u64(data2[2]) << 16;
+ case 2: h ^= u64(data2[1]) << 8;
+ case 1: h ^= u64(data2[0]);
+ h *= m;
+ };
+
+ h ^= h >> r;
+ h *= m;
+ h ^= h >> r;
+
return h;
}
#endif
+
+u64 GetHash64(const u8 *src, int len, u32 samples)
+{
+ return ptrHashFunction(src, len, samples);
+}
+
+// sets the hash function used for the texture cache
+void SetHash64Function(bool useHiresTextures)
+{
+ if (useHiresTextures)
+ {
+ ptrHashFunction = &GetHashHiresTexture;
+ }
+#if _M_SSE >= 0x402
+ else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
+ {
+ ptrHashFunction = &GetCRC32;
+ }
+#endif
+ else
+ {
+ ptrHashFunction = &GetMurmurHash3;
+ }
+}
+
+
+