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-rw-r--r--Source/Core/Common/Src/MathUtil.cpp148
1 files changed, 62 insertions, 86 deletions
diff --git a/Source/Core/Common/Src/MathUtil.cpp b/Source/Core/Common/Src/MathUtil.cpp
index e078db2e9d..d5be1c3bb1 100644
--- a/Source/Core/Common/Src/MathUtil.cpp
+++ b/Source/Core/Common/Src/MathUtil.cpp
@@ -21,13 +21,6 @@
#include <cmath>
#include <numeric>
-namespace {
-
-static u32 saved_sse_state = _mm_getcsr();
-static const u32 default_sse_state = _mm_getcsr();
-
-}
-
namespace MathUtil
{
@@ -95,7 +88,7 @@ u32 ClassifyFloat(float fvalue)
else
{
// Denormalized number.
- return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
+ return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
}
}
else if (exp)
@@ -108,43 +101,26 @@ u32 ClassifyFloat(float fvalue)
//Zero
return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
}
- }
+ }
}
} // namespace
-void LoadDefaultSSEState()
-{
- _mm_setcsr(default_sse_state);
-}
-
-
-void LoadSSEState()
-{
- _mm_setcsr(saved_sse_state);
-}
-
-
-void SaveSSEState()
-{
- saved_sse_state = _mm_getcsr();
-}
-
inline void MatrixMul(int n, const float *a, const float *b, float *result)
-{
- for (int i = 0; i < n; ++i)
+{
+ for (int i = 0; i < n; ++i)
{
- for (int j = 0; j < n; ++j)
+ for (int j = 0; j < n; ++j)
{
- float temp = 0;
- for (int k = 0; k < n; ++k)
+ float temp = 0;
+ for (int k = 0; k < n; ++k)
{
- temp += a[i * n + k] * b[k * n + j];
- }
- result[i * n + j] = temp;
- }
- }
+ temp += a[i * n + k] * b[k * n + j];
+ }
+ result[i * n + j] = temp;
+ }
+ }
}
// Calculate sum of a float list
@@ -155,94 +131,94 @@ float MathFloatVectorSum(const std::vector<float>& Vec)
void Matrix33::LoadIdentity(Matrix33 &mtx)
{
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1.0f;
- mtx.data[4] = 1.0f;
- mtx.data[8] = 1.0f;
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1.0f;
+ mtx.data[4] = 1.0f;
+ mtx.data[8] = 1.0f;
}
void Matrix33::RotateX(Matrix33 &mtx, float rad)
{
- float s = sin(rad);
- float c = cos(rad);
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1;
- mtx.data[4] = c;
- mtx.data[5] = -s;
- mtx.data[7] = s;
- mtx.data[8] = c;
+ float s = sin(rad);
+ float c = cos(rad);
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1;
+ mtx.data[4] = c;
+ mtx.data[5] = -s;
+ mtx.data[7] = s;
+ mtx.data[8] = c;
}
void Matrix33::RotateY(Matrix33 &mtx, float rad)
{
- float s = sin(rad);
- float c = cos(rad);
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = c;
- mtx.data[2] = s;
- mtx.data[4] = 1;
- mtx.data[6] = -s;
- mtx.data[8] = c;
+ float s = sin(rad);
+ float c = cos(rad);
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = c;
+ mtx.data[2] = s;
+ mtx.data[4] = 1;
+ mtx.data[6] = -s;
+ mtx.data[8] = c;
}
void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
{
- MatrixMul(3, a.data, b.data, result.data);
+ MatrixMul(3, a.data, b.data, result.data);
}
void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
{
- for (int i = 0; i < 3; ++i) {
- result[i] = 0;
- for (int k = 0; k < 3; ++k) {
- result[i] += a.data[i * 3 + k] * vec[k];
- }
- }
+ for (int i = 0; i < 3; ++i) {
+ result[i] = 0;
+ for (int k = 0; k < 3; ++k) {
+ result[i] += a.data[i * 3 + k] * vec[k];
+ }
+ }
}
void Matrix44::LoadIdentity(Matrix44 &mtx)
{
- memset(mtx.data, 0, sizeof(mtx.data));
- mtx.data[0] = 1.0f;
- mtx.data[5] = 1.0f;
- mtx.data[10] = 1.0f;
- mtx.data[15] = 1.0f;
+ memset(mtx.data, 0, sizeof(mtx.data));
+ mtx.data[0] = 1.0f;
+ mtx.data[5] = 1.0f;
+ mtx.data[10] = 1.0f;
+ mtx.data[15] = 1.0f;
}
void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
{
- for (int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
- for (int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
- mtx.data[i * 4 + j] = m33.data[i * 3 + j];
- }
- }
+ mtx.data[i * 4 + j] = m33.data[i * 3 + j];
+ }
+ }
- for (int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
- mtx.data[i * 4 + 3] = 0;
- mtx.data[i + 12] = 0;
- }
- mtx.data[15] = 1.0f;
+ mtx.data[i * 4 + 3] = 0;
+ mtx.data[i + 12] = 0;
+ }
+ mtx.data[15] = 1.0f;
}
void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
{
- for(int i = 0; i < 16; ++i) {
- mtx.data[i] = mtxArray[i];
- }
+ for(int i = 0; i < 16; ++i) {
+ mtx.data[i] = mtxArray[i];
+ }
}
void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
{
- LoadIdentity(mtx);
- mtx.data[3] = vec[0];
- mtx.data[7] = vec[1];
- mtx.data[11] = vec[2];
+ LoadIdentity(mtx);
+ mtx.data[3] = vec[0];
+ mtx.data[7] = vec[1];
+ mtx.data[11] = vec[2];
}
void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
{
- MatrixMul(4, a.data, b.data, result.data);
+ MatrixMul(4, a.data, b.data, result.data);
}