diff options
Diffstat (limited to 'Source/Core/DSPCore/Src/DspIntMisc.cpp')
| -rw-r--r-- | Source/Core/DSPCore/Src/DspIntMisc.cpp | 404 |
1 files changed, 202 insertions, 202 deletions
diff --git a/Source/Core/DSPCore/Src/DspIntMisc.cpp b/Source/Core/DSPCore/Src/DspIntMisc.cpp index df60210d98..3b9deee559 100644 --- a/Source/Core/DSPCore/Src/DspIntMisc.cpp +++ b/Source/Core/DSPCore/Src/DspIntMisc.cpp @@ -1,202 +1,202 @@ -// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-// Additional copyrights go to Duddie and Tratax (c) 2004
-
-
-#include "DSPInterpreter.h"
-
-#include "DSPCore.h"
-#include "DSPIntUtil.h"
-
-namespace DSPInterpreter {
-
-void unknown(const UDSPInstruction& opc)
-{
- //_assert_msg_(MASTER_LOG, !g_dsp.exception_in_progress_hack, "assert while exception");
- ERROR_LOG(DSPLLE, "LLE: Unrecognized opcode 0x%04x, pc 0x%04x", opc.hex, g_dsp.pc);
-}
-
-// MRR $D, $S
-// 0001 11dd ddds ssss
-// Move value from register $S to register $D.
-// FIXME: Perform additional operation depending on destination register.
-void mrr(const UDSPInstruction& opc)
-{
- u8 sreg = opc.hex & 0x1f;
- u8 dreg = (opc.hex >> 5) & 0x1f;
-
- u16 val = dsp_op_read_reg(sreg);
- dsp_op_write_reg(dreg, val);
-}
-
-// LRI $D, #I
-// 0000 0000 100d dddd
-// iiii iiii iiii iiii
-// Load immediate value I to register $D.
-// FIXME: Perform additional operation depending on destination register.
-
-// DSPSpy discovery: This, and possibly other instructions that load a register,
-// has a different behaviour in S40 mode if loaded to AC0.M: The value gets sign extended
-// to the whole accumulator! This does not happen in S16 mode.
-void lri(const UDSPInstruction& opc)
-{
- u8 reg = opc.hex & DSP_REG_MASK;
- u16 imm = dsp_fetch_code();
- dsp_op_write_reg(reg, imm);
- dsp_conditional_extend_accum(reg);
-}
-
-// LRIS $(0x18+D), #I
-// 0000 1ddd iiii iiii
-// Load immediate value I (8-bit sign extended) to accumulator register.
-// FIXME: Perform additional operation depending on destination register.
-void lris(const UDSPInstruction& opc)
-{
- u8 reg = ((opc.hex >> 8) & 0x7) + DSP_REG_AXL0;
- u16 imm = (s8)opc.hex;
- dsp_op_write_reg(reg, imm);
- dsp_conditional_extend_accum(reg);
-}
-
-
-// TSTAXL $acR
-// 1000 r001 xxxx xxxx
-// r specifies one of the main accumulators.
-// Definitely not a test instruction - it changes the accums.
-// Not affected by m0/m2. Not affected by s16/s40.
-void tstaxl(const UDSPInstruction& opc)
-{
- // This is probably all wrong.
- //u8 reg = (opc.hex >> 8) & 0x1;
- //s16 val = dsp_get_ax_l(reg);
- //Update_SR_Register16(val);
-}
-
-// ADDARN $arD, $ixS
-// 0000 0000 0001 ssdd
-// Adds indexing register $ixS to an addressing register $arD.
-void addarn(const UDSPInstruction& opc)
-{
- u8 dreg = opc.hex & 0x3;
- u8 sreg = (opc.hex >> 2) & 0x3;
-
- // g_dsp.r[dreg] += (s16)g_dsp.r[DSP_REG_IX0 + sreg];
-
- dsp_increase_addr_reg(dreg, (s16)g_dsp.r[DSP_REG_IX0 + sreg]);
-
- // It is critical for the Zelda ucode that this one wraps correctly.
-}
-
-// NX
-// 1000 -000 xxxx xxxx
-// No operation, but can be extended with extended opcode.
-void nx(const UDSPInstruction& opc)
-{
- // This opcode is supposed to do nothing - it's used if you want to use
- // an opcode extension but not do anything. At least according to duddie.
-}
-
-//-------------------------------------------------------------
-// DAR $arD ?
-// 0000 0000 0000 01dd
-// Decrement address register $arD.
-void dar(const UDSPInstruction& opc)
-{
- dsp_decrement_addr_reg(opc.hex & 0x3);
-}
-
-// IAR $arD ?
-// 0000 0000 0000 10dd
-// Increment address register $arD.
-void iar(const UDSPInstruction& opc)
-{
- dsp_increment_addr_reg(opc.hex & 0x3);
-}
-
-// SBCLR #I
-// 0001 0011 0000 0iii
-// bit of status register $sr. Bit number is calculated by adding 6 to
-// immediate value I.
-void sbclr(const UDSPInstruction& opc)
-{
- u8 bit = (opc.hex & 0xff) + 6;
- g_dsp.r[DSP_REG_SR] &= ~(1 << bit);
-}
-
-// SBSET #I
-// 0001 0010 0000 0iii
-// Set bit of status register $sr. Bit number is calculated by adding 6 to
-// immediate value I.
-void sbset(const UDSPInstruction& opc)
-{
- u8 bit = (opc.hex & 0xff) + 6;
- g_dsp.r[DSP_REG_SR] |= (1 << bit);
-}
-
-
-// FIXME inside
-// This is a bunch of flag setters, flipping bits in SR. So far so good,
-// but it's harder to know exactly what effect they have.
-// M0/M2 change the multiplier mode (it can multiply by 2 for free).
-//
-// SET16 changes something very important: see the LRI instruction above.
-// Hermes' demo sets the following defaults:
-// SET40
-// CLR15
-// M0
-void srbith(const UDSPInstruction& opc)
-{
- switch ((opc.hex >> 8) & 0xf)
- {
- // M0 seems to be the default. M2 is used in functions in Zelda
- // and then reset with M0 at the end. Like the other bits here, it's
- // done around loops with lots of multiplications.
- // I've confirmed with DSPSpy that they flip this bit.
- case 0xa: // M2
- g_dsp.r[DSP_REG_SR] &= ~SR_MUL_MODIFY;
- break;
- case 0xb: // M0
- g_dsp.r[DSP_REG_SR] |= SR_MUL_MODIFY;
- break;
-
- // If set, treat multiplicands as unsigned.
- // If clear, treat them as signed.
- case 0xc: // CLR15
- g_dsp.r[DSP_REG_SR] &= ~SR_MUL_UNSIGNED;
- break;
- case 0xd: // SET15
- g_dsp.r[DSP_REG_SR] |= SR_MUL_UNSIGNED;
- break;
-
- // Automatic 40-bit sign extension when loading ACx.M.
- // 40 seems to be the default.
- // Confirmed these by using DSPSpy and copying the value of SR to R00 after setting.
- case 0xe: // SET16 (really, clear SR's 0x4000)
- g_dsp.r[DSP_REG_SR] &= ~SR_40_MODE_BIT;
- break;
-
- case 0xf: // SET40 (really, set SR's 0x4000)
- g_dsp.r[DSP_REG_SR] |= SR_40_MODE_BIT;
- break;
-
- default:
- break;
- }
-}
-
-} // namespace
+// Copyright (C) 2003-2009 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +// Additional copyrights go to Duddie and Tratax (c) 2004 + + +#include "DSPInterpreter.h" + +#include "DSPCore.h" +#include "DSPIntUtil.h" + +namespace DSPInterpreter { + +void unknown(const UDSPInstruction& opc) +{ + //_assert_msg_(MASTER_LOG, !g_dsp.exception_in_progress_hack, "assert while exception"); + ERROR_LOG(DSPLLE, "LLE: Unrecognized opcode 0x%04x, pc 0x%04x", opc.hex, g_dsp.pc); +} + +// MRR $D, $S +// 0001 11dd ddds ssss +// Move value from register $S to register $D. +// FIXME: Perform additional operation depending on destination register. +void mrr(const UDSPInstruction& opc) +{ + u8 sreg = opc.hex & 0x1f; + u8 dreg = (opc.hex >> 5) & 0x1f; + + u16 val = dsp_op_read_reg(sreg); + dsp_op_write_reg(dreg, val); +} + +// LRI $D, #I +// 0000 0000 100d dddd +// iiii iiii iiii iiii +// Load immediate value I to register $D. +// FIXME: Perform additional operation depending on destination register. + +// DSPSpy discovery: This, and possibly other instructions that load a register, +// has a different behaviour in S40 mode if loaded to AC0.M: The value gets sign extended +// to the whole accumulator! This does not happen in S16 mode. +void lri(const UDSPInstruction& opc) +{ + u8 reg = opc.hex & DSP_REG_MASK; + u16 imm = dsp_fetch_code(); + dsp_op_write_reg(reg, imm); + dsp_conditional_extend_accum(reg); +} + +// LRIS $(0x18+D), #I +// 0000 1ddd iiii iiii +// Load immediate value I (8-bit sign extended) to accumulator register. +// FIXME: Perform additional operation depending on destination register. +void lris(const UDSPInstruction& opc) +{ + u8 reg = ((opc.hex >> 8) & 0x7) + DSP_REG_AXL0; + u16 imm = (s8)opc.hex; + dsp_op_write_reg(reg, imm); + dsp_conditional_extend_accum(reg); +} + + +// TSTAXL $acR +// 1000 r001 xxxx xxxx +// r specifies one of the main accumulators. +// Definitely not a test instruction - it changes the accums. +// Not affected by m0/m2. Not affected by s16/s40. +void tstaxl(const UDSPInstruction& opc) +{ + // This is probably all wrong. + //u8 reg = (opc.hex >> 8) & 0x1; + //s16 val = dsp_get_ax_l(reg); + //Update_SR_Register16(val); +} + +// ADDARN $arD, $ixS +// 0000 0000 0001 ssdd +// Adds indexing register $ixS to an addressing register $arD. +void addarn(const UDSPInstruction& opc) +{ + u8 dreg = opc.hex & 0x3; + u8 sreg = (opc.hex >> 2) & 0x3; + + // g_dsp.r[dreg] += (s16)g_dsp.r[DSP_REG_IX0 + sreg]; + + dsp_increase_addr_reg(dreg, (s16)g_dsp.r[DSP_REG_IX0 + sreg]); + + // It is critical for the Zelda ucode that this one wraps correctly. +} + +// NX +// 1000 -000 xxxx xxxx +// No operation, but can be extended with extended opcode. +void nx(const UDSPInstruction& opc) +{ + // This opcode is supposed to do nothing - it's used if you want to use + // an opcode extension but not do anything. At least according to duddie. +} + +//------------------------------------------------------------- +// DAR $arD ? +// 0000 0000 0000 01dd +// Decrement address register $arD. +void dar(const UDSPInstruction& opc) +{ + dsp_decrement_addr_reg(opc.hex & 0x3); +} + +// IAR $arD ? +// 0000 0000 0000 10dd +// Increment address register $arD. +void iar(const UDSPInstruction& opc) +{ + dsp_increment_addr_reg(opc.hex & 0x3); +} + +// SBCLR #I +// 0001 0011 0000 0iii +// bit of status register $sr. Bit number is calculated by adding 6 to +// immediate value I. +void sbclr(const UDSPInstruction& opc) +{ + u8 bit = (opc.hex & 0xff) + 6; + g_dsp.r[DSP_REG_SR] &= ~(1 << bit); +} + +// SBSET #I +// 0001 0010 0000 0iii +// Set bit of status register $sr. Bit number is calculated by adding 6 to +// immediate value I. +void sbset(const UDSPInstruction& opc) +{ + u8 bit = (opc.hex & 0xff) + 6; + g_dsp.r[DSP_REG_SR] |= (1 << bit); +} + + +// FIXME inside +// This is a bunch of flag setters, flipping bits in SR. So far so good, +// but it's harder to know exactly what effect they have. +// M0/M2 change the multiplier mode (it can multiply by 2 for free). +// +// SET16 changes something very important: see the LRI instruction above. +// Hermes' demo sets the following defaults: +// SET40 +// CLR15 +// M0 +void srbith(const UDSPInstruction& opc) +{ + switch ((opc.hex >> 8) & 0xf) + { + // M0 seems to be the default. M2 is used in functions in Zelda + // and then reset with M0 at the end. Like the other bits here, it's + // done around loops with lots of multiplications. + // I've confirmed with DSPSpy that they flip this bit. + case 0xa: // M2 + g_dsp.r[DSP_REG_SR] &= ~SR_MUL_MODIFY; + break; + case 0xb: // M0 + g_dsp.r[DSP_REG_SR] |= SR_MUL_MODIFY; + break; + + // If set, treat multiplicands as unsigned. + // If clear, treat them as signed. + case 0xc: // CLR15 + g_dsp.r[DSP_REG_SR] &= ~SR_MUL_UNSIGNED; + break; + case 0xd: // SET15 + g_dsp.r[DSP_REG_SR] |= SR_MUL_UNSIGNED; + break; + + // Automatic 40-bit sign extension when loading ACx.M. + // 40 seems to be the default. + // Confirmed these by using DSPSpy and copying the value of SR to R00 after setting. + case 0xe: // SET16 (really, clear SR's 0x4000) + g_dsp.r[DSP_REG_SR] &= ~SR_40_MODE_BIT; + break; + + case 0xf: // SET40 (really, set SR's 0x4000) + g_dsp.r[DSP_REG_SR] |= SR_40_MODE_BIT; + break; + + default: + break; + } +} + +} // namespace |
