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-rw-r--r--Source/Core/DebuggerWX/Src/BreakpointWindow.cpp752
1 files changed, 376 insertions, 376 deletions
diff --git a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
index 8dc6913513..bcd812ebfc 100644
--- a/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
+++ b/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp
@@ -1,376 +1,376 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "Debugger.h"
-#include "BreakpointWindow.h"
-#include "BreakpointView.h"
-#include "CodeWindow.h"
-#include "HW/Memmap.h"
-#include "BreakPointDlg.h"
-#include "MemoryCheckDlg.h"
-#include "IniFile.h"
-#include "Debugger/Debugger_BreakPoints.h" // for TMemCheck
-
-#include <wx/mstream.h>
-
-extern "C" {
-#include "../resources/toolbar_add_breakpoint.c"
-#include "../resources/toolbar_add_memorycheck.c"
-#include "../resources/toolbar_delete.c"
-}
-
-static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
-
-BEGIN_EVENT_TABLE(CBreakPointWindow, wxFrame)
- EVT_CLOSE(CBreakPointWindow::OnClose)
- EVT_MENU(IDM_DELETE, CBreakPointWindow::OnDelete)
- EVT_MENU(IDM_CLEAR, CBreakPointWindow::OnClear)
- EVT_MENU(IDM_ADD_BREAKPOINT, CBreakPointWindow::OnAddBreakPoint)
- EVT_MENU(IDM_ADD_BREAKPOINTMANY, CBreakPointWindow::OnAddBreakPointMany)
- EVT_MENU(IDM_ADD_MEMORYCHECK, CBreakPointWindow::OnAddMemoryCheck)
- EVT_MENU(IDM_ADD_MEMORYCHECKMANY, CBreakPointWindow::OnAddMemoryCheckMany)
- EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
-END_EVENT_TABLE()
-
-
-#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
-inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
-{
- wxMemoryInputStream is(data, length);
- return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
-}
-
-
-CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
- : wxFrame(parent, id, title, position, size, style)
- , m_BreakPointListView(NULL)
- , m_pCodeWindow(_pCodeWindow)
-{
- InitBitmaps();
-
- CreateGUIControls();
-
- // Create the toolbar
- RecreateToolbar();
-
-}
-
-
-CBreakPointWindow::~CBreakPointWindow()
-{}
-
-
-void
-CBreakPointWindow::Save(IniFile& _IniFile) const
-{
- _IniFile.Set("BreakPoint", "x", GetPosition().x);
- _IniFile.Set("BreakPoint", "y", GetPosition().y);
- _IniFile.Set("BreakPoint", "w", GetSize().GetWidth());
- _IniFile.Set("BreakPoint", "h", GetSize().GetHeight());
-}
-
-
-void
-CBreakPointWindow::Load(IniFile& _IniFile)
-{
- int x,y,w,h;
- _IniFile.Get("BreakPoint", "x", &x, GetPosition().x);
- _IniFile.Get("BreakPoint", "y", &y, GetPosition().y);
- _IniFile.Get("BreakPoint", "w", &w, GetSize().GetWidth());
- _IniFile.Get("BreakPoint", "h", &h, GetSize().GetHeight());
- SetSize(x, y, w, h);
-}
-
-
-void
-CBreakPointWindow::CreateGUIControls()
-{
- SetTitle(wxT("Breakpoints"));
- SetIcon(wxNullIcon);
- SetSize(8, 8, 400, 370);
- Center();
-
- m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, GetSize(),
- wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
-
- NotifyUpdate();
-}
-
-
-void
-CBreakPointWindow::PopulateToolbar(wxToolBar* toolBar)
-{
- int w = m_Bitmaps[Toolbar_Delete].GetWidth(),
- h = m_Bitmaps[Toolbar_Delete].GetHeight();
-
- toolBar->SetToolBitmapSize(wxSize(w, h));
- toolBar->AddTool(IDM_DELETE, _T("Delete"), m_Bitmaps[Toolbar_Delete], _T("Delete the selected BreakPoint or MemoryCheck"));
- toolBar->AddTool(IDM_CLEAR, _T("Clear all"), m_Bitmaps[Toolbar_Delete], _T("Clear all BreakPoints and MemoryChecks"));
-
- toolBar->AddSeparator();
-
- toolBar->AddTool(IDM_ADD_BREAKPOINT, _T("BP"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoint..."));
- toolBar->AddTool(IDM_ADD_BREAKPOINTMANY, _T("BPs"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoints..."));
-
- // just add memory breakpoints if you can use them
- if (Memory::AreMemoryBreakpointsActivated())
- {
- toolBar->AddTool(IDM_ADD_MEMORYCHECK, _T("MC"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryCheck..."));
- toolBar->AddTool(IDM_ADD_MEMORYCHECKMANY, _T("MCs"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryChecks..."));
- }
-
- // after adding the buttons to the toolbar, must call Realize() to reflect
- // the changes
- toolBar->Realize();
-}
-
-
-void
-CBreakPointWindow::RecreateToolbar()
-{
- // delete and recreate the toolbar
- wxToolBarBase* toolBar = GetToolBar();
- long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
-
- delete toolBar;
- SetToolBar(NULL);
-
- style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
- wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR);
-
- PopulateToolbar(theToolBar);
- SetToolBar(theToolBar);
-}
-
-
-void
-CBreakPointWindow::InitBitmaps()
-{
- // load orignal size 48x48
- m_Bitmaps[Toolbar_Delete] = wxGetBitmapFromMemory(toolbar_delete_png);
- m_Bitmaps[Toolbar_Add_BreakPoint] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png);
- m_Bitmaps[Toolbar_Add_Memcheck] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
-
- // scale to 24x24 for toolbar
- for (size_t n = Toolbar_Delete; n < WXSIZEOF(m_Bitmaps); n++)
- {
- m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16));
- }
-}
-
-
-void
-CBreakPointWindow::OnClose(wxCloseEvent& /*event*/)
-{
- Hide();
-}
-
-
-void CBreakPointWindow::NotifyUpdate()
-{
- if (m_BreakPointListView != NULL)
- {
- m_BreakPointListView->Update();
- }
-}
-
-
-void
-CBreakPointWindow::OnDelete(wxCommandEvent& event)
-{
- if (m_BreakPointListView)
- {
- m_BreakPointListView->DeleteCurrentSelection();
- }
-}
-
-
-// ==========================================================================================
-// Clear all breakpoints
-// ------------
-void
-CBreakPointWindow::OnClear(wxCommandEvent& event)
-{
- CBreakPoints::ClearAllBreakPoints();
-}
-// ============
-
-
-void
-CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& event)
-{
- BreakPointDlg bpDlg(this);
- bpDlg.ShowModal();
-}
-
-
-// ==========================================================================================
-// Load breakpoints from file
-// --------------
-void
-CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
-{
- // load ini
- IniFile ini;
- std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
-
- if (ini.Load(filename.c_str())) // check if there is any file there
- {
- // get lines from a certain section
- std::vector<std::string> lines;
- if (!ini.GetLines("BreakPoints", lines))
- {
- wxMessageBox(_T("You have no [BreakPoints] line in your file"));
- return;
- }
-
- for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
- {
- std::string line = StripSpaces(*iter);
- u32 Address = 0;
- if (AsciiToHex(line.c_str(), Address))
- {
- CBreakPoints::AddBreakPoint(Address);
- }
- }
- // only update after we are done with the loop
- CBreakPoints::UpdateBreakPointView();
- }
- else
- {
- wxMessageBox(_T("You have no GameIni/BreakPoints.ini file"));
- }
-
-}
-// =================
-
-
-void
-CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& event)
-{
- MemoryCheckDlg memDlg(this);
- memDlg.ShowModal();
-}
-
-
-// ==========================================================================================
-// Load memory checks from file
-// --------------
-void
-CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
-{
- // load ini
- IniFile ini;
- std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
-
- if (ini.Load(filename.c_str()))
- {
- // get lines from a certain section
- std::vector<std::string> lines;
- if (!ini.GetLines("MemoryChecks", lines))
- {
- wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
- return;
- }
-
- for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
- {
- std::string line = StripSpaces(*iter);
- std::vector<std::string> pieces;
- SplitString(line, " ", pieces); // split string
-
- TMemCheck MemCheck;
- u32 sAddress = 0;
- u32 eAddress = 0;
- bool doCommon = false;
-
- // ------------------------------------------------------------------------------------------
- // Decide if we have a range or just one address, and if we should break or not
- // --------------
- if (
- pieces.size() == 1
- && AsciiToHex(pieces[0].c_str(), sAddress)
- && pieces[0].size() == 8
- )
- {
- // address range
- MemCheck.StartAddress = sAddress;
- MemCheck.EndAddress = sAddress;
- doCommon = true;
- MemCheck.Break = false;
- }
- else if(
- pieces.size() == 2
- && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
- && pieces[0].size() == 8 && pieces[1].size() == 8
- )
- {
- // address range
- MemCheck.StartAddress = sAddress;
- MemCheck.EndAddress = eAddress;
- doCommon = true;
- MemCheck.Break = false;
- }
- else if(
- pieces.size() == 3
- && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
- && pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
- )
- {
- // address range
- MemCheck.StartAddress = sAddress;
- MemCheck.EndAddress = eAddress;
- doCommon = true;
- MemCheck.Break = true;
- }
-
- if(doCommon)
- {
- // settings for the memory check
- MemCheck.OnRead = true;
- MemCheck.OnWrite = true;
- MemCheck.Log = true;
- //MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
- // so don't think it's off because we are only writing this to the log
- CBreakPoints::AddMemoryCheck(MemCheck);
- }
- }
- // update after we are done with the loop
- CBreakPoints::UpdateBreakPointView();
- }
- else
- {
- wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
- }
-}
-// =================
-
-
-void
-CBreakPointWindow::OnActivated(wxListEvent& event)
-{
- long Index = event.GetIndex();
- if (Index >= 0)
- {
- u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
- if (m_pCodeWindow != NULL)
- {
- m_pCodeWindow->JumpToAddress(Address);
- }
- }
-}
-
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Debugger.h"
+#include "BreakpointWindow.h"
+#include "BreakpointView.h"
+#include "CodeWindow.h"
+#include "HW/Memmap.h"
+#include "BreakPointDlg.h"
+#include "MemoryCheckDlg.h"
+#include "IniFile.h"
+#include "Debugger/Debugger_BreakPoints.h" // for TMemCheck
+
+#include <wx/mstream.h>
+
+extern "C" {
+#include "../resources/toolbar_add_breakpoint.c"
+#include "../resources/toolbar_add_memorycheck.c"
+#include "../resources/toolbar_delete.c"
+}
+
+static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
+
+BEGIN_EVENT_TABLE(CBreakPointWindow, wxFrame)
+ EVT_CLOSE(CBreakPointWindow::OnClose)
+ EVT_MENU(IDM_DELETE, CBreakPointWindow::OnDelete)
+ EVT_MENU(IDM_CLEAR, CBreakPointWindow::OnClear)
+ EVT_MENU(IDM_ADD_BREAKPOINT, CBreakPointWindow::OnAddBreakPoint)
+ EVT_MENU(IDM_ADD_BREAKPOINTMANY, CBreakPointWindow::OnAddBreakPointMany)
+ EVT_MENU(IDM_ADD_MEMORYCHECK, CBreakPointWindow::OnAddMemoryCheck)
+ EVT_MENU(IDM_ADD_MEMORYCHECKMANY, CBreakPointWindow::OnAddMemoryCheckMany)
+ EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
+END_EVENT_TABLE()
+
+
+#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
+inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
+{
+ wxMemoryInputStream is(data, length);
+ return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
+}
+
+
+CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
+ : wxFrame(parent, id, title, position, size, style)
+ , m_BreakPointListView(NULL)
+ , m_pCodeWindow(_pCodeWindow)
+{
+ InitBitmaps();
+
+ CreateGUIControls();
+
+ // Create the toolbar
+ RecreateToolbar();
+
+}
+
+
+CBreakPointWindow::~CBreakPointWindow()
+{}
+
+
+void
+CBreakPointWindow::Save(IniFile& _IniFile) const
+{
+ _IniFile.Set("BreakPoint", "x", GetPosition().x);
+ _IniFile.Set("BreakPoint", "y", GetPosition().y);
+ _IniFile.Set("BreakPoint", "w", GetSize().GetWidth());
+ _IniFile.Set("BreakPoint", "h", GetSize().GetHeight());
+}
+
+
+void
+CBreakPointWindow::Load(IniFile& _IniFile)
+{
+ int x,y,w,h;
+ _IniFile.Get("BreakPoint", "x", &x, GetPosition().x);
+ _IniFile.Get("BreakPoint", "y", &y, GetPosition().y);
+ _IniFile.Get("BreakPoint", "w", &w, GetSize().GetWidth());
+ _IniFile.Get("BreakPoint", "h", &h, GetSize().GetHeight());
+ SetSize(x, y, w, h);
+}
+
+
+void
+CBreakPointWindow::CreateGUIControls()
+{
+ SetTitle(wxT("Breakpoints"));
+ SetIcon(wxNullIcon);
+ SetSize(8, 8, 400, 370);
+ Center();
+
+ m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, GetSize(),
+ wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
+
+ NotifyUpdate();
+}
+
+
+void
+CBreakPointWindow::PopulateToolbar(wxToolBar* toolBar)
+{
+ int w = m_Bitmaps[Toolbar_Delete].GetWidth(),
+ h = m_Bitmaps[Toolbar_Delete].GetHeight();
+
+ toolBar->SetToolBitmapSize(wxSize(w, h));
+ toolBar->AddTool(IDM_DELETE, _T("Delete"), m_Bitmaps[Toolbar_Delete], _T("Delete the selected BreakPoint or MemoryCheck"));
+ toolBar->AddTool(IDM_CLEAR, _T("Clear all"), m_Bitmaps[Toolbar_Delete], _T("Clear all BreakPoints and MemoryChecks"));
+
+ toolBar->AddSeparator();
+
+ toolBar->AddTool(IDM_ADD_BREAKPOINT, _T("BP"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoint..."));
+ toolBar->AddTool(IDM_ADD_BREAKPOINTMANY, _T("BPs"), m_Bitmaps[Toolbar_Add_BreakPoint], _T("Add BreakPoints..."));
+
+ // just add memory breakpoints if you can use them
+ if (Memory::AreMemoryBreakpointsActivated())
+ {
+ toolBar->AddTool(IDM_ADD_MEMORYCHECK, _T("MC"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryCheck..."));
+ toolBar->AddTool(IDM_ADD_MEMORYCHECKMANY, _T("MCs"), m_Bitmaps[Toolbar_Add_Memcheck], _T("Add MemoryChecks..."));
+ }
+
+ // after adding the buttons to the toolbar, must call Realize() to reflect
+ // the changes
+ toolBar->Realize();
+}
+
+
+void
+CBreakPointWindow::RecreateToolbar()
+{
+ // delete and recreate the toolbar
+ wxToolBarBase* toolBar = GetToolBar();
+ long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
+
+ delete toolBar;
+ SetToolBar(NULL);
+
+ style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
+ wxToolBar* theToolBar = CreateToolBar(style, ID_TOOLBAR);
+
+ PopulateToolbar(theToolBar);
+ SetToolBar(theToolBar);
+}
+
+
+void
+CBreakPointWindow::InitBitmaps()
+{
+ // load orignal size 48x48
+ m_Bitmaps[Toolbar_Delete] = wxGetBitmapFromMemory(toolbar_delete_png);
+ m_Bitmaps[Toolbar_Add_BreakPoint] = wxGetBitmapFromMemory(toolbar_add_breakpoint_png);
+ m_Bitmaps[Toolbar_Add_Memcheck] = wxGetBitmapFromMemory(toolbar_add_memcheck_png);
+
+ // scale to 24x24 for toolbar
+ for (size_t n = Toolbar_Delete; n < WXSIZEOF(m_Bitmaps); n++)
+ {
+ m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(16, 16));
+ }
+}
+
+
+void
+CBreakPointWindow::OnClose(wxCloseEvent& /*event*/)
+{
+ Hide();
+}
+
+
+void CBreakPointWindow::NotifyUpdate()
+{
+ if (m_BreakPointListView != NULL)
+ {
+ m_BreakPointListView->Update();
+ }
+}
+
+
+void
+CBreakPointWindow::OnDelete(wxCommandEvent& event)
+{
+ if (m_BreakPointListView)
+ {
+ m_BreakPointListView->DeleteCurrentSelection();
+ }
+}
+
+
+// ==========================================================================================
+// Clear all breakpoints
+// ------------
+void
+CBreakPointWindow::OnClear(wxCommandEvent& event)
+{
+ CBreakPoints::ClearAllBreakPoints();
+}
+// ============
+
+
+void
+CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& event)
+{
+ BreakPointDlg bpDlg(this);
+ bpDlg.ShowModal();
+}
+
+
+// ==========================================================================================
+// Load breakpoints from file
+// --------------
+void
+CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
+{
+ // load ini
+ IniFile ini;
+ std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
+
+ if (ini.Load(filename.c_str())) // check if there is any file there
+ {
+ // get lines from a certain section
+ std::vector<std::string> lines;
+ if (!ini.GetLines("BreakPoints", lines))
+ {
+ wxMessageBox(_T("You have no [BreakPoints] line in your file"));
+ return;
+ }
+
+ for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
+ {
+ std::string line = StripSpaces(*iter);
+ u32 Address = 0;
+ if (AsciiToHex(line.c_str(), Address))
+ {
+ CBreakPoints::AddBreakPoint(Address);
+ }
+ }
+ // only update after we are done with the loop
+ CBreakPoints::UpdateBreakPointView();
+ }
+ else
+ {
+ wxMessageBox(_T("You have no GameIni/BreakPoints.ini file"));
+ }
+
+}
+// =================
+
+
+void
+CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& event)
+{
+ MemoryCheckDlg memDlg(this);
+ memDlg.ShowModal();
+}
+
+
+// ==========================================================================================
+// Load memory checks from file
+// --------------
+void
+CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
+{
+ // load ini
+ IniFile ini;
+ std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
+
+ if (ini.Load(filename.c_str()))
+ {
+ // get lines from a certain section
+ std::vector<std::string> lines;
+ if (!ini.GetLines("MemoryChecks", lines))
+ {
+ wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
+ return;
+ }
+
+ for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
+ {
+ std::string line = StripSpaces(*iter);
+ std::vector<std::string> pieces;
+ SplitString(line, " ", pieces); // split string
+
+ TMemCheck MemCheck;
+ u32 sAddress = 0;
+ u32 eAddress = 0;
+ bool doCommon = false;
+
+ // ------------------------------------------------------------------------------------------
+ // Decide if we have a range or just one address, and if we should break or not
+ // --------------
+ if (
+ pieces.size() == 1
+ && AsciiToHex(pieces[0].c_str(), sAddress)
+ && pieces[0].size() == 8
+ )
+ {
+ // address range
+ MemCheck.StartAddress = sAddress;
+ MemCheck.EndAddress = sAddress;
+ doCommon = true;
+ MemCheck.Break = false;
+ }
+ else if(
+ pieces.size() == 2
+ && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
+ && pieces[0].size() == 8 && pieces[1].size() == 8
+ )
+ {
+ // address range
+ MemCheck.StartAddress = sAddress;
+ MemCheck.EndAddress = eAddress;
+ doCommon = true;
+ MemCheck.Break = false;
+ }
+ else if(
+ pieces.size() == 3
+ && AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
+ && pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
+ )
+ {
+ // address range
+ MemCheck.StartAddress = sAddress;
+ MemCheck.EndAddress = eAddress;
+ doCommon = true;
+ MemCheck.Break = true;
+ }
+
+ if(doCommon)
+ {
+ // settings for the memory check
+ MemCheck.OnRead = true;
+ MemCheck.OnWrite = true;
+ MemCheck.Log = true;
+ //MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
+ // so don't think it's off because we are only writing this to the log
+ CBreakPoints::AddMemoryCheck(MemCheck);
+ }
+ }
+ // update after we are done with the loop
+ CBreakPoints::UpdateBreakPointView();
+ }
+ else
+ {
+ wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
+ }
+}
+// =================
+
+
+void
+CBreakPointWindow::OnActivated(wxListEvent& event)
+{
+ long Index = event.GetIndex();
+ if (Index >= 0)
+ {
+ u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
+ if (m_pCodeWindow != NULL)
+ {
+ m_pCodeWindow->JumpToAddress(Address);
+ }
+ }
+}
+