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path: root/Source/Core/DebuggerWX/Src/CodeWindow.cpp
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Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindow.cpp')
-rw-r--r--Source/Core/DebuggerWX/Src/CodeWindow.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/Source/Core/DebuggerWX/Src/CodeWindow.cpp b/Source/Core/DebuggerWX/Src/CodeWindow.cpp
index 52ba9e6678..f312e840fa 100644
--- a/Source/Core/DebuggerWX/Src/CodeWindow.cpp
+++ b/Source/Core/DebuggerWX/Src/CodeWindow.cpp
@@ -115,7 +115,7 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxPanel)
// Toolbar
EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep)
- EVT_MENU(IDM_TOGGLE_BREAKPOINT, CCodeWindow::OnCodeStep)
+ EVT_MENU(IDM_TOGGLE_BREAKPOINT, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
@@ -428,85 +428,85 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
// CPU Mode
wxMenu* pCoreMenu = new wxMenu;
- wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core")
- , wxString::FromAscii("This is necessary to get break points"
+ wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _("&Interpreter core"),
+ wxString::FromAscii("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
- " slow, perhaps slower than 1 fps.")
- , wxITEM_CHECK);
+ " slow, perhaps slower than 1 fps."),
+ wxITEM_CHECK);
interpreter->Check(_LocalCoreStartupParameter.iCPUCore == 0);
pCoreMenu->AppendSeparator();
- pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking off"),
- _T("Provide safer execution by not linking the JIT blocks."),
+ pCoreMenu->Append(IDM_JITBLOCKLINKING, _("&JIT Block Linking off"),
+ _("Provide safer execution by not linking the JIT blocks."),
wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITNOBLOCKCACHE, _T("&Disable JIT Cache"),
- _T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.")
- _T(" [This option must be selected before a game is started.]"),
+ pCoreMenu->Append(IDM_JITNOBLOCKCACHE, _("&Disable JIT Cache"),
+ _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.\n[This option must be selected before a game is started.]"),
wxITEM_CHECK);
- pCoreMenu->Append(IDM_CLEARCODECACHE, _T("&Clear JIT cache"));
+ pCoreMenu->Append(IDM_CLEARCODECACHE, _("&Clear JIT cache"));
pCoreMenu->AppendSeparator();
- pCoreMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
- pCoreMenu->Append(IDM_SEARCHINSTRUCTION, _T("&Search for an op"));
+ pCoreMenu->Append(IDM_LOGINSTRUCTIONS, _("&Log JIT instruction coverage"));
+ pCoreMenu->Append(IDM_SEARCHINSTRUCTION, _("&Search for an op"));
pCoreMenu->AppendSeparator();
- pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
- _T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
+ pCoreMenu->Append(IDM_JITOFF, _("&JIT off (JIT core)"),
+ _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"),
+ pCoreMenu->Append(IDM_JITLSOFF, _("&JIT LoadStore off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"),
+ pCoreMenu->Append(IDM_JITLSLBZXOFF, _(" &JIT LoadStore lbzx off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"),
+ pCoreMenu->Append(IDM_JITLSLXZOFF, _(" &JIT LoadStore lXz off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSLWZOFF, _T(" &JIT LoadStore lwz off"),
+ pCoreMenu->Append(IDM_JITLSLWZOFF, _("&JIT LoadStore lwz off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSFOFF, _T("&JIT LoadStore Floating off"),
+ pCoreMenu->Append(IDM_JITLSFOFF, _("&JIT LoadStore Floating off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITLSPOFF, _T("&JIT LoadStore Paired off"),
+ pCoreMenu->Append(IDM_JITLSPOFF, _("&JIT LoadStore Paired off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITFPOFF, _T("&JIT FloatingPoint off"),
+ pCoreMenu->Append(IDM_JITFPOFF, _("&JIT FloatingPoint off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITIOFF, _T("&JIT Integer off"),
+ pCoreMenu->Append(IDM_JITIOFF, _("&JIT Integer off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITPOFF, _T("&JIT Paired off"),
+ pCoreMenu->Append(IDM_JITPOFF, _("&JIT Paired off"),
wxEmptyString, wxITEM_CHECK);
- pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"),
+ pCoreMenu->Append(IDM_JITSROFF, _("&JIT SystemRegisters off"),
wxEmptyString, wxITEM_CHECK);
- pMenuBar->Append(pCoreMenu, _T("&JIT"));
+ pMenuBar->Append(pCoreMenu, _("&JIT"));
// Debug Menu
wxMenu* pDebugMenu = new wxMenu;
- pDebugMenu->Append(IDM_STEP, _T("Step &Into\tF11"));
- pDebugMenu->Append(IDM_STEPOVER, _T("Step &Over\tF10"));
- pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _T("Toggle &Breakpoint\tF9"));
+ pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
+ pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
+ pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
- pMenuBar->Append(pDebugMenu, _T("&Debug"));
+ pMenuBar->Append(pDebugMenu, _("&Debug"));
CreateMenuSymbols(pMenuBar);
}
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
{
- wxMenuItem* boottopause = pMenu->Append(IDM_BOOTTOPAUSE, _T("Boot to pause"),
- wxT("Start the game directly instead of booting to pause"), wxITEM_CHECK);
+ wxMenuItem* boottopause = pMenu->Append(IDM_BOOTTOPAUSE, _("Boot to pause"),
+ _("Start the game directly instead of booting to pause"),
+ wxITEM_CHECK);
boottopause->Check(bBootToPause);
- wxMenuItem* automaticstart = pMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start")
- , wxString::FromAscii(
+ wxMenuItem* automaticstart = pMenu->Append(IDM_AUTOMATICSTART, _("&Automatic start"),
+ wxString::FromAscii(
"Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
- " developing a homebrew game.]")
- , wxITEM_CHECK);
+ " developing a homebrew game.]"),
+ wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
- pMenu->Append(IDM_FONTPICKER, _T("&Font..."), wxEmptyString, wxITEM_NORMAL);
+ pMenu->Append(IDM_FONTPICKER, _("&Font..."), wxEmptyString, wxITEM_NORMAL);
}
// CPU Mode and JIT Menu
@@ -582,7 +582,7 @@ void CCodeWindow::OnJitMenu(wxCommandEvent& event)
case IDM_SEARCHINSTRUCTION:
{
wxString str;
- str = wxGetTextFromUser(_(""), wxT("Op?"), wxEmptyString, this);
+ str = wxGetTextFromUser(_T(""), wxT("Op?"), wxEmptyString, this);
for (u32 addr = 0x80000000; addr < 0x80100000; addr += 4)
{
const char *name = PPCTables::GetInstructionName(Memory::ReadUnchecked_U32(addr));
@@ -646,12 +646,12 @@ void CCodeWindow::PopulateToolbar(wxAuiToolBar* toolBar)
h = m_Bitmaps[Toolbar_DebugGo].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
- toolBar->AddTool(IDM_STEP, _T("Step"), m_Bitmaps[Toolbar_Step]);
- toolBar->AddTool(IDM_STEPOVER, _T("Step Over"), m_Bitmaps[Toolbar_StepOver]);
- toolBar->AddTool(IDM_SKIP, _T("Skip"), m_Bitmaps[Toolbar_Skip]);
+ toolBar->AddTool(IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step]);
+ toolBar->AddTool(IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver]);
+ toolBar->AddTool(IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip]);
toolBar->AddSeparator();
- toolBar->AddTool(IDM_GOTOPC, _T("Show PC"), m_Bitmaps[Toolbar_GotoPC]);
- toolBar->AddTool(IDM_SETPC, _T("Set PC"), m_Bitmaps[Toolbar_SetPC]);
+ toolBar->AddTool(IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC]);
+ toolBar->AddTool(IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC]);
toolBar->AddSeparator();
toolBar->AddControl(new wxTextCtrl(toolBar, IDM_ADDRBOX, _T("")));