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-rw-r--r--Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp996
1 files changed, 498 insertions, 498 deletions
diff --git a/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp
index 384f2d5ba0..02268f9fa5 100644
--- a/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp
+++ b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp
@@ -1,498 +1,498 @@
-// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Include
-// ¯¯¯¯¯¯¯¯¯¯
-#include "Common.h"
-
-#include <wx/button.h>
-#include <wx/textctrl.h>
-#include <wx/textdlg.h>
-#include <wx/listctrl.h>
-#include <wx/thread.h>
-#include <wx/mstream.h>
-#include <wx/tipwin.h>
-#include <wx/fontdlg.h>
-
-// ugly that this lib included code from the main
-#include "../../DolphinWX/Src/Globals.h"
-
-#include "Host.h"
-
-#include "Debugger.h"
-
-#include "RegisterWindow.h"
-#include "LogWindow.h"
-#include "BreakpointWindow.h"
-#include "MemoryWindow.h"
-#include "JitWindow.h"
-
-#include "CodeWindow.h"
-#include "CodeView.h"
-
-#include "FileUtil.h"
-#include "Core.h"
-#include "HLE/HLE.h"
-#include "Boot/Boot.h"
-#include "LogManager.h"
-#include "HW/CPU.h"
-#include "PowerPC/PowerPC.h"
-#include "Debugger/PPCDebugInterface.h"
-#include "Debugger/Debugger_SymbolMap.h"
-#include "PowerPC/PPCAnalyst.h"
-#include "PowerPC/Profiler.h"
-#include "PowerPC/SymbolDB.h"
-#include "PowerPC/SignatureDB.h"
-#include "PowerPC/PPCTables.h"
-#include "PowerPC/Jit64/Jit.h"
-#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
-
-#include "PluginManager.h"
-#include "ConfigManager.h"
-
-
-extern "C" // Bitmaps
-{
- #include "../resources/toolbar_play.c"
- #include "../resources/toolbar_pause.c"
- #include "../resources/toolbar_add_memorycheck.c"
- #include "../resources/toolbar_delete.c"
- #include "../resources/toolbar_add_breakpoint.c"
-}
-///////////////////////////////////
-
-
-
-void CCodeWindow::CreateSymbolsMenu()
-{
- wxMenu *pSymbolsMenu = new wxMenu;
- pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
- // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
- pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
- pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
- wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
- " and may require between 50 and 100 MB of hard drive space. It will only save code"
- " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
- " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
- " that from SymbolDB::SaveMap().")
- );
-
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
- pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
- pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
-
-
- wxMenu *pJitMenu = new wxMenu;
- pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
- pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
- pMenuBar->Append(pJitMenu, _T("&JIT"));
-
- wxMenu *pProfilerMenu = new wxMenu;
- pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
- pProfilerMenu->AppendSeparator();
- pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
- pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
-}
-
-
-
-void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
-{
- if (Core::GetState() == Core::CORE_RUN) {
- event.Skip();
- return;
- }
- switch (event.GetId())
- {
- case IDM_PROFILEBLOCKS:
- jit.ClearCache();
- Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
- break;
- case IDM_WRITEPROFILE:
- Profiler::WriteProfileResults("profiler.txt");
- File::Launch("profiler.txt");
- break;
- }
-}
-
-void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
-{
- if (Core::GetState() == Core::CORE_UNINITIALIZED)
- {
- // TODO: disable menu items instead :P
- return;
- }
- std::string mapfile = CBoot::GenerateMapFilename();
- switch (event.GetId())
- {
- case IDM_CLEARSYMBOLS:
- g_symbolDB.Clear();
- Host_NotifyMapLoaded();
- break;
- case IDM_CLEANSYMBOLS:
- g_symbolDB.Clear("zz");
- Host_NotifyMapLoaded();
- break;
- case IDM_SCANFUNCTIONS:
- {
- PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
- SignatureDB db;
- if (db.Load(TOTALDB_FILE))
- db.Apply(&g_symbolDB);
-
- // HLE::PatchFunctions();
- NotifyMapLoaded();
- break;
- }
- case IDM_LOADMAPFILE:
- if (!File::Exists(mapfile.c_str()))
- {
- g_symbolDB.Clear();
- PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
- SignatureDB db;
- if (db.Load(TOTALDB_FILE))
- db.Apply(&g_symbolDB);
- } else {
- g_symbolDB.LoadMap(mapfile.c_str());
- }
- NotifyMapLoaded();
- break;
- case IDM_SAVEMAPFILE:
- g_symbolDB.SaveMap(mapfile.c_str());
- break;
- case IDM_SAVEMAPFILEWITHCODES:
- g_symbolDB.SaveMap(mapfile.c_str(), true);
- break;
- case IDM_CREATESIGNATUREFILE:
- {
- wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
- if (input_prefix.ShowModal() == wxID_OK) {
- std::string prefix(input_prefix.GetValue().mb_str());
-
- wxString path = wxFileSelector(
- _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
- _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
- this);
- if (path) {
- SignatureDB db;
- db.Initialize(&g_symbolDB, prefix.c_str());
- std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
- db.Save(path.ToAscii());
- }
- }
- }
- break;
- case IDM_USESIGNATUREFILE:
- {
- wxString path = wxFileSelector(
- _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
- _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
- this);
- if (path) {
- SignatureDB db;
- db.Load(path.ToAscii());
- db.Apply(&g_symbolDB);
- }
- }
- NotifyMapLoaded();
- break;
- case IDM_PATCHHLEFUNCTIONS:
- HLE::PatchFunctions();
- Update();
- break;
- }
-}
-
-
-void CCodeWindow::NotifyMapLoaded()
-{
- g_symbolDB.FillInCallers();
- //symbols->Show(false); // hide it for faster filling
- symbols->Freeze(); // HyperIris: wx style fast filling
- symbols->Clear();
- for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
- {
- int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
- symbols->SetClientData(idx, (void*)&iter->second);
- }
- symbols->Thaw();
- //symbols->Show(true);
- Update();
-}
-
-
-void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
-{
- int index = symbols->GetSelection();
- if (index >= 0) {
- Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
- if (pSymbol != NULL)
- {
- if(pSymbol->type == Symbol::SYMBOL_DATA)
- {
- if(m_MemoryWindow && m_MemoryWindow->IsVisible())
- m_MemoryWindow->JumpToAddress(pSymbol->address);
- }
- else
- {
- JumpToAddress(pSymbol->address);
- }
- }
- }
-}
-
-void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
-{
-}
-
-
-
-
-/////////////////////////////////////////////////////////////////////////////////////////////////
-// Show and hide windows
-/////////////////////////////////////////////////////////////////////////////////////////////////
-void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
-{
- if (LogManager::Enabled())
- {
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_LogWindow)
- {
- m_LogWindow = new CLogWindow(this);
- }
-
- m_LogWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_LogWindow != NULL);
-
- if (m_LogWindow)
- {
- m_LogWindow->Hide();
- }
- }
- }
-}
-
-
-void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_RegisterWindow)
- {
- m_RegisterWindow = new CRegisterWindow(this);
- }
-
- m_RegisterWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_RegisterWindow != NULL);
-
- if (m_RegisterWindow)
- {
- m_RegisterWindow->Hide();
- }
- }
-}
-
-
-// =======================================================================================
-// Toggle Sound Debugging Window
-// ------------
-void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- // TODO: add some kind of if() check here to?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
- PLUGIN_TYPE_DSP, true // DSP, show
- );
- }
- else // hide
- {
- // Close the sound dll that has an open debugger
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
- PLUGIN_TYPE_DSP, false // DSP, hide
- );
- }
-}
-// ===========
-
-
-// =======================================================================================
-// Toggle Video Debugging Window
-// ------------
-void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
- //GetMenuBar()->Check(event.GetId(), false); // Turn off
-
- if (show)
- {
- // It works now, but I'll keep this message in case the problem reappears
- /*if(Core::GetState() == Core::CORE_UNINITIALIZED)
- {
- wxMessageBox(_T("Warning, opening this window before a game is started \n\
-may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
- }*/
-
- // TODO: add some kind of if() check here to?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
- PLUGIN_TYPE_VIDEO, true // Video, show
- );
- }
- else // hide
- {
- // Close the video dll that has an open debugger
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
- PLUGIN_TYPE_VIDEO, false // Video, hide
- );
- }
-}
-// ===========
-
-
-void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_JitWindow)
- {
- m_JitWindow = new CJitWindow(this);
- }
-
- m_JitWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_JitWindow != NULL);
-
- if (m_JitWindow)
- {
- m_JitWindow->Hide();
- }
- }
-}
-
-
-void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_BreakpointWindow)
- {
- m_BreakpointWindow = new CBreakPointWindow(this, this);
- }
-
- m_BreakpointWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_BreakpointWindow != NULL);
-
- if (m_BreakpointWindow)
- {
- m_BreakpointWindow->Hide();
- }
- }
-}
-
-void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_MemoryWindow)
- {
- m_MemoryWindow = new CMemoryWindow(this);
- }
-
- m_MemoryWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_MemoryWindow != NULL);
-
- if (m_MemoryWindow)
- {
- m_MemoryWindow->Hide();
- }
- }
-}
-//////////////////////////////////////////////////////////////////////////
-// Change the global DebuggerFont
-void CCodeWindow::OnChangeFont(wxCommandEvent& event)
-{
- wxFontData data;
- data.SetInitialFont(GetFont());
-
- wxFontDialog dialog(this, data);
- if ( dialog.ShowModal() == wxID_OK )
- DebuggerFont = dialog.GetFontData().GetChosenFont();
-}
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Include
+// ¯¯¯¯¯¯¯¯¯¯
+#include "Common.h"
+
+#include <wx/button.h>
+#include <wx/textctrl.h>
+#include <wx/textdlg.h>
+#include <wx/listctrl.h>
+#include <wx/thread.h>
+#include <wx/mstream.h>
+#include <wx/tipwin.h>
+#include <wx/fontdlg.h>
+
+// ugly that this lib included code from the main
+#include "../../DolphinWX/Src/Globals.h"
+
+#include "Host.h"
+
+#include "Debugger.h"
+
+#include "RegisterWindow.h"
+#include "LogWindow.h"
+#include "BreakpointWindow.h"
+#include "MemoryWindow.h"
+#include "JitWindow.h"
+
+#include "CodeWindow.h"
+#include "CodeView.h"
+
+#include "FileUtil.h"
+#include "Core.h"
+#include "HLE/HLE.h"
+#include "Boot/Boot.h"
+#include "LogManager.h"
+#include "HW/CPU.h"
+#include "PowerPC/PowerPC.h"
+#include "Debugger/PPCDebugInterface.h"
+#include "Debugger/Debugger_SymbolMap.h"
+#include "PowerPC/PPCAnalyst.h"
+#include "PowerPC/Profiler.h"
+#include "PowerPC/SymbolDB.h"
+#include "PowerPC/SignatureDB.h"
+#include "PowerPC/PPCTables.h"
+#include "PowerPC/Jit64/Jit.h"
+#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
+
+#include "PluginManager.h"
+#include "ConfigManager.h"
+
+
+extern "C" // Bitmaps
+{
+ #include "../resources/toolbar_play.c"
+ #include "../resources/toolbar_pause.c"
+ #include "../resources/toolbar_add_memorycheck.c"
+ #include "../resources/toolbar_delete.c"
+ #include "../resources/toolbar_add_breakpoint.c"
+}
+///////////////////////////////////
+
+
+
+void CCodeWindow::CreateSymbolsMenu()
+{
+ wxMenu *pSymbolsMenu = new wxMenu;
+ pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
+ // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
+ pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
+ pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
+ wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
+ " and may require between 50 and 100 MB of hard drive space. It will only save code"
+ " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
+ " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
+ " that from SymbolDB::SaveMap().")
+ );
+
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
+ pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
+ pSymbolsMenu->AppendSeparator();
+ pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
+ pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
+
+
+ wxMenu *pJitMenu = new wxMenu;
+ pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
+ pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
+ pMenuBar->Append(pJitMenu, _T("&JIT"));
+
+ wxMenu *pProfilerMenu = new wxMenu;
+ pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
+ pProfilerMenu->AppendSeparator();
+ pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
+ pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
+}
+
+
+
+void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
+{
+ if (Core::GetState() == Core::CORE_RUN) {
+ event.Skip();
+ return;
+ }
+ switch (event.GetId())
+ {
+ case IDM_PROFILEBLOCKS:
+ jit.ClearCache();
+ Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
+ break;
+ case IDM_WRITEPROFILE:
+ Profiler::WriteProfileResults("profiler.txt");
+ File::Launch("profiler.txt");
+ break;
+ }
+}
+
+void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
+{
+ if (Core::GetState() == Core::CORE_UNINITIALIZED)
+ {
+ // TODO: disable menu items instead :P
+ return;
+ }
+ std::string mapfile = CBoot::GenerateMapFilename();
+ switch (event.GetId())
+ {
+ case IDM_CLEARSYMBOLS:
+ g_symbolDB.Clear();
+ Host_NotifyMapLoaded();
+ break;
+ case IDM_CLEANSYMBOLS:
+ g_symbolDB.Clear("zz");
+ Host_NotifyMapLoaded();
+ break;
+ case IDM_SCANFUNCTIONS:
+ {
+ PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
+ SignatureDB db;
+ if (db.Load(TOTALDB_FILE))
+ db.Apply(&g_symbolDB);
+
+ // HLE::PatchFunctions();
+ NotifyMapLoaded();
+ break;
+ }
+ case IDM_LOADMAPFILE:
+ if (!File::Exists(mapfile.c_str()))
+ {
+ g_symbolDB.Clear();
+ PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
+ SignatureDB db;
+ if (db.Load(TOTALDB_FILE))
+ db.Apply(&g_symbolDB);
+ } else {
+ g_symbolDB.LoadMap(mapfile.c_str());
+ }
+ NotifyMapLoaded();
+ break;
+ case IDM_SAVEMAPFILE:
+ g_symbolDB.SaveMap(mapfile.c_str());
+ break;
+ case IDM_SAVEMAPFILEWITHCODES:
+ g_symbolDB.SaveMap(mapfile.c_str(), true);
+ break;
+ case IDM_CREATESIGNATUREFILE:
+ {
+ wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
+ if (input_prefix.ShowModal() == wxID_OK) {
+ std::string prefix(input_prefix.GetValue().mb_str());
+
+ wxString path = wxFileSelector(
+ _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
+ _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
+ this);
+ if (path) {
+ SignatureDB db;
+ db.Initialize(&g_symbolDB, prefix.c_str());
+ std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
+ db.Save(path.ToAscii());
+ }
+ }
+ }
+ break;
+ case IDM_USESIGNATUREFILE:
+ {
+ wxString path = wxFileSelector(
+ _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
+ _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
+ this);
+ if (path) {
+ SignatureDB db;
+ db.Load(path.ToAscii());
+ db.Apply(&g_symbolDB);
+ }
+ }
+ NotifyMapLoaded();
+ break;
+ case IDM_PATCHHLEFUNCTIONS:
+ HLE::PatchFunctions();
+ Update();
+ break;
+ }
+}
+
+
+void CCodeWindow::NotifyMapLoaded()
+{
+ g_symbolDB.FillInCallers();
+ //symbols->Show(false); // hide it for faster filling
+ symbols->Freeze(); // HyperIris: wx style fast filling
+ symbols->Clear();
+ for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
+ {
+ int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
+ symbols->SetClientData(idx, (void*)&iter->second);
+ }
+ symbols->Thaw();
+ //symbols->Show(true);
+ Update();
+}
+
+
+void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
+{
+ int index = symbols->GetSelection();
+ if (index >= 0) {
+ Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
+ if (pSymbol != NULL)
+ {
+ if(pSymbol->type == Symbol::SYMBOL_DATA)
+ {
+ if(m_MemoryWindow && m_MemoryWindow->IsVisible())
+ m_MemoryWindow->JumpToAddress(pSymbol->address);
+ }
+ else
+ {
+ JumpToAddress(pSymbol->address);
+ }
+ }
+ }
+}
+
+void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
+{
+}
+
+
+
+
+/////////////////////////////////////////////////////////////////////////////////////////////////
+// Show and hide windows
+/////////////////////////////////////////////////////////////////////////////////////////////////
+void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
+{
+ if (LogManager::Enabled())
+ {
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ if (!m_LogWindow)
+ {
+ m_LogWindow = new CLogWindow(this);
+ }
+
+ m_LogWindow->Show(true);
+ }
+ else // hide
+ {
+ // If m_dialog is NULL, then possibly the system
+ // didn't report the checked menu item status correctly.
+ // It should be true just after the menu item was selected,
+ // if there was no modeless dialog yet.
+ wxASSERT(m_LogWindow != NULL);
+
+ if (m_LogWindow)
+ {
+ m_LogWindow->Hide();
+ }
+ }
+ }
+}
+
+
+void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ if (!m_RegisterWindow)
+ {
+ m_RegisterWindow = new CRegisterWindow(this);
+ }
+
+ m_RegisterWindow->Show(true);
+ }
+ else // hide
+ {
+ // If m_dialog is NULL, then possibly the system
+ // didn't report the checked menu item status correctly.
+ // It should be true just after the menu item was selected,
+ // if there was no modeless dialog yet.
+ wxASSERT(m_RegisterWindow != NULL);
+
+ if (m_RegisterWindow)
+ {
+ m_RegisterWindow->Hide();
+ }
+ }
+}
+
+
+// =======================================================================================
+// Toggle Sound Debugging Window
+// ------------
+void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ // TODO: add some kind of if() check here to?
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
+ PLUGIN_TYPE_DSP, true // DSP, show
+ );
+ }
+ else // hide
+ {
+ // Close the sound dll that has an open debugger
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
+ PLUGIN_TYPE_DSP, false // DSP, hide
+ );
+ }
+}
+// ===========
+
+
+// =======================================================================================
+// Toggle Video Debugging Window
+// ------------
+void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+ //GetMenuBar()->Check(event.GetId(), false); // Turn off
+
+ if (show)
+ {
+ // It works now, but I'll keep this message in case the problem reappears
+ /*if(Core::GetState() == Core::CORE_UNINITIALIZED)
+ {
+ wxMessageBox(_T("Warning, opening this window before a game is started \n\
+may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
+ }*/
+
+ // TODO: add some kind of if() check here to?
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
+ PLUGIN_TYPE_VIDEO, true // Video, show
+ );
+ }
+ else // hide
+ {
+ // Close the video dll that has an open debugger
+ CPluginManager::GetInstance().OpenDebug(
+ GetHandle(),
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
+ PLUGIN_TYPE_VIDEO, false // Video, hide
+ );
+ }
+}
+// ===========
+
+
+void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ if (!m_JitWindow)
+ {
+ m_JitWindow = new CJitWindow(this);
+ }
+
+ m_JitWindow->Show(true);
+ }
+ else // hide
+ {
+ // If m_dialog is NULL, then possibly the system
+ // didn't report the checked menu item status correctly.
+ // It should be true just after the menu item was selected,
+ // if there was no modeless dialog yet.
+ wxASSERT(m_JitWindow != NULL);
+
+ if (m_JitWindow)
+ {
+ m_JitWindow->Hide();
+ }
+ }
+}
+
+
+void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ if (!m_BreakpointWindow)
+ {
+ m_BreakpointWindow = new CBreakPointWindow(this, this);
+ }
+
+ m_BreakpointWindow->Show(true);
+ }
+ else // hide
+ {
+ // If m_dialog is NULL, then possibly the system
+ // didn't report the checked menu item status correctly.
+ // It should be true just after the menu item was selected,
+ // if there was no modeless dialog yet.
+ wxASSERT(m_BreakpointWindow != NULL);
+
+ if (m_BreakpointWindow)
+ {
+ m_BreakpointWindow->Hide();
+ }
+ }
+}
+
+void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
+{
+ bool show = GetMenuBar()->IsChecked(event.GetId());
+
+ if (show)
+ {
+ if (!m_MemoryWindow)
+ {
+ m_MemoryWindow = new CMemoryWindow(this);
+ }
+
+ m_MemoryWindow->Show(true);
+ }
+ else // hide
+ {
+ // If m_dialog is NULL, then possibly the system
+ // didn't report the checked menu item status correctly.
+ // It should be true just after the menu item was selected,
+ // if there was no modeless dialog yet.
+ wxASSERT(m_MemoryWindow != NULL);
+
+ if (m_MemoryWindow)
+ {
+ m_MemoryWindow->Hide();
+ }
+ }
+}
+//////////////////////////////////////////////////////////////////////////
+// Change the global DebuggerFont
+void CCodeWindow::OnChangeFont(wxCommandEvent& event)
+{
+ wxFontData data;
+ data.SetInitialFont(GetFont());
+
+ wxFontDialog dialog(this, data);
+ if ( dialog.ShowModal() == wxID_OK )
+ DebuggerFont = dialog.GetFontData().GetChosenFont();
+}