diff options
Diffstat (limited to 'Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp')
| -rw-r--r-- | Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp | 996 |
1 files changed, 498 insertions, 498 deletions
diff --git a/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp index 384f2d5ba0..02268f9fa5 100644 --- a/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp +++ b/Source/Core/DebuggerWX/Src/CodeWindowSJP.cpp @@ -1,498 +1,498 @@ -// Copyright (C) 2003-2008 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Include
-// ¯¯¯¯¯¯¯¯¯¯
-#include "Common.h"
-
-#include <wx/button.h>
-#include <wx/textctrl.h>
-#include <wx/textdlg.h>
-#include <wx/listctrl.h>
-#include <wx/thread.h>
-#include <wx/mstream.h>
-#include <wx/tipwin.h>
-#include <wx/fontdlg.h>
-
-// ugly that this lib included code from the main
-#include "../../DolphinWX/Src/Globals.h"
-
-#include "Host.h"
-
-#include "Debugger.h"
-
-#include "RegisterWindow.h"
-#include "LogWindow.h"
-#include "BreakpointWindow.h"
-#include "MemoryWindow.h"
-#include "JitWindow.h"
-
-#include "CodeWindow.h"
-#include "CodeView.h"
-
-#include "FileUtil.h"
-#include "Core.h"
-#include "HLE/HLE.h"
-#include "Boot/Boot.h"
-#include "LogManager.h"
-#include "HW/CPU.h"
-#include "PowerPC/PowerPC.h"
-#include "Debugger/PPCDebugInterface.h"
-#include "Debugger/Debugger_SymbolMap.h"
-#include "PowerPC/PPCAnalyst.h"
-#include "PowerPC/Profiler.h"
-#include "PowerPC/SymbolDB.h"
-#include "PowerPC/SignatureDB.h"
-#include "PowerPC/PPCTables.h"
-#include "PowerPC/Jit64/Jit.h"
-#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
-
-#include "PluginManager.h"
-#include "ConfigManager.h"
-
-
-extern "C" // Bitmaps
-{
- #include "../resources/toolbar_play.c"
- #include "../resources/toolbar_pause.c"
- #include "../resources/toolbar_add_memorycheck.c"
- #include "../resources/toolbar_delete.c"
- #include "../resources/toolbar_add_breakpoint.c"
-}
-///////////////////////////////////
-
-
-
-void CCodeWindow::CreateSymbolsMenu()
-{
- wxMenu *pSymbolsMenu = new wxMenu;
- pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
- // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
- pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
- pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
- wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
- " and may require between 50 and 100 MB of hard drive space. It will only save code"
- " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
- " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
- " that from SymbolDB::SaveMap().")
- );
-
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
- pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
- pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
- pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
-
-
- wxMenu *pJitMenu = new wxMenu;
- pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
- pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
- pMenuBar->Append(pJitMenu, _T("&JIT"));
-
- wxMenu *pProfilerMenu = new wxMenu;
- pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
- pProfilerMenu->AppendSeparator();
- pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
- pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
-}
-
-
-
-void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
-{
- if (Core::GetState() == Core::CORE_RUN) {
- event.Skip();
- return;
- }
- switch (event.GetId())
- {
- case IDM_PROFILEBLOCKS:
- jit.ClearCache();
- Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
- break;
- case IDM_WRITEPROFILE:
- Profiler::WriteProfileResults("profiler.txt");
- File::Launch("profiler.txt");
- break;
- }
-}
-
-void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
-{
- if (Core::GetState() == Core::CORE_UNINITIALIZED)
- {
- // TODO: disable menu items instead :P
- return;
- }
- std::string mapfile = CBoot::GenerateMapFilename();
- switch (event.GetId())
- {
- case IDM_CLEARSYMBOLS:
- g_symbolDB.Clear();
- Host_NotifyMapLoaded();
- break;
- case IDM_CLEANSYMBOLS:
- g_symbolDB.Clear("zz");
- Host_NotifyMapLoaded();
- break;
- case IDM_SCANFUNCTIONS:
- {
- PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
- SignatureDB db;
- if (db.Load(TOTALDB_FILE))
- db.Apply(&g_symbolDB);
-
- // HLE::PatchFunctions();
- NotifyMapLoaded();
- break;
- }
- case IDM_LOADMAPFILE:
- if (!File::Exists(mapfile.c_str()))
- {
- g_symbolDB.Clear();
- PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
- SignatureDB db;
- if (db.Load(TOTALDB_FILE))
- db.Apply(&g_symbolDB);
- } else {
- g_symbolDB.LoadMap(mapfile.c_str());
- }
- NotifyMapLoaded();
- break;
- case IDM_SAVEMAPFILE:
- g_symbolDB.SaveMap(mapfile.c_str());
- break;
- case IDM_SAVEMAPFILEWITHCODES:
- g_symbolDB.SaveMap(mapfile.c_str(), true);
- break;
- case IDM_CREATESIGNATUREFILE:
- {
- wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
- if (input_prefix.ShowModal() == wxID_OK) {
- std::string prefix(input_prefix.GetValue().mb_str());
-
- wxString path = wxFileSelector(
- _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
- _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
- this);
- if (path) {
- SignatureDB db;
- db.Initialize(&g_symbolDB, prefix.c_str());
- std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
- db.Save(path.ToAscii());
- }
- }
- }
- break;
- case IDM_USESIGNATUREFILE:
- {
- wxString path = wxFileSelector(
- _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
- _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
- this);
- if (path) {
- SignatureDB db;
- db.Load(path.ToAscii());
- db.Apply(&g_symbolDB);
- }
- }
- NotifyMapLoaded();
- break;
- case IDM_PATCHHLEFUNCTIONS:
- HLE::PatchFunctions();
- Update();
- break;
- }
-}
-
-
-void CCodeWindow::NotifyMapLoaded()
-{
- g_symbolDB.FillInCallers();
- //symbols->Show(false); // hide it for faster filling
- symbols->Freeze(); // HyperIris: wx style fast filling
- symbols->Clear();
- for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
- {
- int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
- symbols->SetClientData(idx, (void*)&iter->second);
- }
- symbols->Thaw();
- //symbols->Show(true);
- Update();
-}
-
-
-void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
-{
- int index = symbols->GetSelection();
- if (index >= 0) {
- Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
- if (pSymbol != NULL)
- {
- if(pSymbol->type == Symbol::SYMBOL_DATA)
- {
- if(m_MemoryWindow && m_MemoryWindow->IsVisible())
- m_MemoryWindow->JumpToAddress(pSymbol->address);
- }
- else
- {
- JumpToAddress(pSymbol->address);
- }
- }
- }
-}
-
-void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
-{
-}
-
-
-
-
-/////////////////////////////////////////////////////////////////////////////////////////////////
-// Show and hide windows
-/////////////////////////////////////////////////////////////////////////////////////////////////
-void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
-{
- if (LogManager::Enabled())
- {
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_LogWindow)
- {
- m_LogWindow = new CLogWindow(this);
- }
-
- m_LogWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_LogWindow != NULL);
-
- if (m_LogWindow)
- {
- m_LogWindow->Hide();
- }
- }
- }
-}
-
-
-void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_RegisterWindow)
- {
- m_RegisterWindow = new CRegisterWindow(this);
- }
-
- m_RegisterWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_RegisterWindow != NULL);
-
- if (m_RegisterWindow)
- {
- m_RegisterWindow->Hide();
- }
- }
-}
-
-
-// =======================================================================================
-// Toggle Sound Debugging Window
-// ------------
-void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- // TODO: add some kind of if() check here to?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
- PLUGIN_TYPE_DSP, true // DSP, show
- );
- }
- else // hide
- {
- // Close the sound dll that has an open debugger
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
- PLUGIN_TYPE_DSP, false // DSP, hide
- );
- }
-}
-// ===========
-
-
-// =======================================================================================
-// Toggle Video Debugging Window
-// ------------
-void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
- //GetMenuBar()->Check(event.GetId(), false); // Turn off
-
- if (show)
- {
- // It works now, but I'll keep this message in case the problem reappears
- /*if(Core::GetState() == Core::CORE_UNINITIALIZED)
- {
- wxMessageBox(_T("Warning, opening this window before a game is started \n\
-may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
- }*/
-
- // TODO: add some kind of if() check here to?
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
- PLUGIN_TYPE_VIDEO, true // Video, show
- );
- }
- else // hide
- {
- // Close the video dll that has an open debugger
- CPluginManager::GetInstance().OpenDebug(
- GetHandle(),
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
- PLUGIN_TYPE_VIDEO, false // Video, hide
- );
- }
-}
-// ===========
-
-
-void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_JitWindow)
- {
- m_JitWindow = new CJitWindow(this);
- }
-
- m_JitWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_JitWindow != NULL);
-
- if (m_JitWindow)
- {
- m_JitWindow->Hide();
- }
- }
-}
-
-
-void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_BreakpointWindow)
- {
- m_BreakpointWindow = new CBreakPointWindow(this, this);
- }
-
- m_BreakpointWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_BreakpointWindow != NULL);
-
- if (m_BreakpointWindow)
- {
- m_BreakpointWindow->Hide();
- }
- }
-}
-
-void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
-{
- bool show = GetMenuBar()->IsChecked(event.GetId());
-
- if (show)
- {
- if (!m_MemoryWindow)
- {
- m_MemoryWindow = new CMemoryWindow(this);
- }
-
- m_MemoryWindow->Show(true);
- }
- else // hide
- {
- // If m_dialog is NULL, then possibly the system
- // didn't report the checked menu item status correctly.
- // It should be true just after the menu item was selected,
- // if there was no modeless dialog yet.
- wxASSERT(m_MemoryWindow != NULL);
-
- if (m_MemoryWindow)
- {
- m_MemoryWindow->Hide();
- }
- }
-}
-//////////////////////////////////////////////////////////////////////////
-// Change the global DebuggerFont
-void CCodeWindow::OnChangeFont(wxCommandEvent& event)
-{
- wxFontData data;
- data.SetInitialFont(GetFont());
-
- wxFontDialog dialog(this, data);
- if ( dialog.ShowModal() == wxID_OK )
- DebuggerFont = dialog.GetFontData().GetChosenFont();
-}
+// Copyright (C) 2003-2008 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +////////////////////////////////////////////////////////////////////////////////////////// +// Include +// ¯¯¯¯¯¯¯¯¯¯ +#include "Common.h" + +#include <wx/button.h> +#include <wx/textctrl.h> +#include <wx/textdlg.h> +#include <wx/listctrl.h> +#include <wx/thread.h> +#include <wx/mstream.h> +#include <wx/tipwin.h> +#include <wx/fontdlg.h> + +// ugly that this lib included code from the main +#include "../../DolphinWX/Src/Globals.h" + +#include "Host.h" + +#include "Debugger.h" + +#include "RegisterWindow.h" +#include "LogWindow.h" +#include "BreakpointWindow.h" +#include "MemoryWindow.h" +#include "JitWindow.h" + +#include "CodeWindow.h" +#include "CodeView.h" + +#include "FileUtil.h" +#include "Core.h" +#include "HLE/HLE.h" +#include "Boot/Boot.h" +#include "LogManager.h" +#include "HW/CPU.h" +#include "PowerPC/PowerPC.h" +#include "Debugger/PPCDebugInterface.h" +#include "Debugger/Debugger_SymbolMap.h" +#include "PowerPC/PPCAnalyst.h" +#include "PowerPC/Profiler.h" +#include "PowerPC/SymbolDB.h" +#include "PowerPC/SignatureDB.h" +#include "PowerPC/PPCTables.h" +#include "PowerPC/Jit64/Jit.h" +#include "PowerPC/Jit64/JitCache.h" // for ClearCache() + +#include "PluginManager.h" +#include "ConfigManager.h" + + +extern "C" // Bitmaps +{ + #include "../resources/toolbar_play.c" + #include "../resources/toolbar_pause.c" + #include "../resources/toolbar_add_memorycheck.c" + #include "../resources/toolbar_delete.c" + #include "../resources/toolbar_add_breakpoint.c" +} +/////////////////////////////////// + + + +void CCodeWindow::CreateSymbolsMenu() +{ + wxMenu *pSymbolsMenu = new wxMenu; + pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols")); + // pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)")); + pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map")); + pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"), + wxString::FromAscii("Save the entire disassembled code. This may take a several seconds" + " and may require between 50 and 100 MB of hard drive space. It will only save code" + " that are in the first 4 MB of memory, if you are debugging a game that load .rel" + " files with code to memory you may want to increase that to perhaps 8 MB, you can do" + " that from SymbolDB::SaveMap().") + ); + + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file...")); + pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file...")); + pSymbolsMenu->AppendSeparator(); + pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions")); + pMenuBar->Append(pSymbolsMenu, _T("&Symbols")); + + + wxMenu *pJitMenu = new wxMenu; + pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache")); + pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage")); + pMenuBar->Append(pJitMenu, _T("&JIT")); + + wxMenu *pProfilerMenu = new wxMenu; + pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK); + pProfilerMenu->AppendSeparator(); + pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show")); + pMenuBar->Append(pProfilerMenu, _T("&Profiler")); +} + + + +void CCodeWindow::OnProfilerMenu(wxCommandEvent& event) +{ + if (Core::GetState() == Core::CORE_RUN) { + event.Skip(); + return; + } + switch (event.GetId()) + { + case IDM_PROFILEBLOCKS: + jit.ClearCache(); + Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS); + break; + case IDM_WRITEPROFILE: + Profiler::WriteProfileResults("profiler.txt"); + File::Launch("profiler.txt"); + break; + } +} + +void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) +{ + if (Core::GetState() == Core::CORE_UNINITIALIZED) + { + // TODO: disable menu items instead :P + return; + } + std::string mapfile = CBoot::GenerateMapFilename(); + switch (event.GetId()) + { + case IDM_CLEARSYMBOLS: + g_symbolDB.Clear(); + Host_NotifyMapLoaded(); + break; + case IDM_CLEANSYMBOLS: + g_symbolDB.Clear("zz"); + Host_NotifyMapLoaded(); + break; + case IDM_SCANFUNCTIONS: + { + PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); + SignatureDB db; + if (db.Load(TOTALDB_FILE)) + db.Apply(&g_symbolDB); + + // HLE::PatchFunctions(); + NotifyMapLoaded(); + break; + } + case IDM_LOADMAPFILE: + if (!File::Exists(mapfile.c_str())) + { + g_symbolDB.Clear(); + PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB); + SignatureDB db; + if (db.Load(TOTALDB_FILE)) + db.Apply(&g_symbolDB); + } else { + g_symbolDB.LoadMap(mapfile.c_str()); + } + NotifyMapLoaded(); + break; + case IDM_SAVEMAPFILE: + g_symbolDB.SaveMap(mapfile.c_str()); + break; + case IDM_SAVEMAPFILEWITHCODES: + g_symbolDB.SaveMap(mapfile.c_str(), true); + break; + case IDM_CREATESIGNATUREFILE: + { + wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T(".")); + if (input_prefix.ShowModal() == wxID_OK) { + std::string prefix(input_prefix.GetValue().mb_str()); + + wxString path = wxFileSelector( + _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString, + _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE, + this); + if (path) { + SignatureDB db; + db.Initialize(&g_symbolDB, prefix.c_str()); + std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB( + db.Save(path.ToAscii()); + } + } + } + break; + case IDM_USESIGNATUREFILE: + { + wxString path = wxFileSelector( + _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, + _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, + this); + if (path) { + SignatureDB db; + db.Load(path.ToAscii()); + db.Apply(&g_symbolDB); + } + } + NotifyMapLoaded(); + break; + case IDM_PATCHHLEFUNCTIONS: + HLE::PatchFunctions(); + Update(); + break; + } +} + + +void CCodeWindow::NotifyMapLoaded() +{ + g_symbolDB.FillInCallers(); + //symbols->Show(false); // hide it for faster filling + symbols->Freeze(); // HyperIris: wx style fast filling + symbols->Clear(); + for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++) + { + int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str())); + symbols->SetClientData(idx, (void*)&iter->second); + } + symbols->Thaw(); + //symbols->Show(true); + Update(); +} + + +void CCodeWindow::OnSymbolListChange(wxCommandEvent& event) +{ + int index = symbols->GetSelection(); + if (index >= 0) { + Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index)); + if (pSymbol != NULL) + { + if(pSymbol->type == Symbol::SYMBOL_DATA) + { + if(m_MemoryWindow && m_MemoryWindow->IsVisible()) + m_MemoryWindow->JumpToAddress(pSymbol->address); + } + else + { + JumpToAddress(pSymbol->address); + } + } + } +} + +void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event) +{ +} + + + + +///////////////////////////////////////////////////////////////////////////////////////////////// +// Show and hide windows +///////////////////////////////////////////////////////////////////////////////////////////////// +void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event) +{ + if (LogManager::Enabled()) + { + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_LogWindow) + { + m_LogWindow = new CLogWindow(this); + } + + m_LogWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_LogWindow != NULL); + + if (m_LogWindow) + { + m_LogWindow->Hide(); + } + } + } +} + + +void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_RegisterWindow) + { + m_RegisterWindow = new CRegisterWindow(this); + } + + m_RegisterWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_RegisterWindow != NULL); + + if (m_RegisterWindow) + { + m_RegisterWindow->Hide(); + } + } +} + + +// ======================================================================================= +// Toggle Sound Debugging Window +// ------------ +void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + // TODO: add some kind of if() check here to? + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), + PLUGIN_TYPE_DSP, true // DSP, show + ); + } + else // hide + { + // Close the sound dll that has an open debugger + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(), + PLUGIN_TYPE_DSP, false // DSP, hide + ); + } +} +// =========== + + +// ======================================================================================= +// Toggle Video Debugging Window +// ------------ +void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + //GetMenuBar()->Check(event.GetId(), false); // Turn off + + if (show) + { + // It works now, but I'll keep this message in case the problem reappears + /*if(Core::GetState() == Core::CORE_UNINITIALIZED) + { + wxMessageBox(_T("Warning, opening this window before a game is started \n\ +may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window")); + }*/ + + // TODO: add some kind of if() check here to? + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), + PLUGIN_TYPE_VIDEO, true // Video, show + ); + } + else // hide + { + // Close the video dll that has an open debugger + CPluginManager::GetInstance().OpenDebug( + GetHandle(), + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(), + PLUGIN_TYPE_VIDEO, false // Video, hide + ); + } +} +// =========== + + +void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_JitWindow) + { + m_JitWindow = new CJitWindow(this); + } + + m_JitWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_JitWindow != NULL); + + if (m_JitWindow) + { + m_JitWindow->Hide(); + } + } +} + + +void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_BreakpointWindow) + { + m_BreakpointWindow = new CBreakPointWindow(this, this); + } + + m_BreakpointWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_BreakpointWindow != NULL); + + if (m_BreakpointWindow) + { + m_BreakpointWindow->Hide(); + } + } +} + +void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event) +{ + bool show = GetMenuBar()->IsChecked(event.GetId()); + + if (show) + { + if (!m_MemoryWindow) + { + m_MemoryWindow = new CMemoryWindow(this); + } + + m_MemoryWindow->Show(true); + } + else // hide + { + // If m_dialog is NULL, then possibly the system + // didn't report the checked menu item status correctly. + // It should be true just after the menu item was selected, + // if there was no modeless dialog yet. + wxASSERT(m_MemoryWindow != NULL); + + if (m_MemoryWindow) + { + m_MemoryWindow->Hide(); + } + } +} +////////////////////////////////////////////////////////////////////////// +// Change the global DebuggerFont +void CCodeWindow::OnChangeFont(wxCommandEvent& event) +{ + wxFontData data; + data.SetInitialFont(GetFont()); + + wxFontDialog dialog(this, data); + if ( dialog.ShowModal() == wxID_OK ) + DebuggerFont = dialog.GetFontData().GetChosenFont(); +} |
