diff options
Diffstat (limited to 'Source/Core/DiscIO/DiscUtils.cpp')
| -rw-r--r-- | Source/Core/DiscIO/DiscUtils.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/DiscUtils.cpp b/Source/Core/DiscIO/DiscUtils.cpp index 1919a1d6e5..f352c5d5c8 100644 --- a/Source/Core/DiscIO/DiscUtils.cpp +++ b/Source/Core/DiscIO/DiscUtils.cpp @@ -8,10 +8,12 @@ #include <locale> #include <optional> #include <string> +#include <vector> #include <fmt/format.h> #include "Common/CommonTypes.h" +#include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" namespace DiscIO @@ -120,4 +122,82 @@ std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition) return volume.ReadSwappedAndShifted(0x428, partition); } +u64 GetBiggestReferencedOffset(const Volume& volume) +{ + std::vector<Partition> partitions = volume.GetPartitions(); + + // If a partition doesn't seem to contain any valid data, skip it. + // This can happen when certain programs that create WBFS files scrub the entirety of + // the Masterpiece partitions in Super Smash Bros. Brawl without removing them from + // the partition table. https://bugs.dolphin-emu.org/issues/8733 + constexpr u32 WII_MAGIC = 0x5D1C9EA3; + const auto it = + std::remove_if(partitions.begin(), partitions.end(), [&](const Partition& partition) { + return volume.ReadSwapped<u32>(0x18, partition) != WII_MAGIC; + }); + partitions.erase(it, partitions.end()); + + if (partitions.empty()) + partitions.push_back(PARTITION_NONE); + + return GetBiggestReferencedOffset(volume, partitions); +} + +static u64 GetBiggestReferencedOffset(const Volume& volume, const FileInfo& file_info) +{ + if (file_info.IsDirectory()) + { + u64 biggest_offset = 0; + for (const FileInfo& f : file_info) + biggest_offset = std::max(biggest_offset, GetBiggestReferencedOffset(volume, f)); + return biggest_offset; + } + else + { + return file_info.GetOffset() + file_info.GetSize(); + } +} + +u64 GetBiggestReferencedOffset(const Volume& volume, const std::vector<Partition>& partitions) +{ + const u64 disc_header_size = volume.GetVolumeType() == Platform::GameCubeDisc ? 0x460 : 0x50000; + u64 biggest_offset = disc_header_size; + for (const Partition& partition : partitions) + { + if (partition != PARTITION_NONE) + { + const u64 offset = volume.PartitionOffsetToRawOffset(0x440, partition); + biggest_offset = std::max(biggest_offset, offset); + } + + const std::optional<u64> dol_offset = GetBootDOLOffset(volume, partition); + if (dol_offset) + { + const std::optional<u64> dol_size = GetBootDOLSize(volume, partition, *dol_offset); + if (dol_size) + { + const u64 offset = volume.PartitionOffsetToRawOffset(*dol_offset + *dol_size, partition); + biggest_offset = std::max(biggest_offset, offset); + } + } + + const std::optional<u64> fst_offset = GetFSTOffset(volume, partition); + const std::optional<u64> fst_size = GetFSTSize(volume, partition); + if (fst_offset && fst_size) + { + const u64 offset = volume.PartitionOffsetToRawOffset(*fst_offset + *fst_size, partition); + biggest_offset = std::max(biggest_offset, offset); + } + + const FileSystem* fs = volume.GetFileSystem(partition); + if (fs) + { + const u64 offset_in_partition = GetBiggestReferencedOffset(volume, fs->GetRoot()); + const u64 offset = volume.PartitionOffsetToRawOffset(offset_in_partition, partition); + biggest_offset = std::max(biggest_offset, offset); + } + } + return biggest_offset; +} + } // namespace DiscIO |
