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-rw-r--r--Source/Core/DiscIO/VolumeCommon.cpp78
1 files changed, 68 insertions, 10 deletions
diff --git a/Source/Core/DiscIO/VolumeCommon.cpp b/Source/Core/DiscIO/VolumeCommon.cpp
index 87f0c722a7..d9b5240327 100644
--- a/Source/Core/DiscIO/VolumeCommon.cpp
+++ b/Source/Core/DiscIO/VolumeCommon.cpp
@@ -2,16 +2,83 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <algorithm>
+#include <map>
#include <string>
+#include <utility>
#include <vector>
+#include "Common/ColorUtil.h"
+#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
+#include "Common/FileUtil.h"
+#include "Common/StringUtil.h"
#include "Common/Logging/Log.h"
#include "DiscIO/Volume.h"
-// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
namespace DiscIO
{
+
+static const unsigned int WII_BANNER_WIDTH = 192;
+static const unsigned int WII_BANNER_HEIGHT = 64;
+static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
+static const unsigned int WII_BANNER_OFFSET = 0xA0;
+
+std::vector<u32> IVolume::GetBanner(int* width, int* height) const
+{
+ *width = 0;
+ *height = 0;
+
+ u64 TitleID = 0;
+ GetTitleID((u8*)&TitleID);
+ TitleID = Common::swap64(TitleID);
+
+ std::string file_name = StringFromFormat("%stitle/%08x/%08x/data/banner.bin",
+ File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID >> 32), (u32)TitleID);
+ if (!File::Exists(file_name))
+ return std::vector<u32>();
+
+ if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
+ return std::vector<u32>();
+
+ File::IOFile file(file_name, "rb");
+ if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
+ return std::vector<u32>();
+
+ std::vector<u8> banner_file(WII_BANNER_SIZE);
+ if (!file.ReadBytes(banner_file.data(), banner_file.size()))
+ return std::vector<u32>();
+
+ std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
+ ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH, WII_BANNER_HEIGHT);
+
+ *width = WII_BANNER_WIDTH;
+ *height = WII_BANNER_HEIGHT;
+ return image_buffer;
+}
+
+std::map<IVolume::ELanguage, std::string> IVolume::ReadWiiNames(std::vector<u8>& data)
+{
+ std::map<IVolume::ELanguage, std::string> names;
+ for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
+ {
+ size_t name_start = NAME_BYTES_LENGTH * i;
+ size_t name_end = name_start + NAME_BYTES_LENGTH;
+ if (data.size() >= name_end)
+ {
+ u16* temp = (u16*)(data.data() + name_start);
+ std::wstring out_temp(NAME_STRING_LENGTH, '\0');
+ std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
+ out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
+ std::string name = UTF16ToUTF8(out_temp);
+ if (!name.empty())
+ names[(IVolume::ELanguage)i] = name;
+ }
+ }
+ return names;
+}
+
+// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
IVolume::ECountry CountrySwitch(u8 country_code)
{
switch (country_code)
@@ -98,13 +165,4 @@ u8 GetSysMenuRegion(u16 _TitleVersion)
}
}
-std::string IVolume::GetName() const
-{
- auto names = GetNames();
- if (names.empty())
- return "";
- else
- return names[0];
-}
-
}