diff options
Diffstat (limited to 'Source/Core/DiscIO/VolumeCreator.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeCreator.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/DiscIO/VolumeCreator.cpp b/Source/Core/DiscIO/VolumeCreator.cpp index 14ba411d90..fdcf4f955e 100644 --- a/Source/Core/DiscIO/VolumeCreator.cpp +++ b/Source/Core/DiscIO/VolumeCreator.cpp @@ -178,7 +178,7 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part }; SPartitionGroup PartitionGroup[4]; - // read all partitions + // Read all partitions for (SPartitionGroup& group : PartitionGroup) { for (u32 i = 0; i < numPartitions; i++) @@ -190,9 +190,9 @@ static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _Part } } - // return the partition type specified or number + // Return the partition type specified or number // types: 0 = game, 1 = firmware update, 2 = channel installer - // some partitions on ssbb use the ascii title id of the demo VC game they hold... + // some partitions on SSBB use the ASCII title id of the demo VC game they hold... for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++) { const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i); @@ -216,18 +216,18 @@ EDiscType GetDiscType(IBlobReader& _rReader) u32 WADMagic = Reader.Read32(0x02); u32 GCMagic = Reader.Read32(0x1C); - // check for Wii + // Check for Wii if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0) return DISC_TYPE_WII; if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0) return DISC_TYPE_WII_CONTAINER; - // check for WAD + // Check for WAD // 0x206962 for boot2 wads if (WADMagic == 0x00204973 || WADMagic == 0x00206962) return DISC_TYPE_WAD; - // check for GC + // Check for GC if (GCMagic == 0xC2339F3D) return DISC_TYPE_GC; |
