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-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index f6f603d8ff..a205f0126a 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -333,7 +333,7 @@ bool VolumeDirectory::SetApploader(const std::string& apploader)
{
m_apploader.resize(0x20);
// Make sure BS2 HLE doesn't try to run the apploader
- *(u32*)&m_apploader[0x10] = (u32)-1;
+ Write32(static_cast<u32>(-1), 0x10, &m_apploader);
return false;
}
}
@@ -372,7 +372,7 @@ void VolumeDirectory::BuildFST()
if (m_fst_address == 0)
m_fst_address = APPLOADER_ADDRESS + 0x2000;
- // 4 byte aligned start of data on disk
+ // 32 KiB aligned start of data on disk
m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull);
u64 current_data_address = m_data_start_address;
@@ -494,7 +494,7 @@ void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fs
_dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end());
m_virtual_disk.emplace(*data_offset, entry.physicalName);
- // 4 byte aligned
+ // 32 KiB aligned - many games are fine with less alignment, but not all
*data_offset = Common::AlignUp(*data_offset + std::max<u64>(entry.size, 1ull), 0x8000ull);
}
}