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-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index 5662fa57c2..beff1ca936 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -63,14 +63,10 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
if (!decrypt && (_Offset + _Length >= 0x400) && m_is_wii)
{
// Fully supporting this would require re-encrypting every file that's read.
- // Only supporting the areas that IOS allows software to read could be more
- // feasible.
- // Currently, only the header (up to 0x400) is supported, though we're
- // cheating a bit
- // with it by reading the header inside the current partition instead.
- // Supporting the
- // header is enough for booting games, but not for running things like the
- // Disc Channel.
+ // Only supporting the areas that IOS allows software to read could be more feasible.
+ // Currently, only the header (up to 0x400) is supported, though we're cheating a bit
+ // with it by reading the header inside the current partition instead. Supporting the
+ // header is enough for booting games, but not for running things like the Disc Channel.
return false;
}