diff options
Diffstat (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeDirectory.cpp | 535 |
1 files changed, 0 insertions, 535 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp deleted file mode 100644 index 854aec3da6..0000000000 --- a/Source/Core/DiscIO/VolumeDirectory.cpp +++ /dev/null @@ -1,535 +0,0 @@ -// Copyright 2008 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include <algorithm> -#include <cstddef> -#include <cstring> -#include <locale> -#include <map> -#include <memory> -#include <optional> -#include <string> -#include <vector> - -#include "Common/Align.h" -#include "Common/Assert.h" -#include "Common/CommonPaths.h" -#include "Common/CommonTypes.h" -#include "Common/File.h" -#include "Common/FileUtil.h" -#include "Common/Logging/Log.h" -#include "Common/StringUtil.h" -#include "DiscIO/Blob.h" -#include "DiscIO/Enums.h" -#include "DiscIO/Volume.h" -#include "DiscIO/VolumeDirectory.h" - -namespace DiscIO -{ -static u32 ComputeNameSize(const File::FSTEntry& parent_entry); -static std::string ASCIIToUppercase(std::string str); -static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry); - -const size_t VolumeDirectory::MAX_NAME_LENGTH; -const size_t VolumeDirectory::MAX_ID_LENGTH; - -VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii, - const std::string& apploader, const std::string& dol) - : m_data_start_address(UINT64_MAX), m_disk_header(DISKHEADERINFO_ADDRESS), - m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0) -{ - m_root_directory = ExtractDirectoryName(directory); - - // create the default disk header - SetGameID("AGBJ01"); - SetName("Default name"); - - if (is_wii) - SetDiskTypeWii(); - else - SetDiskTypeGC(); - - // Don't load the DOL if we don't have an apploader - if (SetApploader(apploader)) - SetDOL(dol); - - BuildFST(); -} - -VolumeDirectory::~VolumeDirectory() -{ -} - -bool VolumeDirectory::IsValidDirectory(const std::string& directory) -{ - return File::IsDirectory(ExtractDirectoryName(directory)); -} - -bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const -{ - bool decrypt = partition != PARTITION_NONE; - - if (!decrypt && (offset + length >= 0x400) && m_is_wii) - { - // Fully supporting this would require re-encrypting every file that's read. - // Only supporting the areas that IOS allows software to read could be more feasible. - // Currently, only the header (up to 0x400) is supported, though we're cheating a bit - // with it by reading the header inside the current partition instead. Supporting the - // header is enough for booting games, but not for running things like the Disc Channel. - return false; - } - - if (decrypt && !m_is_wii) - return false; - - // header - if (offset < DISKHEADERINFO_ADDRESS) - { - WriteToBuffer(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data(), &offset, - &length, &buffer); - } - // header info - if (offset >= DISKHEADERINFO_ADDRESS && offset < APPLOADER_ADDRESS) - { - WriteToBuffer(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), (u8*)m_disk_header_info.get(), - &offset, &length, &buffer); - } - // apploader - if (offset >= APPLOADER_ADDRESS && offset < APPLOADER_ADDRESS + m_apploader.size()) - { - WriteToBuffer(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data(), &offset, &length, - &buffer); - } - // dol - if (offset >= m_dol_address && offset < m_dol_address + m_dol.size()) - { - WriteToBuffer(m_dol_address, m_dol.size(), m_dol.data(), &offset, &length, &buffer); - } - // fst - if (offset >= m_fst_address && offset < m_data_start_address) - { - WriteToBuffer(m_fst_address, m_fst_data.size(), m_fst_data.data(), &offset, &length, &buffer); - } - - if (m_virtual_disk.empty()) - return true; - - // Determine which file the offset refers to - std::map<u64, std::string>::const_iterator fileIter = m_virtual_disk.lower_bound(offset); - if (fileIter->first > offset && fileIter != m_virtual_disk.begin()) - --fileIter; - - // zero fill to start of file data - PadToAddress(fileIter->first, &offset, &length, &buffer); - - while (fileIter != m_virtual_disk.end() && length > 0) - { - _dbg_assert_(DVDINTERFACE, fileIter->first <= offset); - u64 fileOffset = offset - fileIter->first; - const std::string fileName = fileIter->second; - - File::IOFile file(fileName, "rb"); - if (!file) - return false; - - u64 fileSize = file.GetSize(); - - if (fileOffset < fileSize) - { - u64 fileBytes = std::min(fileSize - fileOffset, length); - - if (!file.Seek(fileOffset, SEEK_SET)) - return false; - if (!file.ReadBytes(buffer, fileBytes)) - return false; - - length -= fileBytes; - buffer += fileBytes; - offset += fileBytes; - } - - ++fileIter; - - if (fileIter != m_virtual_disk.end()) - { - _dbg_assert_(DVDINTERFACE, fileIter->first >= offset); - PadToAddress(fileIter->first, &offset, &length, &buffer); - } - } - - return true; -} - -std::vector<Partition> VolumeDirectory::GetPartitions() const -{ - return m_is_wii ? std::vector<Partition>{GetGamePartition()} : std::vector<Partition>(); -} - -Partition VolumeDirectory::GetGamePartition() const -{ - return m_is_wii ? Partition(0x50000) : PARTITION_NONE; -} - -std::string VolumeDirectory::GetGameID(const Partition& partition) const -{ - return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH); -} - -void VolumeDirectory::SetGameID(const std::string& id) -{ - memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH)); -} - -Region VolumeDirectory::GetRegion() const -{ - if (m_is_wii) - return RegionSwitchWii(m_disk_header[3]); - - return RegionSwitchGC(m_disk_header[3]); -} - -Country VolumeDirectory::GetCountry(const Partition& partition) const -{ - return CountrySwitch(m_disk_header[3]); -} - -std::string VolumeDirectory::GetMakerID(const Partition& partition) const -{ - // Not implemented - return "00"; -} - -std::string VolumeDirectory::GetInternalName(const Partition& partition) const -{ - char name[0x60]; - if (Read(0x20, 0x60, (u8*)name, partition)) - return DecodeString(name); - else - return ""; -} - -std::map<Language, std::string> VolumeDirectory::GetLongNames() const -{ - std::string name = GetInternalName(); - if (name.empty()) - return {}; - return {{Language::LANGUAGE_UNKNOWN, name}}; -} - -std::vector<u32> VolumeDirectory::GetBanner(int* width, int* height) const -{ - // Not implemented - *width = 0; - *height = 0; - return std::vector<u32>(); -} - -void VolumeDirectory::SetName(const std::string& name) -{ - size_t length = std::min(name.length(), MAX_NAME_LENGTH); - memcpy(&m_disk_header[0x20], name.c_str(), length); - m_disk_header[length + 0x20] = 0; -} - -std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const -{ - // Not implemented - return "VOID"; -} - -Platform VolumeDirectory::GetVolumeType() const -{ - return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC; -} - -BlobType VolumeDirectory::GetBlobType() const -{ - // VolumeDirectory isn't actually a blob, but it sort of acts - // like one, so it makes sense that it has its own blob type. - // It should be made into a proper blob in the future. - return BlobType::DIRECTORY; -} - -u64 VolumeDirectory::GetSize() const -{ - // Not implemented - return 0; -} - -u64 VolumeDirectory::GetRawSize() const -{ - // Not implemented - return 0; -} - -std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory) -{ - std::string result = directory; - - size_t last_separator = result.find_last_of(DIR_SEP_CHR); - - if (last_separator != result.size() - 1) - { - // TODO: This assumes that file names will always have a dot in them - // and directory names never will; both assumptions are often - // right but in general wrong. - size_t extension_start = result.find_last_of('.'); - if (extension_start != std::string::npos && extension_start > last_separator) - { - result.resize(last_separator); - } - } - else - { - result.resize(last_separator); - } - - return result; -} - -void VolumeDirectory::SetDiskTypeWii() -{ - Write32(0x5d1c9ea3, 0x18, &m_disk_header); - memset(&m_disk_header[0x1c], 0, 4); - - m_is_wii = true; - m_address_shift = 2; -} - -void VolumeDirectory::SetDiskTypeGC() -{ - memset(&m_disk_header[0x18], 0, 4); - Write32(0xc2339f3d, 0x1c, &m_disk_header); - - m_is_wii = false; - m_address_shift = 0; -} - -bool VolumeDirectory::SetApploader(const std::string& apploader) -{ - if (!apploader.empty()) - { - std::string data; - if (!File::ReadFileToString(apploader, data)) - { - PanicAlertT("Apploader unable to load from file"); - return false; - } - size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) + - Common::swap32(*(u32*)&data.data()[0x18]); - if (apploader_size != data.size()) - { - PanicAlertT("Apploader is the wrong size...is it really an apploader?"); - return false; - } - m_apploader.resize(apploader_size); - std::copy(data.begin(), data.end(), m_apploader.begin()); - - // 32byte aligned (plus 0x20 padding) - m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull); - return true; - } - else - { - m_apploader.resize(0x20); - // Make sure BS2 HLE doesn't try to run the apploader - Write32(static_cast<u32>(-1), 0x10, &m_apploader); - return false; - } -} - -void VolumeDirectory::SetDOL(const std::string& dol) -{ - if (!dol.empty()) - { - std::string data; - File::ReadFileToString(dol, data); - m_dol.resize(data.size()); - std::copy(data.begin(), data.end(), m_dol.begin()); - - Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header); - - // 32byte aligned (plus 0x20 padding) - m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull); - } -} - -void VolumeDirectory::BuildFST() -{ - m_fst_data.clear(); - - File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory, true); - - ConvertUTF8NamesToSHIFTJIS(rootEntry); - - u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift); - u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size - - m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST - m_fst_data.resize(m_fst_name_offset + name_table_size); - - // if FST hasn't been assigned (ie no apploader/dol setup), set to default - if (m_fst_address == 0) - m_fst_address = APPLOADER_ADDRESS + 0x2000; - - // 32 KiB aligned start of data on disk - m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull); - u64 current_data_address = m_data_start_address; - - u32 fst_offset = 0; // Offset within FST data - u32 name_offset = 0; // Offset within name table - u32 root_offset = 0; // Offset of root of FST - - // write root entry - WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift); - - WriteDirectory(rootEntry, &fst_offset, &name_offset, ¤t_data_address, root_offset); - - // overflow check, compare the aligned name offset with the aligned name table size - _assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size); - - // write FST size and location - Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header); - Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header); - Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header); -} - -void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source, - u64* address, u64* length, u8** buffer) const -{ - if (*length == 0) - return; - - _dbg_assert_(DVDINTERFACE, *address >= source_start_address); - - u64 source_offset = *address - source_start_address; - - if (source_offset < source_length) - { - size_t bytes_to_read = std::min(source_length - source_offset, *length); - - memcpy(*buffer, source + source_offset, bytes_to_read); - - *length -= bytes_to_read; - *buffer += bytes_to_read; - *address += bytes_to_read; - } -} - -void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const -{ - if (start_address > *address && *length > 0) - { - u64 padBytes = std::min(start_address - *address, *length); - memset(*buffer, 0, (size_t)padBytes); - *length -= padBytes; - *buffer += padBytes; - *address += padBytes; - } -} - -void VolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer) -{ - (*buffer)[offset++] = (data >> 24); - (*buffer)[offset++] = (data >> 16) & 0xff; - (*buffer)[offset++] = (data >> 8) & 0xff; - (*buffer)[offset] = (data)&0xff; -} - -void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, - u64 length, u32 address_shift) -{ - m_fst_data[(*entry_offset)++] = type; - - m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff; - m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff; - m_fst_data[(*entry_offset)++] = (name_offset)&0xff; - - Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data); - *entry_offset += 4; - - Write32((u32)length, *entry_offset, &m_fst_data); - *entry_offset += 4; -} - -void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name) -{ - strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1); - - *name_offset += (u32)(name.length() + 1); -} - -void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, - u32* name_offset, u64* data_offset, u32 parent_entry_index) -{ - std::vector<File::FSTEntry> sorted_entries = parent_entry.children; - - // Sort for determinism - std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one, - const File::FSTEntry& two) { - const std::string one_upper = ASCIIToUppercase(one.virtualName); - const std::string two_upper = ASCIIToUppercase(two.virtualName); - return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper; - }); - - for (const File::FSTEntry& entry : sorted_entries) - { - if (entry.isDirectory) - { - u32 entry_index = *fst_offset / ENTRY_SIZE; - WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index, - entry_index + entry.size + 1, 0); - WriteEntryName(name_offset, entry.virtualName); - - WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index); - } - else - { - // put entry in FST - WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size, - m_address_shift); - WriteEntryName(name_offset, entry.virtualName); - - // write entry to virtual disk - _dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end()); - m_virtual_disk.emplace(*data_offset, entry.physicalName); - - // 32 KiB aligned - many games are fine with less alignment, but not all - *data_offset = Common::AlignUp(*data_offset + std::max<u64>(entry.size, 1ull), 0x8000ull); - } - } -} - -static u32 ComputeNameSize(const File::FSTEntry& parent_entry) -{ - u32 name_size = 0; - for (const File::FSTEntry& entry : parent_entry.children) - { - if (entry.isDirectory) - name_size += ComputeNameSize(entry); - - name_size += (u32)entry.virtualName.length() + 1; - } - return name_size; -} - -static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry) -{ - for (File::FSTEntry& entry : parent_entry.children) - { - if (entry.isDirectory) - ConvertUTF8NamesToSHIFTJIS(entry); - - entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName); - } -} - -static std::string ASCIIToUppercase(std::string str) -{ - std::transform(str.begin(), str.end(), str.begin(), - [](char c) { return std::toupper(c, std::locale::classic()); }); - return str; -} - -} // namespace |
