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-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp535
1 files changed, 0 insertions, 535 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
deleted file mode 100644
index 854aec3da6..0000000000
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ /dev/null
@@ -1,535 +0,0 @@
-// Copyright 2008 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstddef>
-#include <cstring>
-#include <locale>
-#include <map>
-#include <memory>
-#include <optional>
-#include <string>
-#include <vector>
-
-#include "Common/Align.h"
-#include "Common/Assert.h"
-#include "Common/CommonPaths.h"
-#include "Common/CommonTypes.h"
-#include "Common/File.h"
-#include "Common/FileUtil.h"
-#include "Common/Logging/Log.h"
-#include "Common/StringUtil.h"
-#include "DiscIO/Blob.h"
-#include "DiscIO/Enums.h"
-#include "DiscIO/Volume.h"
-#include "DiscIO/VolumeDirectory.h"
-
-namespace DiscIO
-{
-static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
-static std::string ASCIIToUppercase(std::string str);
-static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry);
-
-const size_t VolumeDirectory::MAX_NAME_LENGTH;
-const size_t VolumeDirectory::MAX_ID_LENGTH;
-
-VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii,
- const std::string& apploader, const std::string& dol)
- : m_data_start_address(UINT64_MAX), m_disk_header(DISKHEADERINFO_ADDRESS),
- m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0)
-{
- m_root_directory = ExtractDirectoryName(directory);
-
- // create the default disk header
- SetGameID("AGBJ01");
- SetName("Default name");
-
- if (is_wii)
- SetDiskTypeWii();
- else
- SetDiskTypeGC();
-
- // Don't load the DOL if we don't have an apploader
- if (SetApploader(apploader))
- SetDOL(dol);
-
- BuildFST();
-}
-
-VolumeDirectory::~VolumeDirectory()
-{
-}
-
-bool VolumeDirectory::IsValidDirectory(const std::string& directory)
-{
- return File::IsDirectory(ExtractDirectoryName(directory));
-}
-
-bool VolumeDirectory::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
-{
- bool decrypt = partition != PARTITION_NONE;
-
- if (!decrypt && (offset + length >= 0x400) && m_is_wii)
- {
- // Fully supporting this would require re-encrypting every file that's read.
- // Only supporting the areas that IOS allows software to read could be more feasible.
- // Currently, only the header (up to 0x400) is supported, though we're cheating a bit
- // with it by reading the header inside the current partition instead. Supporting the
- // header is enough for booting games, but not for running things like the Disc Channel.
- return false;
- }
-
- if (decrypt && !m_is_wii)
- return false;
-
- // header
- if (offset < DISKHEADERINFO_ADDRESS)
- {
- WriteToBuffer(DISKHEADER_ADDRESS, DISKHEADERINFO_ADDRESS, m_disk_header.data(), &offset,
- &length, &buffer);
- }
- // header info
- if (offset >= DISKHEADERINFO_ADDRESS && offset < APPLOADER_ADDRESS)
- {
- WriteToBuffer(DISKHEADERINFO_ADDRESS, sizeof(m_disk_header_info), (u8*)m_disk_header_info.get(),
- &offset, &length, &buffer);
- }
- // apploader
- if (offset >= APPLOADER_ADDRESS && offset < APPLOADER_ADDRESS + m_apploader.size())
- {
- WriteToBuffer(APPLOADER_ADDRESS, m_apploader.size(), m_apploader.data(), &offset, &length,
- &buffer);
- }
- // dol
- if (offset >= m_dol_address && offset < m_dol_address + m_dol.size())
- {
- WriteToBuffer(m_dol_address, m_dol.size(), m_dol.data(), &offset, &length, &buffer);
- }
- // fst
- if (offset >= m_fst_address && offset < m_data_start_address)
- {
- WriteToBuffer(m_fst_address, m_fst_data.size(), m_fst_data.data(), &offset, &length, &buffer);
- }
-
- if (m_virtual_disk.empty())
- return true;
-
- // Determine which file the offset refers to
- std::map<u64, std::string>::const_iterator fileIter = m_virtual_disk.lower_bound(offset);
- if (fileIter->first > offset && fileIter != m_virtual_disk.begin())
- --fileIter;
-
- // zero fill to start of file data
- PadToAddress(fileIter->first, &offset, &length, &buffer);
-
- while (fileIter != m_virtual_disk.end() && length > 0)
- {
- _dbg_assert_(DVDINTERFACE, fileIter->first <= offset);
- u64 fileOffset = offset - fileIter->first;
- const std::string fileName = fileIter->second;
-
- File::IOFile file(fileName, "rb");
- if (!file)
- return false;
-
- u64 fileSize = file.GetSize();
-
- if (fileOffset < fileSize)
- {
- u64 fileBytes = std::min(fileSize - fileOffset, length);
-
- if (!file.Seek(fileOffset, SEEK_SET))
- return false;
- if (!file.ReadBytes(buffer, fileBytes))
- return false;
-
- length -= fileBytes;
- buffer += fileBytes;
- offset += fileBytes;
- }
-
- ++fileIter;
-
- if (fileIter != m_virtual_disk.end())
- {
- _dbg_assert_(DVDINTERFACE, fileIter->first >= offset);
- PadToAddress(fileIter->first, &offset, &length, &buffer);
- }
- }
-
- return true;
-}
-
-std::vector<Partition> VolumeDirectory::GetPartitions() const
-{
- return m_is_wii ? std::vector<Partition>{GetGamePartition()} : std::vector<Partition>();
-}
-
-Partition VolumeDirectory::GetGamePartition() const
-{
- return m_is_wii ? Partition(0x50000) : PARTITION_NONE;
-}
-
-std::string VolumeDirectory::GetGameID(const Partition& partition) const
-{
- return std::string(m_disk_header.begin(), m_disk_header.begin() + MAX_ID_LENGTH);
-}
-
-void VolumeDirectory::SetGameID(const std::string& id)
-{
- memcpy(m_disk_header.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
-}
-
-Region VolumeDirectory::GetRegion() const
-{
- if (m_is_wii)
- return RegionSwitchWii(m_disk_header[3]);
-
- return RegionSwitchGC(m_disk_header[3]);
-}
-
-Country VolumeDirectory::GetCountry(const Partition& partition) const
-{
- return CountrySwitch(m_disk_header[3]);
-}
-
-std::string VolumeDirectory::GetMakerID(const Partition& partition) const
-{
- // Not implemented
- return "00";
-}
-
-std::string VolumeDirectory::GetInternalName(const Partition& partition) const
-{
- char name[0x60];
- if (Read(0x20, 0x60, (u8*)name, partition))
- return DecodeString(name);
- else
- return "";
-}
-
-std::map<Language, std::string> VolumeDirectory::GetLongNames() const
-{
- std::string name = GetInternalName();
- if (name.empty())
- return {};
- return {{Language::LANGUAGE_UNKNOWN, name}};
-}
-
-std::vector<u32> VolumeDirectory::GetBanner(int* width, int* height) const
-{
- // Not implemented
- *width = 0;
- *height = 0;
- return std::vector<u32>();
-}
-
-void VolumeDirectory::SetName(const std::string& name)
-{
- size_t length = std::min(name.length(), MAX_NAME_LENGTH);
- memcpy(&m_disk_header[0x20], name.c_str(), length);
- m_disk_header[length + 0x20] = 0;
-}
-
-std::string VolumeDirectory::GetApploaderDate(const Partition& partition) const
-{
- // Not implemented
- return "VOID";
-}
-
-Platform VolumeDirectory::GetVolumeType() const
-{
- return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
-}
-
-BlobType VolumeDirectory::GetBlobType() const
-{
- // VolumeDirectory isn't actually a blob, but it sort of acts
- // like one, so it makes sense that it has its own blob type.
- // It should be made into a proper blob in the future.
- return BlobType::DIRECTORY;
-}
-
-u64 VolumeDirectory::GetSize() const
-{
- // Not implemented
- return 0;
-}
-
-u64 VolumeDirectory::GetRawSize() const
-{
- // Not implemented
- return 0;
-}
-
-std::string VolumeDirectory::ExtractDirectoryName(const std::string& directory)
-{
- std::string result = directory;
-
- size_t last_separator = result.find_last_of(DIR_SEP_CHR);
-
- if (last_separator != result.size() - 1)
- {
- // TODO: This assumes that file names will always have a dot in them
- // and directory names never will; both assumptions are often
- // right but in general wrong.
- size_t extension_start = result.find_last_of('.');
- if (extension_start != std::string::npos && extension_start > last_separator)
- {
- result.resize(last_separator);
- }
- }
- else
- {
- result.resize(last_separator);
- }
-
- return result;
-}
-
-void VolumeDirectory::SetDiskTypeWii()
-{
- Write32(0x5d1c9ea3, 0x18, &m_disk_header);
- memset(&m_disk_header[0x1c], 0, 4);
-
- m_is_wii = true;
- m_address_shift = 2;
-}
-
-void VolumeDirectory::SetDiskTypeGC()
-{
- memset(&m_disk_header[0x18], 0, 4);
- Write32(0xc2339f3d, 0x1c, &m_disk_header);
-
- m_is_wii = false;
- m_address_shift = 0;
-}
-
-bool VolumeDirectory::SetApploader(const std::string& apploader)
-{
- if (!apploader.empty())
- {
- std::string data;
- if (!File::ReadFileToString(apploader, data))
- {
- PanicAlertT("Apploader unable to load from file");
- return false;
- }
- size_t apploader_size = 0x20 + Common::swap32(*(u32*)&data.data()[0x14]) +
- Common::swap32(*(u32*)&data.data()[0x18]);
- if (apploader_size != data.size())
- {
- PanicAlertT("Apploader is the wrong size...is it really an apploader?");
- return false;
- }
- m_apploader.resize(apploader_size);
- std::copy(data.begin(), data.end(), m_apploader.begin());
-
- // 32byte aligned (plus 0x20 padding)
- m_dol_address = Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
- return true;
- }
- else
- {
- m_apploader.resize(0x20);
- // Make sure BS2 HLE doesn't try to run the apploader
- Write32(static_cast<u32>(-1), 0x10, &m_apploader);
- return false;
- }
-}
-
-void VolumeDirectory::SetDOL(const std::string& dol)
-{
- if (!dol.empty())
- {
- std::string data;
- File::ReadFileToString(dol, data);
- m_dol.resize(data.size());
- std::copy(data.begin(), data.end(), m_dol.begin());
-
- Write32((u32)(m_dol_address >> m_address_shift), 0x0420, &m_disk_header);
-
- // 32byte aligned (plus 0x20 padding)
- m_fst_address = Common::AlignUp(m_dol_address + m_dol.size() + 0x20, 0x20ull);
- }
-}
-
-void VolumeDirectory::BuildFST()
-{
- m_fst_data.clear();
-
- File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory, true);
-
- ConvertUTF8NamesToSHIFTJIS(rootEntry);
-
- u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
- u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
-
- m_fst_name_offset = total_entries * ENTRY_SIZE; // offset of name table in FST
- m_fst_data.resize(m_fst_name_offset + name_table_size);
-
- // if FST hasn't been assigned (ie no apploader/dol setup), set to default
- if (m_fst_address == 0)
- m_fst_address = APPLOADER_ADDRESS + 0x2000;
-
- // 32 KiB aligned start of data on disk
- m_data_start_address = Common::AlignUp(m_fst_address + m_fst_data.size(), 0x8000ull);
- u64 current_data_address = m_data_start_address;
-
- u32 fst_offset = 0; // Offset within FST data
- u32 name_offset = 0; // Offset within name table
- u32 root_offset = 0; // Offset of root of FST
-
- // write root entry
- WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
-
- WriteDirectory(rootEntry, &fst_offset, &name_offset, &current_data_address, root_offset);
-
- // overflow check, compare the aligned name offset with the aligned name table size
- _assert_(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size);
-
- // write FST size and location
- Write32((u32)(m_fst_address >> m_address_shift), 0x0424, &m_disk_header);
- Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disk_header);
- Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disk_header);
-}
-
-void VolumeDirectory::WriteToBuffer(u64 source_start_address, u64 source_length, const u8* source,
- u64* address, u64* length, u8** buffer) const
-{
- if (*length == 0)
- return;
-
- _dbg_assert_(DVDINTERFACE, *address >= source_start_address);
-
- u64 source_offset = *address - source_start_address;
-
- if (source_offset < source_length)
- {
- size_t bytes_to_read = std::min(source_length - source_offset, *length);
-
- memcpy(*buffer, source + source_offset, bytes_to_read);
-
- *length -= bytes_to_read;
- *buffer += bytes_to_read;
- *address += bytes_to_read;
- }
-}
-
-void VolumeDirectory::PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) const
-{
- if (start_address > *address && *length > 0)
- {
- u64 padBytes = std::min(start_address - *address, *length);
- memset(*buffer, 0, (size_t)padBytes);
- *length -= padBytes;
- *buffer += padBytes;
- *address += padBytes;
- }
-}
-
-void VolumeDirectory::Write32(u32 data, u32 offset, std::vector<u8>* const buffer)
-{
- (*buffer)[offset++] = (data >> 24);
- (*buffer)[offset++] = (data >> 16) & 0xff;
- (*buffer)[offset++] = (data >> 8) & 0xff;
- (*buffer)[offset] = (data)&0xff;
-}
-
-void VolumeDirectory::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset,
- u64 length, u32 address_shift)
-{
- m_fst_data[(*entry_offset)++] = type;
-
- m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff;
- m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff;
- m_fst_data[(*entry_offset)++] = (name_offset)&0xff;
-
- Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data);
- *entry_offset += 4;
-
- Write32((u32)length, *entry_offset, &m_fst_data);
- *entry_offset += 4;
-}
-
-void VolumeDirectory::WriteEntryName(u32* name_offset, const std::string& name)
-{
- strncpy((char*)&m_fst_data[*name_offset + m_fst_name_offset], name.c_str(), name.length() + 1);
-
- *name_offset += (u32)(name.length() + 1);
-}
-
-void VolumeDirectory::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
- u32* name_offset, u64* data_offset, u32 parent_entry_index)
-{
- std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
-
- // Sort for determinism
- std::sort(sorted_entries.begin(), sorted_entries.end(), [](const File::FSTEntry& one,
- const File::FSTEntry& two) {
- const std::string one_upper = ASCIIToUppercase(one.virtualName);
- const std::string two_upper = ASCIIToUppercase(two.virtualName);
- return one_upper == two_upper ? one.virtualName < two.virtualName : one_upper < two_upper;
- });
-
- for (const File::FSTEntry& entry : sorted_entries)
- {
- if (entry.isDirectory)
- {
- u32 entry_index = *fst_offset / ENTRY_SIZE;
- WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
- entry_index + entry.size + 1, 0);
- WriteEntryName(name_offset, entry.virtualName);
-
- WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index);
- }
- else
- {
- // put entry in FST
- WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
- m_address_shift);
- WriteEntryName(name_offset, entry.virtualName);
-
- // write entry to virtual disk
- _dbg_assert_(DVDINTERFACE, m_virtual_disk.find(*data_offset) == m_virtual_disk.end());
- m_virtual_disk.emplace(*data_offset, entry.physicalName);
-
- // 32 KiB aligned - many games are fine with less alignment, but not all
- *data_offset = Common::AlignUp(*data_offset + std::max<u64>(entry.size, 1ull), 0x8000ull);
- }
- }
-}
-
-static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
-{
- u32 name_size = 0;
- for (const File::FSTEntry& entry : parent_entry.children)
- {
- if (entry.isDirectory)
- name_size += ComputeNameSize(entry);
-
- name_size += (u32)entry.virtualName.length() + 1;
- }
- return name_size;
-}
-
-static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry& parent_entry)
-{
- for (File::FSTEntry& entry : parent_entry.children)
- {
- if (entry.isDirectory)
- ConvertUTF8NamesToSHIFTJIS(entry);
-
- entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
- }
-}
-
-static std::string ASCIIToUppercase(std::string str)
-{
- std::transform(str.begin(), str.end(), str.begin(),
- [](char c) { return std::toupper(c, std::locale::classic()); });
- return str;
-}
-
-} // namespace