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-rw-r--r--Source/Core/DiscIO/VolumeGC.cpp25
1 files changed, 21 insertions, 4 deletions
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp
index 1a89917812..46ac57278c 100644
--- a/Source/Core/DiscIO/VolumeGC.cpp
+++ b/Source/Core/DiscIO/VolumeGC.cpp
@@ -60,14 +60,31 @@ std::string VolumeGC::GetGameID(const Partition& partition) const
Region VolumeGC::GetRegion() const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, PARTITION_NONE);
- return country_code ? RegionSwitchGC(*country_code) : Region::UNKNOWN_REGION;
+ const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
+ if (!region_code)
+ return Region::UNKNOWN_REGION;
+ const Region region = static_cast<Region>(*region_code);
+ return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
}
Country VolumeGC::GetCountry(const Partition& partition) const
{
- const std::optional<u8> country_code = ReadSwapped<u8>(3, partition);
- return country_code ? CountrySwitch(*country_code) : Country::COUNTRY_UNKNOWN;
+ // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
+ const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
+ const Region region = GetRegion();
+
+ // Korean GC releases use NTSC-J.
+ // E is normally used for America, but it's also used for English-language Korean GC releases.
+ // K is used by games that are in the Korean language.
+ // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
+ // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
+ if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
+ return Country::COUNTRY_KOREA;
+
+ if (RegionSwitchGC(country) != region)
+ return TypicalCountryForRegion(region);
+
+ return CountrySwitch(country);
}
std::string VolumeGC::GetMakerID(const Partition& partition) const