summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/ARCodeWidget.cpp45
1 files changed, 25 insertions, 20 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
index f42a33317b..82a5dce74b 100644
--- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
@@ -35,21 +35,7 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
CreateWidgets();
ConnectWidgets();
- if (!m_game_id.empty())
- {
- Common::IniFile game_ini_local;
-
- // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
- // will always be stored in GS/${GAMEID}.ini
- game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
-
- const Common::IniFile game_ini_default =
- SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
- m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
- }
-
- UpdateList();
- OnSelectionChanged();
+ LoadCodes();
}
ARCodeWidget::~ARCodeWidget() = default;
@@ -65,11 +51,6 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
- m_code_list->setEnabled(!m_game_id.empty());
- m_code_add->setEnabled(!m_game_id.empty());
- m_code_edit->setEnabled(false);
- m_code_remove->setEnabled(false);
-
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout;
@@ -218,6 +199,30 @@ void ARCodeWidget::UpdateList()
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
}
+void ARCodeWidget::LoadCodes()
+{
+ if (!m_game_id.empty())
+ {
+ Common::IniFile game_ini_local;
+
+ // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
+ // will always be stored in GS/${GAMEID}.ini
+ game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+
+ const Common::IniFile game_ini_default =
+ SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
+ m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
+ }
+
+ m_code_list->setEnabled(!m_game_id.empty());
+ m_code_add->setEnabled(!m_game_id.empty());
+ m_code_edit->setEnabled(false);
+ m_code_remove->setEnabled(false);
+
+ UpdateList();
+ OnSelectionChanged();
+}
+
void ARCodeWidget::SaveCodes()
{
if (m_game_id.empty())