diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 91 |
1 files changed, 56 insertions, 35 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index d40d4f9109..933c6575ef 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -35,24 +35,26 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_ CreateWidgets(); ConnectWidgets(); - if (!m_game_id.empty()) - { - Common::IniFile game_ini_local; + LoadCodes(); +} - // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI - // will always be stored in GS/${GAMEID}.ini - game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); +ARCodeWidget::~ARCodeWidget() = default; - const Common::IniFile game_ini_default = - SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); - m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); - } +void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision) +{ + m_game_id = std::move(game_id); + m_game_revision = game_revision; + m_restart_required = false; - UpdateList(); - OnSelectionChanged(); -} + m_ar_codes.clear(); -ARCodeWidget::~ARCodeWidget() = default; + // If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code + // list which is no longer loaded. Letting the user save the code wouldn't make sense, so close + // the dialog instead. + m_cheat_code_editor->reject(); + + LoadCodes(); +} void ARCodeWidget::CreateWidgets() { @@ -65,10 +67,7 @@ void ARCodeWidget::CreateWidgets() m_code_edit = new NonDefaultQPushButton(tr("&Edit Code...")); m_code_remove = new NonDefaultQPushButton(tr("&Remove Code")); - m_code_list->setEnabled(!m_game_id.empty()); - m_code_add->setEnabled(!m_game_id.empty()); - m_code_edit->setEnabled(!m_game_id.empty()); - m_code_remove->setEnabled(!m_game_id.empty()); + m_cheat_code_editor = new CheatCodeEditor(this); m_code_list->setContextMenuPolicy(Qt::CustomContextMenu); @@ -179,14 +178,18 @@ void ARCodeWidget::OnListReordered() void ARCodeWidget::OnSelectionChanged() { - auto items = m_code_list->selectedItems(); + const QList<QListWidgetItem*> items = m_code_list->selectedItems(); + const bool empty = items.empty(); - if (items.empty()) + m_code_edit->setDisabled(empty); + m_code_remove->setDisabled(empty); + + if (empty) return; - const auto* selected = items[0]; + const QListWidgetItem* const selected = items[0]; - bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined; + const bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined; m_code_remove->setEnabled(user_defined); m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code...")); @@ -214,6 +217,29 @@ void ARCodeWidget::UpdateList() m_code_list->setDragDropMode(QAbstractItemView::InternalMove); } +void ARCodeWidget::LoadCodes() +{ + if (!m_game_id.empty()) + { + Common::IniFile game_ini_local; + + // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI + // will always be stored in GS/${GAMEID}.ini + game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + + const Common::IniFile game_ini_default = + SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); + m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); + } + + m_code_list->setEnabled(!m_game_id.empty()); + m_code_add->setEnabled(!m_game_id.empty()); + m_code_edit->setEnabled(false); + m_code_remove->setEnabled(false); + + UpdateList(); +} + void ARCodeWidget::SaveCodes() { if (m_game_id.empty()) @@ -241,10 +267,9 @@ void ARCodeWidget::OnCodeAddClicked() ActionReplay::ARCode ar; ar.enabled = true; - CheatCodeEditor ed(this); - ed.SetARCode(&ar); - SetQWidgetWindowDecorations(&ed); - if (ed.exec() == QDialog::Rejected) + m_cheat_code_editor->SetARCode(&ar); + SetQWidgetWindowDecorations(m_cheat_code_editor); + if (m_cheat_code_editor->exec() == QDialog::Rejected) return; m_ar_codes.push_back(std::move(ar)); @@ -261,23 +286,19 @@ void ARCodeWidget::OnCodeEditClicked() const auto* const selected = items[0]; auto& current_ar = m_ar_codes[m_code_list->row(selected)]; + SetQWidgetWindowDecorations(m_cheat_code_editor); - CheatCodeEditor ed(this); if (current_ar.user_defined) { - ed.SetARCode(¤t_ar); - - SetQWidgetWindowDecorations(&ed); - if (ed.exec() == QDialog::Rejected) + m_cheat_code_editor->SetARCode(¤t_ar); + if (m_cheat_code_editor->exec() == QDialog::Rejected) return; } else { ActionReplay::ARCode ar = current_ar; - ed.SetARCode(&ar); - - SetQWidgetWindowDecorations(&ed); - if (ed.exec() == QDialog::Rejected) + m_cheat_code_editor->SetARCode(&ar); + if (m_cheat_code_editor->exec() == QDialog::Rejected) return; m_ar_codes.push_back(std::move(ar)); |
