diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 53 |
1 files changed, 30 insertions, 23 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index b03ebce983..eca7ccf705 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -36,13 +36,15 @@ ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); + const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); UpdateList(); OnSelectionChanged(); } +ARCodeWidget::~ARCodeWidget() = default; + void ARCodeWidget::CreateWidgets() { m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this); @@ -168,11 +170,13 @@ void ARCodeWidget::UpdateList() void ARCodeWidget::SaveCodes() { + const auto ini_path = + std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini"); + IniFile game_ini_local; - game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + game_ini_local.Load(ini_path); ActionReplay::SaveCodes(&game_ini_local, m_ar_codes); - - game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + game_ini_local.Save(ini_path); } void ARCodeWidget::AddCode(ActionReplay::ARCode code) @@ -189,40 +193,43 @@ void ARCodeWidget::OnCodeAddClicked() ar.active = true; CheatCodeEditor ed(this); - ed.SetARCode(&ar); + if (ed.exec() == QDialog::Rejected) + return; - if (ed.exec()) - { - m_ar_codes.push_back(std::move(ar)); + m_ar_codes.push_back(std::move(ar)); - UpdateList(); - SaveCodes(); - } + UpdateList(); + SaveCodes(); } void ARCodeWidget::OnCodeEditClicked() { - auto items = m_code_list->selectedItems(); - + const auto items = m_code_list->selectedItems(); if (items.empty()) return; - const auto* selected = items[0]; - + const auto* const selected = items[0]; auto& current_ar = m_ar_codes[m_code_list->row(selected)]; - bool user_defined = current_ar.user_defined; - - ActionReplay::ARCode ar = current_ar; - CheatCodeEditor ed(this); + if (current_ar.user_defined) + { + ed.SetARCode(¤t_ar); - ed.SetARCode(user_defined ? ¤t_ar : &ar); - ed.exec(); + if (ed.exec() == QDialog::Rejected) + return; + } + else + { + ActionReplay::ARCode ar = current_ar; + ed.SetARCode(&ar); + + if (ed.exec() == QDialog::Rejected) + return; - if (!user_defined) - m_ar_codes.push_back(ar); + m_ar_codes.push_back(std::move(ar)); + } SaveCodes(); UpdateList(); |
