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path: root/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
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Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp99
1 files changed, 63 insertions, 36 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
index d87162214d..0fc875401c 100644
--- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
@@ -42,20 +42,30 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
CreateWidgets();
ConnectWidgets();
- if (!m_game_id.empty())
- {
- Common::IniFile game_ini_local;
+ LoadCodes();
+}
- // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
- // will always be stored in GS/${GAMEID}.ini
- game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+void GeckoCodeWidget::ChangeGame(std::string game_id, std::string gametdb_id,
+ const u16 game_revision)
+{
+ m_game_id = std::move(game_id);
+ m_gametdb_id = std::move(gametdb_id);
+ m_game_revision = game_revision;
+ m_restart_required = false;
- const Common::IniFile game_ini_default =
- SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
- m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
- }
+ m_gecko_codes.clear();
+ m_code_list->clear();
+ m_name_label->clear();
+ m_creator_label->clear();
+ m_code_description->clear();
+ m_code_view->clear();
- UpdateList();
+ // If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
+ // list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
+ // the dialog instead.
+ m_cheat_code_editor->reject();
+
+ LoadCodes();
}
GeckoCodeWidget::~GeckoCodeWidget() = default;
@@ -91,18 +101,9 @@ void GeckoCodeWidget::CreateWidgets()
m_remove_code = new NonDefaultQPushButton(tr("&Remove Code"));
m_download_codes = new NonDefaultQPushButton(tr("Download Codes"));
- m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
-
- m_code_list->setEnabled(!m_game_id.empty());
- m_name_label->setEnabled(!m_game_id.empty());
- m_creator_label->setEnabled(!m_game_id.empty());
- m_code_description->setEnabled(!m_game_id.empty());
- m_code_view->setEnabled(!m_game_id.empty());
+ m_cheat_code_editor = new CheatCodeEditor(this);
- m_add_code->setEnabled(!m_game_id.empty());
- m_edit_code->setEnabled(false);
- m_remove_code->setEnabled(false);
- m_download_codes->setEnabled(!m_game_id.empty());
+ m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
auto* layout = new QVBoxLayout;
@@ -166,17 +167,16 @@ void GeckoCodeWidget::ConnectWidgets()
void GeckoCodeWidget::OnSelectionChanged()
{
- auto items = m_code_list->selectedItems();
-
+ const QList<QListWidgetItem*> items = m_code_list->selectedItems();
const bool empty = items.empty();
- m_edit_code->setEnabled(!empty);
- m_remove_code->setEnabled(!empty);
+ m_edit_code->setDisabled(empty);
+ m_remove_code->setDisabled(empty);
- if (items.empty())
+ if (empty)
return;
- auto selected = items[0];
+ const QListWidgetItem* const selected = items[0];
const int index = selected->data(Qt::UserRole).toInt();
@@ -212,10 +212,9 @@ void GeckoCodeWidget::AddCode()
Gecko::GeckoCode code;
code.enabled = true;
- CheatCodeEditor ed(this);
- ed.SetGeckoCode(&code);
- SetQWidgetWindowDecorations(&ed);
- if (ed.exec() == QDialog::Rejected)
+ m_cheat_code_editor->SetGeckoCode(&code);
+ SetQWidgetWindowDecorations(m_cheat_code_editor);
+ if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_gecko_codes.push_back(std::move(code));
@@ -231,10 +230,9 @@ void GeckoCodeWidget::EditCode()
const int index = item->data(Qt::UserRole).toInt();
- CheatCodeEditor ed(this);
- ed.SetGeckoCode(&m_gecko_codes[index]);
- SetQWidgetWindowDecorations(&ed);
- if (ed.exec() == QDialog::Rejected)
+ m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]);
+ SetQWidgetWindowDecorations(m_cheat_code_editor);
+ if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
SaveCodes();
@@ -254,6 +252,35 @@ void GeckoCodeWidget::RemoveCode()
SaveCodes();
}
+void GeckoCodeWidget::LoadCodes()
+{
+ if (!m_game_id.empty())
+ {
+ Common::IniFile game_ini_local;
+
+ // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
+ // will always be stored in GS/${GAMEID}.ini
+ game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+
+ const Common::IniFile game_ini_default =
+ SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
+ m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
+ }
+
+ m_code_list->setEnabled(!m_game_id.empty());
+ m_name_label->setEnabled(!m_game_id.empty());
+ m_creator_label->setEnabled(!m_game_id.empty());
+ m_code_description->setEnabled(!m_game_id.empty());
+ m_code_view->setEnabled(!m_game_id.empty());
+
+ m_add_code->setEnabled(!m_game_id.empty());
+ m_edit_code->setEnabled(false);
+ m_remove_code->setEnabled(false);
+ m_download_codes->setEnabled(!m_game_id.empty());
+
+ UpdateList();
+}
+
void GeckoCodeWidget::SaveCodes()
{
if (m_game_id.empty())