diff options
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 99 |
1 files changed, 63 insertions, 36 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index d87162214d..0fc875401c 100644 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -42,20 +42,30 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1 CreateWidgets(); ConnectWidgets(); - if (!m_game_id.empty()) - { - Common::IniFile game_ini_local; + LoadCodes(); +} - // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI - // will always be stored in GS/${GAMEID}.ini - game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); +void GeckoCodeWidget::ChangeGame(std::string game_id, std::string gametdb_id, + const u16 game_revision) +{ + m_game_id = std::move(game_id); + m_gametdb_id = std::move(gametdb_id); + m_game_revision = game_revision; + m_restart_required = false; - const Common::IniFile game_ini_default = - SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); - m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); - } + m_gecko_codes.clear(); + m_code_list->clear(); + m_name_label->clear(); + m_creator_label->clear(); + m_code_description->clear(); + m_code_view->clear(); - UpdateList(); + // If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code + // list which is no longer loaded. Letting the user save the code wouldn't make sense, so close + // the dialog instead. + m_cheat_code_editor->reject(); + + LoadCodes(); } GeckoCodeWidget::~GeckoCodeWidget() = default; @@ -91,18 +101,9 @@ void GeckoCodeWidget::CreateWidgets() m_remove_code = new NonDefaultQPushButton(tr("&Remove Code")); m_download_codes = new NonDefaultQPushButton(tr("Download Codes")); - m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database")); - - m_code_list->setEnabled(!m_game_id.empty()); - m_name_label->setEnabled(!m_game_id.empty()); - m_creator_label->setEnabled(!m_game_id.empty()); - m_code_description->setEnabled(!m_game_id.empty()); - m_code_view->setEnabled(!m_game_id.empty()); + m_cheat_code_editor = new CheatCodeEditor(this); - m_add_code->setEnabled(!m_game_id.empty()); - m_edit_code->setEnabled(false); - m_remove_code->setEnabled(false); - m_download_codes->setEnabled(!m_game_id.empty()); + m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database")); auto* layout = new QVBoxLayout; @@ -166,17 +167,16 @@ void GeckoCodeWidget::ConnectWidgets() void GeckoCodeWidget::OnSelectionChanged() { - auto items = m_code_list->selectedItems(); - + const QList<QListWidgetItem*> items = m_code_list->selectedItems(); const bool empty = items.empty(); - m_edit_code->setEnabled(!empty); - m_remove_code->setEnabled(!empty); + m_edit_code->setDisabled(empty); + m_remove_code->setDisabled(empty); - if (items.empty()) + if (empty) return; - auto selected = items[0]; + const QListWidgetItem* const selected = items[0]; const int index = selected->data(Qt::UserRole).toInt(); @@ -212,10 +212,9 @@ void GeckoCodeWidget::AddCode() Gecko::GeckoCode code; code.enabled = true; - CheatCodeEditor ed(this); - ed.SetGeckoCode(&code); - SetQWidgetWindowDecorations(&ed); - if (ed.exec() == QDialog::Rejected) + m_cheat_code_editor->SetGeckoCode(&code); + SetQWidgetWindowDecorations(m_cheat_code_editor); + if (m_cheat_code_editor->exec() == QDialog::Rejected) return; m_gecko_codes.push_back(std::move(code)); @@ -231,10 +230,9 @@ void GeckoCodeWidget::EditCode() const int index = item->data(Qt::UserRole).toInt(); - CheatCodeEditor ed(this); - ed.SetGeckoCode(&m_gecko_codes[index]); - SetQWidgetWindowDecorations(&ed); - if (ed.exec() == QDialog::Rejected) + m_cheat_code_editor->SetGeckoCode(&m_gecko_codes[index]); + SetQWidgetWindowDecorations(m_cheat_code_editor); + if (m_cheat_code_editor->exec() == QDialog::Rejected) return; SaveCodes(); @@ -254,6 +252,35 @@ void GeckoCodeWidget::RemoveCode() SaveCodes(); } +void GeckoCodeWidget::LoadCodes() +{ + if (!m_game_id.empty()) + { + Common::IniFile game_ini_local; + + // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI + // will always be stored in GS/${GAMEID}.ini + game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + + const Common::IniFile game_ini_default = + SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); + m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); + } + + m_code_list->setEnabled(!m_game_id.empty()); + m_name_label->setEnabled(!m_game_id.empty()); + m_creator_label->setEnabled(!m_game_id.empty()); + m_code_description->setEnabled(!m_game_id.empty()); + m_code_view->setEnabled(!m_game_id.empty()); + + m_add_code->setEnabled(!m_game_id.empty()); + m_edit_code->setEnabled(false); + m_remove_code->setEnabled(false); + m_download_codes->setEnabled(!m_game_id.empty()); + + UpdateList(); +} + void GeckoCodeWidget::SaveCodes() { if (m_game_id.empty()) |
